Sandbox Conker EVO

Discussion in 'Halo 3 Competitive Maps' started by NOV3D, May 28, 2009.

  1. Treehuggerulez

    Treehuggerulez Ancient
    Senior Member

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    wow, GREAT MAP, looks like you spent months working on this, ill DL!
     
  2. Vault Tec

    Vault Tec Ancient
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    *Seizure*

    I don't buy things in shiny boxes, just my personal opinion about this one.

    1. Spawns are very restricted.
    2. No alternative routes to get from base to base, too restrictive.
    3. Seems like it would be better suited as a casual map.
     
  3. Benzu Akamaru

    Benzu Akamaru Ancient
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    It's waaay to linear. I can only guess playing FFA would be a trainwreck on this type of map. Plus, it needs less abundance in weapons and equipment and more cover. Otherwise many people would argue that this is a competitive map.
     
  4. RittSea

    RittSea Ancient
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    This game is amazing!!! was playing 7v7 on this map with some friends and we had the most fun on a non-infection type map that we have ever played on!!!

    Although the aesthetics are a 4.5/5 and there are a few ways to jump onto the roof, the gameplay is a definate 7/5!!! like mentioned, even if your team is amazing, winning is all about great setup, strategy, and even a little bit of luck. overall, this map is a 5/5, and I would be surprised if it did NOT get featured!!!

    Lastly, take this from someone who has played the map. DOWNLOAD THIS MAP NOW OR YOU WILL NEVER KNOW THE MEANING OF FUN!!!!!!!!!!
     
  5. R0FLninja

    R0FLninja Ancient
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    pic 4 showed me that the map is quite open, but looks good nontheless, maybe in a next version, add some cover, or even a path off t the side, but that would take the point away from the map.

    looks good, 4.15/5
     
  6. NOV3D

    NOV3D Ancient
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    Thank you for the post. :)
    I can tell you played this map because most people just talk about its style and all around looks but you mention the game play and how fun it was and I am glad you did. :)
    because most people mis out on the fun or some people don't even give the map a chance but you did and you even played it with 7v7. Thats crazy there must of been so much action! :)

    LOL, It was my longest map to make. It took 33 hours to make total!
     
    #66 NOV3D, Jul 31, 2009
    Last edited: Jul 31, 2009
  7. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I loved playing this, it was really fun and suprisingly good for gameplay. We tried trapping them into their base but they broke out with a vengence, All together though, really good map.
     
  8. Gollygeeanelite

    Gollygeeanelite Ancient
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    This map is escapable. You can grenade jump by the ramp small on the red side onto the obelisks, then you can jump constantly till you get on top of the obelisks. after that, you just crouch unti you can reach the hole in the roof. jump up and youve broken out =D
     
  9. BRANKE0H

    BRANKE0H Ancient
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    Good Looking map, Looks like it would be fun for CTF 4/5
     
  10. kingstick07

    kingstick07 Ancient
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    While playing this, I broke out of the map and got on top. It ruined gameplay because everyone else soon found out how to.
    Besides that, it was really fun.
     
  11. NOV3D

    NOV3D Ancient
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    LOL, I know you can get out of the map there is about 3 different ways to but there is just no way to fix them all with out destroying the map all together. What I would do if I were you guys just tell your friends in your party not to jump onto the roof of the map because it messes up the game play.
    Sorry for the problem I hope the map still plays out great.
     
  12. Public Servent

    Public Servent Ancient
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    I love this map its mayhem! Nov3d you are a PIMP! All of your maps are completely bad ass!
     
    #72 Public Servent, Sep 9, 2009
    Last edited: Sep 9, 2009
  13. NOV3D

    NOV3D Ancient
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    LOL, Thanks Public
    If you liked this map then you will love the green house map witch is soon to come out. :) It has a similar build but it plays very unique
     
  14. Xx Jay Days xX

    Xx Jay Days xX Ancient
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    looks to be too open. and those machine guns seems to cover too much
     
  15. ZANDER1994

    ZANDER1994 Ancient
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    Great aesthetics. Great idea too. However, I'm afraid that games will take FOREVER, since there really aren't a lot of things that can suddenly tip the game into a team's favor. Also, I'm afraid that the spawns are going to have some issues because you spawn in basically the same spot everytime. This allows spawn camping if someone manages to get into that room. Also, it's really close to the flag, so if someone comes, by the time they kill your team, and grab the flag, you're whole team basically spawns on top of him.
     
    #75 ZANDER1994, Sep 12, 2009
    Last edited: Sep 12, 2009
  16. NOV3D

    NOV3D Ancient
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    Yeah the machine guns do cover allot but there suppose to. There one of the 3 ways of controlling the map for a flag run. If they start owning your team and become a problem. Just spam nade the turrets and blow them up. If I were you I would destroy the turrets every time they spawn so the other team can not use them and gain control over the map.

    I can see why you would say this and yes the game does take awhile if you are new to the map but there are a few ways to gain control over the map so that your team can pull the flag in for a cap. 1. Destroy the other teams turrets with your rockets right off the start. Then have two of your team members jump on to both of your turrets and try to kill all and any of the other teams members that are out in the open after that. Have your other team members run in and throw grenades at the shield giving them time to grab the flag and run. The other team will brake out very quickly but your turrets should take care of the ones that do get out. Allowing your team to cap there first flag. 2.There are a camo and OS on each side of the map try to hold off the middle well two of your teammates run and obtain both of the power ups. After they have both gained there power up. You should try to get a sniper behind your flag spawn so they can help take out and enemies. After having your 3 members in place send both your camo and OS people after the flag but have the camo sneak so as the other team is distracted by an OS and being finished off by a sniper. You can snatch up the flag with camo and juggle it for a cap. Well the sniper takes out any enemies trying to stop you. 3. Most people think that this weapon has no purpose in such a map as Conker but the would be foolish to think that. The flamethrower one of the most powerful weapons on the map. After all member have died on the team try to scrabble out your base with your members spreading out as far as possible well running up the hall. Well doing this try to team BR any enemies. After reaching the middle of the map have one team member pick up the flamethrower and juggle it down to the other side. Well your other team members take down any threats. After reaching the enemies base use the flamethrower to trap the other team in there base the flamethrower alone will not be enough to keep them spawned trapped for ever so don't think you have much time. Grab the flag and run it down the map as fast as possible because if the other team is aggressive enough they will brake out in about 3 seconds and be on your tail. You probably will not make it all the way with the flag but half way should be good enough for other team members to bring it the rest of the way after spawning. I hope this helps out any one that has given up because they thought the would never cap a flag. It just take a little team work.

    PS: Remember getting on top of the map is against the rules and ruins game play for others!
     
    #76 NOV3D, Sep 13, 2009
    Last edited: Sep 13, 2009

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