1. Center room changes, adjustments.

    D4rkDeath
    - The bottom mid area received a redesign. The closed door is a new design, raised the back bottom mid to break up elevation, added infantry routes off of the large tunnels, changed the hammer bridge to be more segregated, added a man cannon to hammer bridge, opened up the middle of the lowest tier of the structure for the man cannon to shoot players out and for players to drop down into mid.
    These design changes were to encourage more use of the area and to open the map up to a better stronghold design.

    - All of the energy beam lights were removed from the structure and from the tunnels. Boundary lighting was used instead for a better look and to improve performance.

    - 5 Magnums were added to the map. Bases, interior flank, and under bridge.

    - Ice and cover was added outside of each base to help players reach the portal easier.

    - Battle Rifles were changed to Kinetic and 2 were added in an effort for players to have a BR option to team shoot vehicles.

    - Intense optimization was performed across the map.

    - Banshee platform was redesigned to prevent players from accessing the Banshee from underneath.

    - Spartan Laser timer was corrected to 3 minutes.

    - Wraiths were changed to Sword Wraiths and their spawn time was reduced to 120 seconds to improve vehicle representation on the map. Wraiths were also moved to the cave area to access easier and stop players from team shooting the wraith from the top two tiers of the structure.

    - Warthogs were moved outside of the base (mongoose was put inside) to improve vehicle representation on the map.

    - Plasma pistol was moved to be near the teleporters to give the weapon more to defenders and reduce infantry pinning from the main structure.

    - Spawning was tweaked and additional spawns were added for Assault, Strongholds, and Slayer.

    - The Assault base arming radius was increased to improve progression in the game mode, reducing stalemates.

    - Stronghold placements are now in base yards and one in bottom mid hammer room.

    - Black Chromas were added into the water to make the look darker.

    - The bridge now has ice blocking underneath to fix a potential exploit.

    - Lighting was improved across the map, boundary lighting was added in many areas including the bases.

    - Active camo was moved to the middle of the second tier and the scattershot was moved to underbridge. Overshield for Strongholds.

    - Variable weather was added to the map, the map randomly snows at light, medium, and none.

    - Containment and kill boundaries have been improved.

    - Weapon and vehicle timers have been properly standardized.
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