Ancestor

8v8 Capture the Flag
9.6

Map Description

  1. D4rkDeath
    TLDR: Ancestor is a Big Team Battle map inspired by the Halo 3 and Halo:Combat Evolved Control room. The area the bases are located in have some inspiration from the Halo 2 map Waterworks. Ancestor has sort of a tug of war feel at times with its map design. The map plays excellently for Assault, CTF, Slayer, and supports Strongholds. There is a lot of verticality to the map with the size of the Control Room structure, but there are a lot of options to make the gameplay fast, fun, and very vehicle friendly while finding great sight lines and areas that provide balance.

    Design and Research

    In order to really get a feel and understanding for this map, we really looked at a lot of Forerunner structures, aesthetics, art designs, history, and lore. My friend and Co-Forger weeeeeman has a pretty deep understanding of Forerunner lore and helped a lot with great designs, feedback, ideas, gameplay thoughts, tedious issues, and much much more. We originally had a bigger map, with open bases that hosted some fantastic spires, but ultimately the map was deemed too large after our first playtest. The spires were cut, the bases were moved closer and put into the ground, and the boundaries of the map were crunched to support a more fast paced, fun, and ultimately more balanced playstyle. Ancestor's main structure went through quite a few overhauls and the bases did as well. The map itself had been upscaled, downscaled, torn apart, and redesigned on multiple occasions. This map idea was created on June 3rd, one month of 4-10 hour forge sessions with 2 or 3 days without forging. Every single piece of this map has been deleted at least once, discussed, playtested, and a lot of effort was put into this map for a quality experience that we wanted to share with everyone, but also wanted to have a lot of fun on it ourselves! To quote weeeeemann, "I want to create an environment that I would like to visit in real life." Me personally, I would be afraid of the Flood showing up. Alpine held the best art direction for what we wanted to achieve with the water, blocking out Alpine and having the cold dark water feel with the mountains back in the distance, which we were able to make them look snowy! In fact, it took many of our playtesters awhile to figure out the map was made on Alpine. A lot of our testers eventually made the comment, "Wait, water? This was forged on Alpine?" We went through every BTB map in matchmaking In order to get a solid feel for weapon layout, size, gameplay ideas, name values, and much more. In those maps, we counted every camera, weapon, grenade, vehicle, spawn, etc. I enjoy making BTB maps and this was a huge undertaking, we hope you enjoy playing on Ancestor as much as we do. *Post Update 2.0* After a lot of feedback from many different test lobbies and other sources, we deemed the map was too big and had a few routes that didn't have the game play we hoped for. These areas have been cut, terrain redone for a cleaner look, and everything moved in some to scale the map down a few notches. We feel this has been a great improvement and have received a lot of positive feedback with our last test lobby! Special shout out to Max Extra's Forged Fridays for some feedback as well!

    Thoughts from the authors:


    D4rkDeath:
    This was so much fun to co-forge, design, and playtest! So much thought was put into every area and we have done so much background work in order to be as educated as possible in each aspect of BTB and tried to capture the design for a Magnum start in promoting map exploration with the Magnum still serving as a good start choice. The piece count increase came at the perfect time! It really helped in adding named values, spawns, cameras, etc. We really wanted to recapture the larger vehicle based BTB of old, maps such as Sandtrap, Valhalla, Waterworks, Containment, etc. The word Ancestor is even a synonym for Forerunner. Ancestor to me also represents the community's history with Halo. This map personally hits me right in the feels. To me Ancestor brings me back to the old Halo games, but all the same brings a fresh twist with the Halo 5 forge.


    weeeeemann:
    When Ancestor was in the concept phase, prior to actual development, it began with the keywords “forerunner”, “nostalgia”, and “fresh”. We played through several missions in Halo: CE, Halo 2, Halo 3, Halo 4 and Halo 5 and took screenshots from forerunner buildings that inspired us. Although I had no intention of attempting such a massive, colossal structure, when D4rkDeath saw the screenshots I took of the Control Room in Halo 3, he said, “That’s it!”. I retorted, “No, that’s too big. I don’t think we can pull it off.” His response to that was “Exactly. That’s why we need to do it”. (Cue the epic, monastic chanting of Halo and repeat after me: “Do the thing that you fear most.”) I wanted to combine old with new, and so we threw in some of that new, promethean-forerunner art direction, with the orange lighting and epic forerunner weapons. We wanted to create a playspace environment that would allow players to run, jump, clamber and fight all over the outside of the control room structure. Our intent was to capture that verticality and epic scale that was in the Halo: CE mission “Assault on the Control Room” (Different Control Rooms can be seen in several Halo games…our creation most closely resembles the Halo 3 and Halo: CE structures). The banshee was the cherry on top of the cake. We decided to forge this map on Alpine because we wanted to use the canvas to create an environment we hadn’t really seen Alpine used for: icebergs, cold, dark water, frozen caves and frozen caverns! I had an absolute blast playing through campaign missions, discussing ideas with my friends, and forging this map, and I hope you have a blast playing on it too!

    Honorable Mentions:

    HUSKYLAPPER16 - For some design feedback, fun ideas, and challenging us in areas with a different outlook.

    TimeDipper - For the great work on the new Banshee platform in update 2.2, feedback and map layout ideas.

    WyvernZu- For help with the lighting, a few redesign ideas, and helping consider every option for lots of areas of the map.

    Forge Factory - Supporting us in helping fill lobbies, provide feedback, and help test the map.

    Thank you to all of our testers for all of your feedback as well!


    Features:








Recent Reviews

  1. Ancestor is possibly one of the better maps you will find in rotation in H5's BTB playlist. The way the map weaves players in and out of the vehicle path is my favorite aspect of Ancestor's design, as it creates some intense vehicle on infantry moments that you don't see on any other map currently in the playlist.

    I'm also a big fan of the ways the central structure allows players to outplay their opponents in some crazy ways. I've been in some intense situations where I and my opponent used the geometry here to try and outmaneuver one another during 1v1's, and it never fails to entertain.

    However, one gripe I've always had with the map is how heavy the weapon/vehicle set is relative to the map size. Sometimes it can feel like you're in an endless spawn cycle, trying to overcome a large number of heavy weapons and vehicles occupying a smaller space than the typical map that would feature such a diverse set of weapons and vehicles would have. Ancestor would be an easy 5/5 from me, if not for that reason.
  2. Absolutely great map. without a doubt an impressive achievement to create such a well playing map around such a difficult structure.

    The map is also well art'd and balanced. The control room structure is dead on.

    The maps weapon set, vehicle set is enjoyable and well thought out. They complement the map well.
  3. N3gat1veZer0 N3gat1veZer0
    10/5,
    Truly one of, if not, the best map in the btb rotation right now. I've been following this map since its conception. Didn't really like it at first and thought it was too ambitious. However, the authors have put forth an incredible amount of effort into making this map what it is today and proving me wrong. Everything about the map feels like it has purpose. The biggest reason I love this map so much is because of how unique it is, both in terms of looks and play. It stands out like a sore thumb amongst other btb maps and fits right in Halo's sandbox so perfectly. The banshee works well on the map, the wraith gameplay is fun, the map's got some crazy verticality to it, but it pulls it off so well and professionally. CTF is a party and a half on this map.
  4. Connie Connie
    10/5,
    This map was released over a year ago and yet it still remains at the forefront of the BTB experience. Ancestor is the only current MM map that I STILL see played in Custom Game lobbies and there are three simple reasons I can boil it down to. First is the uniqueness of it's design when compared to other H5 BTB maps. Like I said, it's a year old and yet it still manages to deliver exciting encounters and interesting gameplay with it's stand-out design that is unmatched by any other BTB map of a similar nature. The Spire-meets-Valhalla flow towards wanting to maintain control of the middle structure is essential in planning EVERY route on this map, and I think it manages to do so perfectly. Next we have the obvious nostalgia factor. Would this map still be fantastic without the timeless and immediately recognizable aesthetic? Yes, of course, but would it appeal to that nostalgia-center your brain loves to release dopamine from? Not likely. Very few forgers can boast about taking an iconic campaign space and turning it into a remarkable multiplayer map. (See: ALL of Reach...) Lastly we have achieved quite an incredible sense of balance on this map that is absent from a lot of other BTB experiences. That isn't to say that other BTB maps need to IMPROVE their sandbox, as most deliver exactly what is intended, but not many maps are able to correctly balance an aerial vehicle, two tanks, several hogs and ghosts against a single Spartan Laser as the main power weapon. This sense of balance didn't happen overnight, which is apparent by D4rk's sweaty updates! What I think sets apart Ancestor's balance, however, isn't the sandbox, but (circling back to exhibit A) the unique structure of the map. Holding the elevated layered central structure taking up most of the map allows for counters to just about anything thrown at you without making you an all-seeing ever-growing nuisance. All in all, this review is long overdue for a map that pushed the boundaries of traditional BTB with it's structure, aesthetics and balance, all of which circle back to one key thing; that damned Control Room!

Discussion

  1. HUSKYLAPPER16

    HUSKYLAPPER16 Legendary
    Senior Member

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    it was a pleasure to help playtest the map and enjoyed giving you feedback
     
    #2 HUSKYLAPPER16, Jul 3, 2016
    Last edited: Jul 3, 2016
    JurassicWeeMan and D4rkDeath like this.
  2. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    I have to show this to my CE campaign-loving friends.
     
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  3. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Holy... my first though when seeing the pics was "It's Assault on the Control Room! OMG so many feels." Looks great guys. Cant wait to check it out. Keep up your masterpieces!
     
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  4. JurassicWeeMan

    JurassicWeeMan Legendary
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    Thank you for the compliment! We most certainly will. Who knows what maps are next...
     
  5. xXBarthXx

    xXBarthXx Legendary
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    You guys did an amazing job on this map. Really captures the Halo CE/3 art style and feel and plays very well!

    I think you guys have a great shot at winning the BTB contest :)
     
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  6. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Thanks bro! Glad you enjoy it!
     
  7. DC Valorstrike

    DC Valorstrike Promethean
    Senior Member

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    This looks quite amazing, instant download!
     
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  8. D4rkDeath

    D4rkDeath Legendary
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    D4rkDeath updated Ancestor with a new update entry:

    Assault Added, clean up, tweaks!

    Read the rest of this update entry...
     
  9. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    D4rkDeath updated Ancestor with a new update entry:

    Big Room Changes, Lighting fixes, polished tweaks.

    Read the rest of this update entry...
     
  10. Lightwave

    Lightwave Legendary

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    Hey weeeeemann,is this the new version of Artifact you were talking about?
    --- Double Post Merged, Jul 11, 2016 ---
    Or is it just a new map you made?
     
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  11. Lightwave

    Lightwave Legendary

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    Can someone tell me which one is better?Artifact or Ancestor.Please someone tell me because i`m having troubles which one can be my favorite map.
     
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  12. D4rkDeath

    D4rkDeath Legendary
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    Haha, that's a choice you gotta make for yourself buddy!
     
  13. JurassicWeeMan

    JurassicWeeMan Legendary
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    Ancestor and Artifact are two different maps. Artifact is in my bookmarks, and is a remix of the Halo 2 map Relic.
     
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  14. Lightwave

    Lightwave Legendary

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    I played the map with some friends and after the match,they were shouting over their mics "Where did you get that map!"They told me that everyone involved creating or just supporting are awesome and told me to thank everyone that made,supported and gave feedbacks. Well,thanks D4rkDeath,weeeeemann,HUSKYLAPPER16 and Forge Factory for making this awesome map!
     
  15. Lightwave

    Lightwave Legendary

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    D4rkDeath,when do you normally update this map?
     
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  16. D4rkDeath

    D4rkDeath Legendary
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    Mostly after good feedback is provided after play tests. I am glad you and your friends enjoyed the map, I take it you like the Halo Control Room theme? ;)
     
    Lightwave likes this.
  17. Lightwave

    Lightwave Legendary

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    Yeah,lots of my friends I played with loves maps with original inspiration.When they went to the control room,they were saying to me that`s the control room from Halo 3!Me and my friends enjoyed the map.Thanks for creating it!Oh yeah,I SMASHED that download button,that`s what I do when maps make it to my "Favorites" list!I can tell you my favorites list now!These are maps I really,really love!
    • Ancestor-Made by D4rkDeath,weeeeemann and others!
    • Artifact-Made by you weeeeemann!
    • Goliath
    • Accursed 9
    • Salvation
    • Purple Reign
    • Jurassic Park-Made by you D4arkDeath!
    • Too Far Gone
    Plus much,much more!
    --- Double Post Merged, Jul 12, 2016 ---
    Weeeeemann,is Artifact a BTB map?
     
  18. Lightwave

    Lightwave Legendary

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    Last thing D4rkDeath,can you message me whenever you update this map?Add me as friend on Xbox,my gamertag is:Masterchief1545
     
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  19. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Forgehub will notify you and you will have an email notification I think.
     

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