So..... Any possibility of making more maps? Cuz I'm sure that Foundry and Sandbox could provide some very nice canvases, and I'm a little surprised an Epitaph map didn't make it, it seems like that would be a great map to play it on. BTW, Agents is the new Conquest.
Holy Cow Man. I've Never Seen a post like this. Lots of maps. Lots of difficults and lots of weapons. you should of called this post: Agents Map Pack. The Size of how many players and difficulty is Insane. Very Well Done. 10/10
Holy ****! this is a HUGE post so many maps so little time, grate game type insanly good post and yet i cant see any thing wrong with this AT ALL! i got to play this even if my disk reader is broke i cant wait to try it out!
OMG. It was a long post, but it was worth it. The idea is super original, and I can clearly see how teamwork is essential. The maps may not be fit for normal gameplay, but from the pics I see that they're fit, and made for, (DUH) AGENTS. IMMEDIATE DOWNLOAD 1 word describes this: HOLYCRAPSOEPICYO!
Cool Gametype I did a VIP escort game a while back that had elements of this . Skydive Convoy had a weak vip driving an barricaded elephant in a convoy with 2 tanks. Check it out at SKYDIVE CONVOY ManRayX SIETCH HAIL MARY SHADOW-ASSAULT
You know, these are maps that you could never get tired of. There are just so many of them. I think it would be great if you made yet another map pack. I'm sure plenty of people would be excited and eager to test them out. Maybe include areas such as a custom map in the outskirts of sandbox, probably orbital, and some repeats of maps that are forged completely differently to give it a new feel. Sandtrap definitely wouldn't work...Cold Storage and Construct MIGHT...
Wow, amazing idea. Anyways, its a shame that the sphere of influence only covers the VIP from head to toe. There would have been a lot more maps that could have been completed. You could attempt to make a bonus map pack that features any maps that you left a out and the Mythic Maps. I did a quick forge-through of a few of the maps and I only had a few problems. On Docking Pad, there is only one entrance into the ship, which just happens to have the Power weapon. Also, it seems like one team spawns closer to the entrance than the other. maybe I missed something, but that seems unbalanced. Another thing I noticed is just a bug that is easily fixed, but on Project Hoven, there is one block toward the laser spawn that isn't placed at start and doesn't respawn until 3 minutes into the game. I highly doubt you intended this, and since you posted this a while ago, I'm surprised no body noticed this. Anyways, great map, I'll love playing this.
Hey all! We got ourselves an update for you. Agents was recently added as an XForgery Official Gametype (XFOG) on Xforgery.com. With this honor, we retuned the gametype for more fair gameplay. You can find the updated XForgery thread with the updated Agents gametype here: http://www.xforgery.com/forum/showthread.php?t=3767 Thanks guys!
whats changed in the updated version? I read the whole post and it looks amazing! Will definitely download and play! Great job!
OMGWTFBBQ HOLY MOTHER CRUDBALLS AMAZING i have never seen a map pack with so many/much maps, work, or time put into it. This deserves to be promoted to NOMPAGOATE(Number One Map Pack And Gametype Of All Time Ever) again, OMGWTFBBQ
Just off the top of my head, here are a few. They're just minor though. -VIP was tweaked to be more of a support guy rather than a sniper... -5 second enhanced speed when respawned (to get back to your team; you also are invulnerable, do no damage, and yellow to stand out) -A small change to weapon damage or resistant (can't remember), but it makes the fights even better So yeah, those are just a few of the minor details that make the game that much better! Hope this helps.
That's a good summary, yeah =) I wish I could just directly edit the main post, but American made the post here, and therefore, I cannot edit it. Sorry folks, you'll just have to deal with clicking another link.
I'll send you a message or something with the XFOG thread's code/layout in it. I think that should suffice. (Will get to this later...Can't do it right now)
Woah, Amazing maps and gametype, my dl is secure, I'm particularly liking the look of the Weatherbird on Blackout, I'm definitely gonna have to take a look at how the VIP traits work aswell with this horizontal area only.
Docking Station is one of the best 3v3 maps for experienced players. It really feels cramped and tight. A challenge to say the least. Horizontal only traits is how Halo has it set up. I have no idea why Bungie didn't make it a bubble. Makes me angary!
Wow this is badass, Great job! and nice work not using sandbox and foundry, people use thoes like everytime they make a map (not saying there bad) but to see someones making great maps out of maps like guardian or rats nest, this is and epic win!
Agents tends not to work on either Sandbox or Foundry maps. Not sure why. Though there were a few. Anyways you can thank our friend Sideout for the aesthetics on the Pre-DLC maps. He's a good one for doing stuff like that =)
Wow. Epic. I dled every map. EVERY map! It was definitely worth it... Can't play it with my friends, all they play is infection. I'll try to get a game on it with some other people... What I like most is that you made a lot of maps on Pre-dlc maps. That just makes it more epic. Oh, and I was going to ask you if I could make a map for this gametype in the back rooms on Foundry (had an idea for a design).
Go right ahead. We encourage people to make maps for it, but make sure you play some Agents first. Making maps requires quite a bit of knowledge beforehand.