*UPDATED to v4.0* Map now meets 343i's map requirements, and new aesthetics have been added!
NOTE: Pictures and video are of v4.0. If changes start to dramatically change the look, I'll re-upload new media. Please see update notes.
First things first. Without trait zones and shield doors in H5 Forge, this map cannot have low gravity on the outer deck or have shield doors separating that area from the rest of the map, hence the map's name "Accursed", doomed, lol... (I worked around that though and found a way to make it work in H5, see below.)
Here's a faithful remake of Anchor 9 from Halo: Reach titled "Accursed 9". This is a 1:1 remake made with accurate measurements using hard kill zones (the skulls themselves, not the actual zones) which are the same between the old and new forges. I used them to pinpoint positions all over the map to insure accuracy.
Accursed 9 supports all main game types, equipped with lights, decals, named zones, camera shots, sound effects, symmetrical spawns and more. This map was made to scale with the original on the X's and Y's, but the Z's (up/down) were altered to sync with H5's jump height and clambering. This is a v4.0 now and I plan to continue on adding new game types as 343i releases them. This map is within budget too. Objects: 688, Lightmap: 99% and everything else is way under that.
Weapons are the same as the original except for the Needle Rifles, which I had to swap out for Carbines, since Needle Rifles are not in H5 Forge. Weapon spawn timers are now per 343i's matchmaking requirements in this version.
I based Strongholds off of the original map's 3 Plots locations. I also figured out how to conceal the Strongholds terminals to keep them out of play while their zones are still active which keeps those areas more open.
My biggest concern while making this map in H5 is the fact that there aren't any trait zones to use for the outer space area like there were in MCC. I tried a hundred different ways to make use of man cannons and clambering to get it to work properly and finally settled on one. I like what I did, but I need feedback on it. I used strategically placed man cannons to get from platform to platform while using clambering to get up from the bottom. Watch the video and you'll see what I did there. I think it will create some interesting new gameplay. This map is not recommended for classic play, because of the clambering.
I've made this map before in MCC, but decided to make it again in H5 since nobody else has ever remade Anchor 9 before. I thought it'd be easy, and it definitely wasn't, but I stuck with it until the end. It's a great map to commemorate too, since it's the very last small/medium sized map released under the Bungie name for the Halo franchise.
I looked through all of H5's Forge for shield doors for this map. They don't exist in this game. This map will just have to currently serve as the "Unanchored" variant, Bungie's non-shielded version of Anchor 9 that replaced the original in Team Slayer. Not sure why they replaced it though. I liked the shield doors, but anyways...
Happy forging people. Enjoy!
GT: Larry Tanng
9.0
Map Description
Recent Reviews
Discussion
Page 1 of 3
Page 1 of 3
XenPorta 2 PRO
© Jason Axelrod from 8WAYRUN.COM