After a lovely run in with the Thursday Thirteen, I was lead to two realizations.
1) the spawns were way too hot and lead to spawn killing, or players being killed
2) the map had too little landmass and some of the islands were too linear
The spawn issue (I believe) has been improved with spawn point updates and added spawns for FFA coming soon
Team game type respawns will be separate in the future from FFA respawns.
The map had several hidden routes added in to help improve options for the map, being the physics budget limits I can not increase the map size flat out.
The stone bridge by the green portal (connecting the two sections) has been removed forcing players to jump to cross the gap.
Other stuff included in this update
-Launcher added down by carbine spawn, taking you over orange portal to scattershot tower
-Zipline height increased Requiring player jump. with a steeper decline from the launch point
-Tops of a lot of small interchange islands have been removed
-More color added throughout the map to make it easier to navigate.