1. Perfecting it. Part 2

    Keven0045
    Update. 1.57.png

    In this part we're going to talk more specifically about design changes. The reason why I uploaded this update in two parts is because I am limited to use 16 images in one post. Then I had to wait one week to upload the next part, which is understandable.

    Path.png
    Okay, anyway I made a new path to avoid spawn trapping and feeling ”surrounded” so you can take a more sneaky path to avoid being seen.

    Path Behind.png
    Here is that same place from behind.

    Base Sneaky.png
    Made a new sneaky path, so you can flank your opponents from an another angle. :chief:

    Ledge.png
    Made that support a little bit thicker and I also made Red/Blue Ledge a bit wider and adjusted the invisible blockers to make it feel more smooth when you’re walking on it. :)

    Ledge Cover.png
    Lowered the fence to increase the gameplay flow and avoid camping.

    Pillar Wall.png
    Lowered the pillar a little bit, raised the ”railing” behind the pillar and moved back that stone wall to allow for more movement around the map.

    Assault Bump.png
    Made a new design for the arming zone to make it less bumpy when walking over it. :)

    Catwalk 2.png
    I increased the length of Red/Blue Catwalk to add more skill jumps and removed the holes to make it easier to nade the opponent who standing and hiding up there.

    O Sneaky.png
    Made a ramp to increase the gameplay flow and avoid camping.

    Flaming.png
    Made the "flaming" purple things look a little bit more Pink. :surprise:

    C Nest.png
    Increased size of Window to make Top Mid more vulnerable and increase the gameplay flow, added a new platform and redesigned the railings.

    Tree House.png
    Made the platform just a tiny bit bigger to make it easier to do skill jumps and make it look better. :forge:

    Oddball.png
    I obviously added Oddball. :) There is one Plasma Caster in bottom mid spawns at 2 minutes with one extra clip in it. The ball spawns at three different locations, the first ball spawns at Top Mid, second at orange Stage and the third at Pink.​

    Oddball Spawn.png

    Weapons on the map.

    1x Sniper Rifle, 1 Clip, 3 minutes respawn time.
    Slayer
    Capture the Flag
    Neutral Flag


    1x Hydra Launcher, 1 Clip, 2 minutes respawn time.
    Strongholds

    Grenade Launcher, 2 Clips, 4 minutes respawn time.
    Breakout

    1x Plasma Caster, 1 Clip, 2 minutes respawn time.
    Oddball

    1x Speed Boost, 2 minutes respawn time.
    Assault

    All with 40 seconds respawn time.
    2x Tactical Magnums
    1x Light Rifle
    1x Boltshot


    All with 30 seconds respawn time.
    2x Frag Grenades
    3x Plasma Grenades

    Above Layout.png

    I've also made some spawning tweaks as well, one of them are that I made it so there's a bigger chance of spawning in the Pink and Orange areas. :forge:

    That's pretty much it, I really hope you enjoy playing on my map! :)

    I'm personally really happy how the map turned out and I am pretty much finished with it. :) I'll maybe update the map later, but it will probably be unnoticed, so it won't be worth an update post. :forge:
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