1. Weapons, Spawns, Skill Jumps and Objective Update

    Keven0045
    This update contains Power Weapons, Spawn tweaks, Skill Jumps and Objective updates. I've been updating the map for quite a while, so you have maybe already seen most of it.

    Okay, let's start with the Power Weapons. The first thing I did was breaking the unique/refreshing gameplay that I was going for, by changing the Power Weapons. I changed from Incineration Cannon to Plasma Caster and from Binary Rifle to Hydra Launcher.

    > Removed the Breakout callout at the start of the match. The reason why I had it was to motivate the players a bit more to win and try hard, I don't know if it worked or not, but..whatever. And if you played Breakout on the map, the multiplayer voice would callout twice in each round. But I clearly had Breakout: exclude on the scripting Brain but it didn't work.

    > Removed the ping sound that came 10 seconds before the Power Weapon respawned. The reason why I had it was to make it easier to hear when the weapon is respawning, sometimes I can't hear the callout, but that's because I sometimes forget the power weapons, so I added that sound as more of a "wake up call". But it got annoying to hear so I removed it.

    > Respawn tweaks. Increased the Neutral respawn zones weights from 10 to 20 and also made some tweaks on the Orange and Pink respawn zones as well. Removed and added some new respawn points.

    > Switched from Incineration Cannon to Plasma Caster. Strongholds and Assault ONLY.

    > Switched from Binary Rifle to Hydra Launcher.


    > Decreased the respawn time on the Boltshot from 45 seconds to 30 seconds.

    > Made the map more symmetrical. The map was not 100% symmetrical before.

    > Edited the intro on Neutral Flag, Assault and Breakout.

    > Moved the Breakout flag from Arch to Pink. And moved capture point from Red/Blue Base to Red/Blue Bend.

    > Added callouts: High Catwalk and Low Catwalk.

    > The map now supports 8v8, if you want to go a little crazy!


    I decreased the arming zone from 12.50 to 10.00 to make it a bit harder to arm. And I moved the zone back a little bit to make a longer distance from the Bomb spawn.​
    Assault Hill.png

    Moved the Bomb spawn from Top Mid to Platform to make a longer distance from the arming zone.​
    Assault Bomb.png

    Moved the Red/Blue Flag spawn more to the center the base and to make a little longer distance from the Neutral flag.​
    Flag Old Now.png

    Moved the Neutral flag from Top Mid to Arch to make a longer distance from the capture point. It was too easy in the earlier versions to capture the neutral flag, so I moved the flag to Arch instead.​
    Neutral Flag Old New.png

    Added a sneaky path to make more sneaky paths. It's called High Catwalk.
    Pink Old New.png

    Added another sneaky path. It's called Low Catwalk.​
    Orange Old New.png

    Added a Skill Jump to the orange area. You have to Crouch Jump to get up.​
    Orange Jump.png

    I raised the Red/Blue Stairs location to make more Skill Jumps. And I lowered Red/Blue Wing. If you Crouch Jump where the circle is on image 1, you can get up to those railings where the arrow is pointing at without Clambering. If you are in the Pit area in image 2, you can jump and stabilise to get up to Red/Blue Wing.​
    Rail Jump.png

    Changed callout from Catwalk to Overpass.
    Halo skärmavbild 2017-april-1725 19.48.png

    Added a little bit more details. The orange light have always been there, but I added those holographic things there to make it look better.​
    Decalis.png

    Made Red/Blue Ledge just a tiny bit wider to make it a little bit easier to walk/sprint on.​
    Halo skärmavbild 2017-april-1725 19.49.png

    Removed 1x1x1 Invisible Blockers and replaced them with Joints instead to make the gameplay flow a bit better.​
    Halo skärmavbild 2017-april-1725 19. 46.png

    Rounded that small ramp to make it feel more smooth. In the beginning I had some thoughts to make rounded, but I thought it didn't look so it pretty. But I changed it now. Sadly I can't have a comparison because Theater is broken... I can't watch gameplay that I have Bookmarked that is around one month and older. :(
    Halo skärmavbild 2017-april-1725 19.52.png

    Added Invisible Blockers and Projectile Blockers on the "Red/Blue shields" so grenades don't fly though it and also make it feel more as a shield for these pipes.​
    Halo skärmavbild 2017-april-1725 19.51.png

    Moved the cylinder to match the Red side.​
    Halo skärmavbild 2017-april-1728 16.53.png


    Gameplay.png
    These gameplays are not the latest update. I wanted to test the White Scar and Echidna. I kind of knew that the White Scar was going to be overpowered and I was right, but I still wanted to give it a try. And the Echidna was a little underpowered, I have some thoughts to try Typhon but it feels like it's going to be overpowered.





    If you have any feedback, please tell me your opinions or ideas.
    I'm an open minded person, so don't be afraid. :)

    I really hope you enjoy the new update!
    agony ZENITH and CANADIAN ECHO like this.
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