Acquaintance

2v2 Slayer

Map Description

  1. Linssker
    Acquaintance
    Halo 5 competitive map created by Linssker

    "The Forerunner prepared their soldiers in arenas like this."


    Competitive symmetric map.

    If you like the feeling competitive and defeat your opponent demonstrating your skills, try this map was designed in every corner to provide a unique experience.
    Especially for 1v1 or 2v2 combat that make the map become a combat arena where communication is essential.

    It is a map designed for doubles and 1v1, is highly competitive, has strategies and specific positions to dominate the map and its weapons of power.
    The map has several strategic leaps to avoid climbing and thus be more fluid in combat. The most common are rocks to structures, these will give the facility to avoid climbing and reach a higher area in a single jump.

    The weapons that are on the map are optimal for each situation and using them requires skill and not just luck. Do not place supply platforms because they are not highly modifiable and because I want the map to be more skillful, since any weapon can give you the victory.

    The map can be played in 1v1 with AR and Magnum or with BR, when using the game type of BR, duel becomes more competitive since you must be careful when walking however it feels a classic essence. For doubles in the same way.

    Aesthetically the map is simple but complex as this is a cliff built to give a classic atmosphere, this is observed through the cages and if you see through them you will see small details that make the larger map.

    I have played this map many times, in fact it is my first choice when playing doubles or 1v1, where sometimes I lose and sometimes I win. I have received feedback from players of my level or higher, I consider myself an experienced player in Halo, that the map is very competitive and highly strategic, so much so that they use it on us 1v1.

    Map layout

    2x Suppressors
    2x Boltshots
    2x Needlers
    2x Plasma Pistol
    2x AR
    2x DMR
    2x BR H2
    2x Snipers
    1x Energy sword in the center of the map


    Every weapon with double location on the map is symmetrical

    I recommend this map if you like the competitive feel of Halo as I assure you that this map has been tested for days to be as good as possible and I have to say that I achieved it



    Enjoy!
    Deevius Bone and AIROY like this.

Discussion

  1. Preacher001

    Preacher001 Forerunner
    Senior Member

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    A few more pics that aren't focused on the weapons would be good. It's a little tough to see what we're looking at.
     
  2. Linssker

    Linssker Legendary

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    Linssker updated Acquaintance with a new update entry:

    Aesthetic Updated

    Read the rest of this update entry...
     
  3. Bankworthy

    Bankworthy Legendary

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    Gameplay: I like your map. Your map is a great size for competitive 2v2, 1v1 and also FFA. I can also see this map being fun in a fiesta or some similar custom minigame. If it were mine, i would stick a minigame flag and strongholds in there just because!

    Aesthetics: Your map looks great. Every map can use more detail of course but yours looks neat and simple the way a smaller natural map should. The only thing i dont really understand is the ivy hanging around. Plants don't grow out of metal or concrete.. yah know? but thats just me...

    Weapons: At first glance I questioned why you would put not 1 but 2 snipers on this map. It is very small but because of the angles and placement I feel they balance nicely and do a good job controlling the pace of the game. If it was up to me i would swap the snipers for DMRs, DMRs for SMGs and Sword for camo or fuel rod... triplekill

    Spawns: There are very few spawns on this map and i dont believe i saw a single volume on it. With BRs, DMRs, Snipers AND SWORD you need to consider using more spawns so it plays out a little more evenly. Especially considering how hard it is to get the sword, if a team did have sword/snipe, the game would be over in a flash.

    good work, i look forward to downloading any updates. oh, and def get some new pics up, the current ones don't help much.
    -Bank

    EDIT: fix ur intro cameras
     
    #4 Bankworthy, Dec 22, 2016
    Last edited: Dec 22, 2016
    Linssker likes this.
  4. Linssker

    Linssker Legendary

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    Good thing you liked this map. The ivy on the metal is simple element aesthetic, and if I gave an origin I think it would be saturated. The snipers only have a loader, but I will not take into account their considerations, although I do not think to add a smg because it is a weapon that I do not think works on the map because of its size. The respawn is a little tactical since you can predict where the enemy will appear, but I have seen that this can be a bit bad since it gives some advantage to the player, the cameras do not find the problem, I want you to point it out. Thanks for your opinion!
     

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