Hydroxide Hydroxide is a symmetric map built in the crypt. It is designed for Capture the Flag, Slayer, King of the Hill, and Assault. Weapons List Assault RIfle x2 Battle Rifle x6 Sniper x2 SMG x2 Magnum x2 Needler x2 Plasma Rifle x2 Mauler x2 Sword x1 Grav lift x2 Power Drain x1 Mongoose x2 Weapon List By Area Top Base--------------------BR x1 Inside Base----------------BR x1 Needler x1 Mongoose Cave---------Mongoose x1 Plasma Rifle x1 Mongoose Shelf---------BR x1 AR x1 Narrow Cave---------------Grav Lift Narrow Shelf--------------Magnum x1 Mauler Spawn-----------Mauler x1 Bridge-------------------------Sword x1 Bottom Mid----------------Power Drain x1 Sniper Tower--------------Sniper Rifle x1 Close-ups Action Shots Download Hydroxide
Wow that bridge is really cool and I like that sniper tower the interlocking looks flawless from what I can tell from the pictures 8/10.
Ahem, I'm sorry if you don't like what I'm going to tell you but I'm going to be brutally honest because this is not your first post. This map sadly suffers from the problem that most crypt maps nowadays suffer from, luckluster structures and not ample cover. Many maps that suceed or are liked by many people have at least one unique feature, be it a magnificently built tower, a purely gold room, or even a base that flows like diarhea. However Hydroxide lacks these things, making people have second thoughts about playing the map again. Making things that look good and function gives players the opportunity to see different things giving the map much much more replay value. In addition, the map is in severe need of interlocking some things (not everything has to be), possibly geomerging some things, and possibly adding windows into the front of the bases. One last thing, if you choose to do a v2 please take one sniper off, as it sits the sniper can dominate a whole match. Overall, 3.5/5. Better luck next time, it plays ok, but you could do better.
Thanks for the advice, but im going to say a couple things. I don't see how the crypt specifically suffers from lackluster structures and a lack of cover. The pallet of Sandbox is the same for all three layers. You can make the same structure on all three levels. Although ill admit the map could use a tad more interlocking, it isn't a gameplay breaker. Theres only a couple places where grenades can slip though cracks If I made a V2 and took out a sniper, how would that help balance? The remaining sniper wouldn't have anybody to be able to counter him. He could sit in his base and pick off anybody who gets too close, without fear of being able to be killed in one hit Finally, I don't think you actually played this map at all. I checked your recent game history, and you don't have any custom games played on sandbox today. So unless you were on your second account, im calling BS. even if you played local, you can't really judge a map designed for a 4v4 match playing 2v2.
Love it! Original, nice geometry, and seems balanced enough. Not too many weapons, not overpowering vehicles, and everything about this map screams nom nom nom. Don't listen to RC. He's just being a hater. 4.5/5
Lol, you checked his recent games (owned) Now about this map, i for one think that it looks pretty nice. i have to agree with RC on the fact that there is not SUPERAWESOMETHING that stands out for this map, but it seems like a very solid map. the sniper may be a little overpowering with the limited cover, but im not 100% sure because my Xbox broked ='(. Also the bases look great with the placment of the lights, makes it look pretty awesome. i'll have to say that this looks like an alla round good map, room for improvment, but an all around good map. 3.6/5 ( i wanna say 4 but..........) Also, Quote: Many maps that suceed or are liked by many people have at least one unique feature, be it a magnificently built tower, a purely gold room, or even a base that flows like diarhea. fantastic line dude.
When I said take out one sniper I didn't mean to just do that, adding a counter weapon would be necessary, and yes I did play it on a second account because I have my full limt of custom content on my normal one. So don't be thinking you were smart looking at my recent games, if you really wanted to know if I played it you could have asked. =P Also, I didn't mean that the crypt has different palatte, I don't know where you got that from. pretty much I ment that most crypt maps lately have sucked and seem the same in some way, at least you borke out of the mold of having bases in opposite corners.
ahh, i was that close to being cool oh well But it seems to me that youre just annoyed at crypt maps in general. I was just saying that you can make mostly the same structures in all three levels. But what advice do you have about the snipers. First off, i have no idea what weapon i would use. second, this map is inverse symmetric. The mongoose is always on the right side of the base. so if the sniper was on the tower on the right side of their base (left side for the red team) they would always get the sniper by using their mongoose. Finally, i don't think that the sniper is overpowered. It only spawns every 150 seconds, with 1 spare clip. The tower it spawns in isn't defensible at all. I never had issues with it all during my tests.
xX-Executioner-Xx Appearance- 1.6-Monument game play- 1.6-Heave On Forge Originality- 0.4- Unique presentation- 0.4-Entertaining Over all= 4/5 I have to say I love these 3 things right off the bat. I love the idea, structures, and weapon lay outs and with those three things the map was good but the map could have easily been great with a few added things. Like windows to the middle sections of the bases. The map felt like you were always running to one spot of the map to get shots off because there were only a few good options. I just feel like the map needs a few more spots were people can sit back and hold off the base and windows would make that possible. Also we felt that the ramps up to the sniper rifles could use side railings for cover because everytime a player went to get the sniper rifle they got rapped with hot lead do to lack of cover. Other then that good map game play was good, just about everthing was good. Nice job.
I'm glad you liked it Thanks a bunch for the review; I'm glad you liked the map. However, i purposly left rails off the sniper tower to keep it from becomming too powerful-the sniper is pretty good on this map. The window thing is a good idea. I'm going to have to look in to that.
i love the bridge on this map.. i think that will create alot of different methods for any different gametype.
Yes, I designed this map with a couple different gametypes in mind. Try playing king of the hill on it. Also, do you have any constructive advice i can make to help my map?