1. Perfecting it. Part 2

    Keven0045
    Update. 1.57.png

    In this part we're going to talk more specifically about design changes. The reason why I uploaded this update in two parts is because I am limited to use 16 images in one post. Then I had to wait one week to upload the next part, which is understandable.

    Path.png
    Okay, anyway I made a new path to avoid spawn trapping and feeling ”surrounded” so you can take a more sneaky path to avoid being seen.

    Path Behind.png
    Here is that same place from behind.

    Base Sneaky.png
    Made a new sneaky path, so you can flank your opponents from an another angle. :chief:

    Ledge.png
    Made that support a little bit thicker and I also made Red/Blue Ledge a bit wider and adjusted the invisible blockers to make it feel more smooth when you’re walking on it. :)

    Ledge Cover.png
    Lowered the fence to increase the gameplay flow and avoid camping.

    Pillar Wall.png
    Lowered the pillar a little bit, raised the ”railing” behind the pillar and moved back that stone wall to allow for more movement around the map.

    Assault Bump.png
    Made a new design for the arming zone to make it less bumpy when walking over it. :)

    Catwalk 2.png
    I increased the length of Red/Blue Catwalk to add more skill jumps and removed the holes to make it easier to nade the opponent who standing and hiding up there.

    O Sneaky.png
    Made a ramp to increase the gameplay flow and avoid camping.

    Flaming.png
    Made the "flaming" purple things look a little bit more Pink. :surprise:

    C Nest.png
    Increased size of Window to make Top Mid more vulnerable and increase the gameplay flow, added a new platform and redesigned the railings.

    Tree House.png
    Made the platform just a tiny bit bigger to make it easier to do skill jumps and make it look better. :forge:​

    Oddball.png
    I obviously added Oddball. :) There is one Plasma Caster in bottom mid spawns at 2 minutes with one extra clip in it. The ball spawns at three different locations, the first ball spawns at Top Mid, second at orange Stage and the third at Pink.​

    Oddball Spawn.png

    Weapons on the map.

    1x Sniper Rifle, 1 Clip, 3 minutes respawn time.
    Slayer
    Capture the Flag
    Neutral Flag


    1x Hydra Launcher, 1 Clip, 2 minutes respawn time.
    Strongholds

    Grenade Launcher, 2 Clips, 4 minutes respawn time.
    Breakout

    1x Plasma Caster, 1 Clip, 2 minutes respawn time.
    Oddball

    1x Speed Boost, 2 minutes respawn time.
    Assault

    All with 40 seconds respawn time.
    2x Tactical Magnums
    1x Light Rifle
    1x Boltshot


    All with 30 seconds respawn time.
    2x Frag Grenades
    3x Plasma Grenades
    ​

    Above Layout.png

    I've also made some spawning tweaks as well, one of them are that I made it so there's a bigger chance of spawning in the Pink and Orange areas. :forge:​

    That's pretty much it, I really hope you enjoy playing on my map! :)​

    I'm personally really happy how the map turned out and I am pretty much finished with it. :) I'll maybe update the map later, but it will probably be unnoticed, so it won't be worth an update post. :forge:
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