1. Some tweaks based on feedback

    Anemeros
    After watching several people play the map, I made some changes to improve the experience:

    - Moved several of the spawns that were in the upper area down to the lower area. This had an immediate impact as most of the action was happening where it was intended rather than initial spawn areas.

    - Added cover to the ramparts (buildings on each side of map) so that people up top don't get picked off as easily.

    - Based on a suggestion from another player I added an entirely new section to the...