New idea for all **** zombie maps

Discussion in 'Halo and Forge Discussion' started by BraveDave, Aug 6, 2009.

  1. BraveDave

    BraveDave Ancient
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    Hey I thought I would post this idea I thought about for **** zombies a few days ago.

    Have you ever noticed what every **** zombie remake is missing? Most **** remakes manage to get the map right but the gameplay is nothing like the real **** zombies.

    In **** zombie remakes when you open doors, or use the random selector you never have to save up points and pay for it. But what if there was a way to store points and use them on things like opening doors or using the random selector. If every one had a spiker, zombies and humans, then the ammo from the spiker could be used as points. Now for this to work every switch would be a bit different from the normal ones. Instead of walking into a custom power-up or beating down a fusion coil or whatever you would shoot (with the spiker) at a slanted wall. Now spiker bullets can bounce of walls and stuff so when you shot at the wall (with a target on it) the bullets would bounce off and hit an unseen fusion coil (this means that no other weapon other than another bouncy off wall weapon can kill the fusion coil). After shooting about 1 or 2 rounds of the spiker ammo the fusion coil would blow and start the switch weather it be random selector or opening a door.

    Now back to what I said at the start if the zombies all had one whenever you killed them and walked over there bodies you'd get the ammo/points that can be used on the switched or the randy selector.

    I know what your all thinking the zombies will just use the spikers to kill the humans. But if you set the humans health re-spawn thing so they it re-spawns health really fast after been damaged then the spikers would be useless against the humans. Because the sword does all its damage in one hit the humans health wouldn't have any time to re-spawn therefore the sword killing would not be affected.

    If this thread helped you in any way or you just liked the idea be sure to comment. Also If anything needs more explaining just tell me(the post was a bit rushed).
     
  2. Jester

    Jester Ancient
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    An excellent idea, but there is one critical flaw.

    The most widespread **** Zombies gametype gives zombies plasma pistols, which are useless on the humans, as they have no shields. Therefore zombies are forced to melee. Spikers would be able to damage humans, destroying the gameplay.

    However, your idea is intriguing. It would take alot of balancing to get it right, but it could work.
     
  3. Master Debayter

    Master Debayter Ancient
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    Jester's right, and thanks for acknowledging my gametype. :)

    If I were playing in a game like this, I would play smart and ask the rest of the zombies to chuck away their grenades at the humans from outside the building. There's simply no way to keep the zombies from abusing the grenades they carry, even if you implemented an honor rule. I just don't see something like this working out.
     
  4. BraveDave

    BraveDave Ancient
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    When did I mension the zombies haveing grenades and what does the other gametype have to do with this? In the other gametype you said that they have plasma pistols. How do you use them as points?
     
  5. Spawn of Saltine

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    You weren't very specific on the context of spiker. Masterdebayter thought you meant spike grenade. You obviously meant spiker the gun. Just wanted to clear that up.

    It looks like a real neat idea. i like it, although if the gametype didn't work out well honor rules would be needed.
     
  6. Master Debayter

    Master Debayter Ancient
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    And thank you for doing so. Sorry about the mix up.
     
  7. jpitty

    jpitty Ancient
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    The zombies can just shoot the spiker out of ammo so humans can't get any and besides, the spiker isn't a starter weapon.
     
    #7 jpitty, Aug 6, 2009
    Last edited: Aug 6, 2009
  8. cowboypickle23

    cowboypickle23 Ancient
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    this is very creative and a neat idea. the only thing is that what jpitty said. the spiker isnt a starting weapon. so it wouldnt work. you could use a needler but that is a much different gun than the spiker.
     
  9. PILGRIM

    PILGRIM Ancient
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    could we make that the plasma pistols blow up the fusion coils.

    You could decrease the damage done by humans so it tkaes multiple shots and decrease the health of zombies so they sill take the same amount of shots to die.

    That way the zombies still have to punch the humans and the humans can use the plasma pistols form the zombies to open new sections.

    would thsi work.
     
  10. O Blarg 0

    O Blarg 0 Ancient
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    Or you could have a spiker spawn in at a certin time, then give the humans options for what to use it on. Guns, doors, zombies, ect.
     
  11. EpicFishFingers

    EpicFishFingers Ancient
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    Also, if you kill a zombie, someone else may pick up your 'points'. What's to stop that?
     
  12. kilikx1x

    kilikx1x Ancient
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    all in all this isnt a bad idea at all, of course the honor rule might be needed but if u make zombies have to hit humans 2 times (like in the actual game) then i really dont see what a spiker cud to to them unless getting hit but more than one zombie because of the health recharch, this cub b done by either giving humans ovys or haveing zombies hit 50%
     

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