1. News Update 4

    KINGCREEPER96
    So here's another news Update for all of you forgers. Over the past few days I've been building another infection map on tidal. It was going really well but when I tried to play test the map it froze our games. I learned that tidal was broken. The map is named Final Transmission and feel free to bookmark it from my file share. Once tidal works and I can get final transmission to be tested you may see it on forgehub some time soon I hope. And no word from 343 about antidote being the official...
  2. Mini update. 7/1/16

    KINGCREEPER96
    NOTE: GAME DVR WAS NOT WORKING SO I COULD NOT GET SCREENSHOTS. I'll provide some when I can.
    So happy Canada day and here is a mini update:
    -Added wooden pallets around map for scenery and to afect gameplay.
    -adjusted a overpowered hold out point in the catwalk.
    -Added some new plants for scenic purposes.
    That's it! So I've started on an infection map on tidal and is coming out well. There is a small problem though. Tidal light generation takes forever to generate so until it is fixed load...
  3. Prepare mini update

    KINGCREEPER96
    NOTE THIS UPDATE DOES NOT HAVE SCREENSHOTS. sorry for in convenience. I recently submitted this map to 343 to maybe have it in the infection playlist and is why this update is releasing. Let's begin:
    -Added named locations
    -Fixed some game breaking hold out spots.
    And that's it. It's a very small update but it's to have it ready for 343. I really hope this gets in and I'll be sure to say so! No news on video though. -KINGCREEPER96
  4. News Update 3

    KINGCREEPER96
    This is going to be short and simple. I'm trying to arrange a YouTube video for antidote so you may see that. Once I'll figure out more I'll be sure to let you all know. On other news tidal is on the horizon so I will build an infection map there once it releases. Either than that that's it. It's short but simple. -KINGCREEPER96
  5. bugfix / mini update - 6/23/2016

    KINGCREEPER96
    so this is bug fix number 1! this is more a mini update because its new stuff but only half the size of my regular updates. lets begin:
    -added a slight brown tang to the green fog for dust to look better (very hard to see)
    antidote bugfix  3.png
    -changed some of the vans colour on the road. (can see better in game)
    antidote bugfix  2.png
    -added more scenery to the pelican platform
    antidote bugfix 1.png
    -removed some grass for better performance.
    and that's the mini update and or bugfix....
  6. News Update 2

    KINGCREEPER96
    Hey! So this is going to be short but don't forget to check out ambient a world war 1 infection map aswell as once the new canvas tidal releases, you can expect an infection map on there. Another point is that in a little while you might see a bug fix in the next few days for this map. More content on the way. -KINGCREEPER96
  7. The Overhaul

    KINGCREEPER96
    the long awaited 2.0 is here! hopefully this will get a Youtube showcase! I've done a lot of scenic things to the point of object limit there a lot to go through so lets begin:
    -changed all cargo containers colours to a dark green to fit UNSC base theme
    Antidote 2.0 1.png
    -added more detail to the computer room
    Antidote 2.0 2.png
    -added more detail to emergency exit room
    Antidote 2.0 3.png
    -added more detail to gravity hub
    Antidote 2.0 4.png
    -added barriers at cave door for...
  8. News Update

    KINGCREEPER96
    (NOTE: this is an update on 2.0) Update 2.0 is on the way but not much progress has been done . Ambient a world war 1 infection ate up most of the time. I'm proud to announce it will now be top priority before a new map arises so bear with me. Any idea aswell you might have would help me out. Sorry for the long wait but I'm alive and still forging! One more thing... YouTube please notice me ;)... That's what I hope to achieve when I forge a map is to have a YouTube showcase on or even have...
  9. The Polisher II

    KINGCREEPER96
    I stated in the last update The Polisher (1.1) that a lot of that update was held back so this is the Part 2 of The Polisher. And now we begin:
    - Added boxes in skafold antidote building hallway for cover and a new hold out spot. 1.2 2.png
    - on tower platform cargo crates were added for cover because spot was to overpowered for survivors. 1.2 3.png
    -Added grass on road for overgrown atmosphere. 1.2 4.png
    -Removed some dust drifting FX at sniper...
  10. The Polisher

    KINGCREEPER96
    Over the past few days things on antidote changed. I've been playing it and fixing it and here is a small update of changes.
    polish. some areas in the map were very plain encluding the interior of the Antidote bulding. changes here:
    -Antidote building has more cover for zombies and movable crates to block some entances. Polisher 1.1 1.png
    -added trash piles across the map for atmosphere. polisher 1.1 3.png
    -Originally you could hide under the cranes in the Jungle pit but was to...