1. Lighting fix

    nadekil
    Changed the skybox and relit much of the map to fix the major lighting issues. Also added some effects to make the map even more gritty to fit the theme of a glassed planet.
  2. Massive update / reimnagining of the map.

    nadekil
    I always thought Abandoned was a map with a lot of potential, but due to the object limit and my inexperience at the time I originally made the map, it never had really lived up to its potential until now. With this update (which is really several updates that I have done to the map over the past 2 or 3 months) I have changed the layout, visuals, spawning, weapons, and overall gameplay of the map. I have added and moved buildings around slightly. But more importantly, I have drastically...
  3. improved verticality

    nadekil
    Deleted a few unnecessary framework pieces and added more floors and crates to give the map better verticallity, and make it more fair.