1. Amitayus ~ Update

    straymorais
    changed the idea of this being played as 4v4 to 8v8 optimal . so i adjusted some of the spawning points.

    opened the floor to the right of the red and blue base to drop into the basement in lookout room with added shotgun.

    changed some of the base color indicators.

    fixed ctf flag issue and dropped in base and fixed flag dropoffs.
  2. Moved some flags around for CTF and continuing to revise

    straymorais
    I moved the flags in ctf one level below to use basement a little better. Im on and off revising this map while I'm trying to finish two other maps so bare with me.
  3. Work in Progress

    straymorais
    Coloring has and is being toned down and simplified. THe game mode is just red vs blue (4v4-8v8) now with Free-4-all spawn (12 spawns) too.


    WOrk in progress :
    lighting
    Simplifying some entrances and hallways.
    Unclogging some areas.
    Thinking about stairs more and more instead of boosters in areas.
  4. Amitayus - Big Layout update

    straymorais
    I made a lot of adjustments to Amitayus and opened up a lot of area. I'm not 100 % sure the spawns are all working correct but I have adjusted this map so that you can use any color (red,blue, yellow, green, etc. ) I will be posting a new video and some little tweaks tomorrow as well as a ton of photos.
  5. Basement theme layout update ~ GROW

    straymorais
    Added a lot of new feature. Grow room added downstairs. I'm still adding some more decals, spawn, ornaments and lighting.



    [​IMG]...
  6. More basement tweaks and updated pictures

    straymorais
    More basement tweaks and updated pictures.


    Tweaked the basement platform for stronghold and added some updated photos of the map.

    :3D::3D::3D::3D:
  7. Basement stronghold update

    straymorais
    Updated the zone for the stronghold as well as started to adjust the layout for the basement.
  8. WEapons update

    straymorais
    Revised a couple weapons positions on the map to draw the player to certain structures.

    Positioned the tall towers bottom.

    Added the BR on the second level of the tower.

    Replaced storm rifle on the top of beacon with a DMR

    Added blue lighting around beacon base.

    Adjusted height on a couple objects throughout map.

    Added crates on the bottom glass. ( coverage and to jump on window )

    More updates to come . ASAP
  9. More lights in basement and on beacon building also fixed glass glitch

    straymorais
    I have added a couple new lights on the top of beacon and basement.
    [​IMG]
    As well as fixed a weird glitch that was going on with the glass floor when exploded. Original after two or three explosions the glass was showing thru the flooring. I had ungrouped to fix...
  10. Fixed the glitch in the middle beacon

    straymorais
    Fixed the flooring in the center beacon. Let me know if the glass floor shows up after a couple explosions .... thats when I notice it. I'm updating the basement center after this. There are some other adjustments that have been added as well.

    [​IMG]...