ACCURSED 9

4v4 Slayer
9.0

Map Description

  1. Larry Tanng


    *UPDATED to v4.0* Map now meets 343i's map requirements, and new aesthetics have been added!

    NOTE: Pictures and video are of v4.0. If changes start to dramatically change the look, I'll re-upload new media. Please see update notes.

    First things first. Without trait zones and shield doors in H5 Forge, this map cannot have low gravity on the outer deck or have shield doors separating that area from the rest of the map, hence the map's name "Accursed", doomed, lol... (I worked around that though and found a way to make it work in H5, see below.)

    Here's a faithful remake of Anchor 9 from Halo: Reach titled "Accursed 9". This is a 1:1 remake made with accurate measurements using hard kill zones (the skulls themselves, not the actual zones) which are the same between the old and new forges. I used them to pinpoint positions all over the map to insure accuracy.

    Accursed 9 supports all main game types, equipped with lights, decals, named zones, camera shots, sound effects, symmetrical spawns and more. This map was made to scale with the original on the X's and Y's, but the Z's (up/down) were altered to sync with H5's jump height and clambering. This is a v4.0 now and I plan to continue on adding new game types as 343i releases them. This map is within budget too. Objects: 688, Lightmap: 99% and everything else is way under that.

    Weapons are the same as the original except for the Needle Rifles, which I had to swap out for Carbines, since Needle Rifles are not in H5 Forge. Weapon spawn timers are now per 343i's matchmaking requirements in this version.

    I based Strongholds off of the original map's 3 Plots locations. I also figured out how to conceal the Strongholds terminals to keep them out of play while their zones are still active which keeps those areas more open.

    My biggest concern while making this map in H5 is the fact that there aren't any trait zones to use for the outer space area like there were in MCC. I tried a hundred different ways to make use of man cannons and clambering to get it to work properly and finally settled on one. I like what I did, but I need feedback on it. I used strategically placed man cannons to get from platform to platform while using clambering to get up from the bottom. Watch the video and you'll see what I did there. I think it will create some interesting new gameplay. This map is not recommended for classic play, because of the clambering.

    I've made this map before in MCC, but decided to make it again in H5 since nobody else has ever remade Anchor 9 before. I thought it'd be easy, and it definitely wasn't, but I stuck with it until the end. It's a great map to commemorate too, since it's the very last small/medium sized map released under the Bungie name for the Halo franchise.

    I looked through all of H5's Forge for shield doors for this map. They don't exist in this game. This map will just have to currently serve as the "Unanchored" variant, Bungie's non-shielded version of Anchor 9 that replaced the original in Team Slayer. Not sure why they replaced it though. I liked the shield doors, but anyways...

    Happy forging people. Enjoy!

    GT: Larry Tanng

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Recent Reviews

  1. Hillel Hillel
    9/5,
    Thank you for remaking this. I have yet to play it, but just from what I see it looks great and I'm happy to see a map that I personally really enjoyed, yet seems like didn't get much excitement from most Halo fans. This was on my list to see remade and I would have spent the time doing it myself had I felt like more people like it.
  2. Rude James Rude James
    10/5,
    The "No Step" made me Lol... Nice clean look!
  3. h0twing3 h0twing3
    8/5,
    Awesome remake the space deck part needs a change to low Gravity

Discussion

  1. XBRevelations07

    XBRevelations07 Legendary

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    This is Beautiful!
     
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  2. x Arsassin x

    x Arsassin x Legendary

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    The space part was always my favorite. Still good job though!!
     
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  3. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    This was one of the few good maps from Reach in my opinion, so I'm definitely downloading this.

    Edit: Just so you know, we're getting Trait Zones in a future update.
     
  4. h0twing3

    h0twing3 Forerunner
    Senior Member

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    space deck part needs a change to low Gravity
     
  5. Brollionaire

    Brollionaire Guest

    My memory could be serving me wrong here but I remember the outer space part having huge shield doors which were really fun to play around with in game. I don't know hoe many times I laughed with my friends about making someone rocket themselves right after they picked them up by teasing them through the shield doors. If you could go back and add them I think that would be a really fun addition for gameplay purposes. Other than that the map looks great really clean which is important for solid gameplay.
     
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  6. Larry Tanng

    Larry Tanng Forerunner
    Senior Member

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    Can't be done without trait zones. I had to work with what 343i gave us in this forge. Hopefully we'll get trait zones in the future.

    I looked through all of H5's Forge for shield doors for this map. They don't exist in this game. This map will just have to currently serve as the "Unanchored" variant, Bungie's non-shielded version of Anchor 9 that replaced the original in Team Slayer. Not sure why they replaced it though. I liked the shield doors too.
     
    #7 Larry Tanng, Jan 8, 2016
    Last edited: Jan 9, 2016
    Hillel likes this.
  7. Brollionaire

    Brollionaire Guest



    Dang that stinks that they don't have any shield doors you could piece together to make it big enough to cover the large garage door looking things lol. No worries. Still a great map. I'm about to download it now.
     
  8. Larry Tanng

    Larry Tanng Forerunner
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    Thanks! Yea, 343i said they will be supporting free updates to H5 Forge. I'm really hoping they add trait zones and shield doors, so I can finally make this map more like the way we remember it.
     
  9. Tycho

    Tycho Forerunner
    Senior Member

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    Make the windows black and it's perfect.

    I went into Forge and it's literally the very next color to the left so it shouldn't be hard to change.
     
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  10. Larry Tanng

    Larry Tanng Forerunner
    Senior Member

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    Good call man. Someone else mentioned changing the glass color too. I ended up choosing murky green, very similar to black, nice and clear, but that extra slightly green hue actually matches the original Anchor 9's glass perfectly.
     
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  11. Larry Tanng

    Larry Tanng Forerunner
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    Larry Tanng updated ACCURSED 9 with a new update entry:

    Updated to v1.1 - Changed all glass color and added window sills.

    Read the rest of this update entry...
     
  12. Larry Tanng

    Larry Tanng Forerunner
    Senior Member

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    Larry Tanng updated ACCURSED 9 with a new update entry:

    Updated to v1.2 - re-sized bottom base windows

    Read the rest of this update entry...
     
  13. Gabotron ES

    Gabotron ES Recruit

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    Should have another version with Breakout's shield barriers (look for them), the map also looks WAY too clean, should start working on adding some texture detailed objects once you are finished with map geometry.

    Will keep an eye on this map for sure.
     
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  14. Larry Tanng

    Larry Tanng Forerunner
    Senior Member

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    Breakout's shield barriers won't work, because you can't go through them, unless you know something I don't, but I've tried everything. The shield doors I need don't exist in H5 Forge yet. Hopefully they add it.

    As far as textures go, I went for the clean and bright look on purpose to keep the map a bright as possible, since the space map tends to make indoor maps way too dark, and the other reason was to keep the budget all the way in the green. I'll be slowly adding more detail with each new update, but I'm also worried that too many details on a map drags the performance down. I did however add plenty of decals to things and sound effects. It would be nice if 343i added skins for the blocks too, like cracks, stains and bullet holes. I would definitely use those.
     
    #15 Larry Tanng, Jan 9, 2016
    Last edited: Jan 10, 2016
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  15. Larry Tanng

    Larry Tanng Forerunner
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    Larry Tanng updated ACCURSED 9 with a new update entry:

    Updated to v2.0 - Remodeled outer deck, Added lots of new detail.

    Read the rest of this update entry...
     
    Hillel likes this.
  16. Hillel

    Hillel Legendary

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    I also don't understand why, with all the new stuff in forge, they took away the one and two way shields. I also combed the palate looking for them. They were extremely useful pieces, I was so excited to forge one of my favorite original maps in 5, which really used the shield doors, only to be let down with disappointment when I realized we didn't have them. I really hope we get them back in an update. That, along with the trait zones, would really bring this map to life like the original.
     
  17. Verses Fatum

    Verses Fatum Ancient
    Senior Member

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    I tried out this map under the Blue Planet setting and wanted to say that It looks good with that setting as well ^^
     
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  18. Larry Tanng

    Larry Tanng Forerunner
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    I almost did that and am still thinking about it, but he main reason I didn't use it is because you can see the big blue planet's reflection in all the glass, especially the big window in the back, which looks weird because only the planet can be seen and not the rest of the ship.
     
  19. Verses Fatum

    Verses Fatum Ancient
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    I think somebody did this trick to fix the reflections on the glass, not sure how to do it, but it was pretty sweet, but yeah, the Blue Planet makes the map look amazing and somewhat dark and spooky, like an outpost studying the life of stars about to collapse =D
     

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