Sandbox Depth

Discussion in 'Halo 3 Competitive Maps' started by indyjustis, Aug 5, 2009.

  1. indyjustis

    indyjustis Ancient
    Senior Member

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    Depth


    This is my first map post on forgehub. Depth is best with 2 on 2 games. Recommended: 2v2 Team Slayer, 2v2 Team KOTH

    Gametypes (2-6 players):
    Slayer
    Team Slayer
    CTF(team)
    Assault
    KOTH
    Oddball
    Juggernaut

    Weapons:
    BR(2)-30s
    AR(2)-30s
    Mauler(1)-30s
    SMG(2)-30s
    Rocket(1)-180s​

    Equipment:
    Sticky(4)-30s
    Camo(1)-60s​

    Pictures:
    Overview 1
    [​IMG]

    Overview 2​
    [​IMG]

    Overview 3​
    [​IMG]

    Blue Base (map is symmetrical so red is the same)​
    [​IMG]

    Rocket Spawn
    [​IMG]

    Opening to Center Walkway​
    [​IMG]

    Under Center Walkway (mauler spawn)​
    [​IMG]
    [​IMG]

    Hope you like it​
     
  2. pinohkio

    pinohkio Ancient
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    its kind of small but the concept is nice, the smooothness could use some work though, i bounced around like popcorn in playthru
     
  3. indyjustis

    indyjustis Ancient
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    yeah im still not happy with the smoothness
     
  4. bam3214

    bam3214 Ancient
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    alot of this could be interlocked to look better. overall id say that the gameplay here would be pretty sweet but bumping off every block would distract players. work on the floors especially and then try to nice up some of the aesthetics by interlocking them as well. like in pic five, if you interlocked those ramps into the walls near rocket spawn it would look nicer and take away that little gap between the ramp and the wall
     
  5. Mace

    Mace Old Tyme
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    Bad use of depth, needs more C4D's, less smudging.

    Lol's aside, great looking map you have here. One problem I always have with my maps is that there always flat. I see no hint of that here, lol, hence the title.

    I wouldn't worry to much about interlocking, unless it really aggravates game play to have bumpy floors/ramps.
     
  6. D4RK 3NCRYPT3R

    D4RK 3NCRYPT3R Ancient
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    I agree with the fact that smoothness could be better but I would also like to point out that the camo that close to the rockets would be devastating, especialy on 2v2.
    Another problem that I can see is that mauler spawn is too long and could be easily camped. these are only suggestions so don't take them the wrong way. 7/10
     

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