Huge overhaul to aesthetics such as:
Color coding for teleporters for visual confirmation on interaction.
Changed color of glass to actually noticeable
Opened up a lot of the map to make it seem not so big.
Entire middle portion is now scripted
And all those god awful forerunner weapons that ate up my fx budget are replaced with normal, non-frenchfry-shooting goodness.
Also supports flag and strongholds now, all that's left is setting up cinematics (which someone should totally school...