I stated in the last update The Polisher (1.1) that a lot of that update was held back so this is the Part 2 of The Polisher. And now we begin:
- Added boxes in skafold antidote building hallway for cover and a new hold out spot.
- on tower platform cargo crates were added for cover because spot was to overpowered for survivors.
-Added grass on road for overgrown atmosphere.
-Removed some dust drifting FX at sniper pistons for better performance.
-Adjust jungle pit gravity lift to land on the tower platform instead of where it was originally set
And that's it! I'm running out of Object count so there will be one last update (2.0) for the map going all out on making everything balanced. After that its mostly going to be bug fixes but ive started another infection map from the dust and is inspired from Battlefield 1. it is heavily work in progress so here is a teaser:
There will be more added on to it and I will reveal its name sometime soon. Keep your eyes out for it! -KINGCREEPER96