1. The "Hot Spawn" and Route update

    FRED lllll
    After a lovely run in with the Thursday Thirteen, I was lead to two realizations.
    1) the spawns were way too hot and lead to spawn killing, or players being killed
    2) the map had too little landmass and some of the islands were too linear
    The spawn issue (I believe) has been improved with spawn point updates and added spawns for FFA coming soon
    Team game type respawns will be separate in the future from FFA respawns.
    The map had several hidden routes added in to help improve options for the...
  2. Zipline Patch, Hidden walkways

    FRED lllll
    I moved the zip line up a level to make it more accessible and now has a more polished catch and breaking system
    I added a few more hidden routes through the map to encourage swift maneuvering for more advanced players who like Risk vs Reward
    Swapped Storm Rifle for Scattershot
  3. Color Update!

    FRED lllll
    Updates
    -Zipline
    -lost its FX cue
    -Moved vertically upwards entirely
    -Launch point altered
    -Braking point added
    -COLORS
    -Map Colors added into the map
    -Bridge base points altered
    -Teleporter colors added
    -Colored areas hint to a nearby colored teleporter.
    -Pillar color changed to cue area change
    -Teleporter room moved into the distance
    -Weapon Tweaks
    -Storm rifle removed
    -Scattershot added
    -Geometry
    -Round about ledge walkway...
  4. ZIP-LINE PATCH 2.0

    FRED lllll
    Updates
    -Zipline now has a light/FX cue
    -Zipline launcher works 99.99% of the time
    -Zipline catching system improvement
    -Some ivy ladders have been improved
    -Invisible blockers added near ivy ladders to prevent "wall bounce"
    Upcoming Content
    -Teleporter room movement
    -More islands in the distance
    -Oddball update
    -KOTH update
  5. Major yet minor fixes

    FRED lllll
    Correction to old system
    - Fixedthe infinitely floating upward center platforms.
    - Minor artistic edits
    Upcoming Content
    -Teleporter room movement
    -More islands in the distance
    -Zipline Patch (AGAIN)
    -Making this a tiny bit easier to use
    -Making this a little more intuitive with lighting and fx and
    launcher
    -Oddball update
  6. WEAPONS REBALANCE 2.0

    FRED lllll
    Being that the sniper was far too strong and some other precision weapons felt far too used during gameplay (causing other weapons to feel underpowered). The map has gone underway with another weapon rebalance as of last night.
    Updates
    -Sniper Rifle removed
    -Saw replacing sniper rifle (120 seconds respawn)
    -Rock in center of island where sniper spawned had center rock removed
    -Hydra removed
    -Rocket Launcher replace (180 seconds respawn)
    -Light Rifle removed
    -SMG replacing Light Rifle...
  7. Weapons rebalance

    FRED lllll
    Updates
    -Lightrifle and weapons moved and rebalanced
    -Wasp Removed
    -Sniper Rifle Added
    -2 out of 3 Plasma Pistols were removed
    -Carbine Moved to nearby location with easier access
    -Suppressor relocated

    Updates on the way
    -More islands in the distance
    -Aesthetic Touchups
    -Stronghold relocation (Maybe)
    -Teleport room relocation (maybe)
    -Weapons rebalance #2 (mostly relocation)
    agony ZENITH likes this.
  8. most minor of minor updates

    FRED lllll
    Updates
    -Fixed a bug where one of the islands in the distance could be accessed via wasp
    -Added a little bit more green space in the map

    Updates on the way
    -More islands in the distance
    -CTF support?
    -Wasp replacement with a new power weapon, or re-balancing with a new wasp or the hydra being swapped for a rocket
    -Bug patches
    -Light rifle spawn relocated from below bridge near stronghold point
    -Weapons rebalance?
  9. Strongholds Patch

    FRED lllll
    Updates making the map more stable, easier to navigate (without altering layout). Certain routes have been made easier to spot visually, team spawns introduced, and Strongholds is now supported.
    Update Features
    -Strongholds and Official team spawns included
    -Made some routes more visible so players can see them easier
    Zipline
    -Removed bouncer support below zip line that way players have a harder time going back across the zipline

    Updates on the way
    -More islands in the...
  10. PATCH

    FRED lllll
    ZIPLINE FIXES
    -More stable
    -More reliable
    WASP
    -No longer attached to floor
    Update Features
    -Some ivy climb locations will be modified in order to be easier to climb

    Updates on the way
    -More islands in the distance
    -CTF support?
    -Maybe a removal of the wasp (notify me if you don't want me to change it)
    -Power Weapon alterations
    -Bug patches