Changed the skybox and relit much of the map to fix the major lighting issues. Also added some effects to make the map even more gritty to fit the theme of a glassed planet.
I always thought Abandoned was a map with a lot of potential, but due to the object limit and my inexperience at the time I originally made the map, it never had really lived up to its potential until now. With this update (which is really several updates that I have done to the map over the past 2 or 3 months) I have changed the layout, visuals, spawning, weapons, and overall gameplay of the map. I have added and moved buildings around slightly. But more importantly, I have drastically...