Sandbox Chromatic

Discussion in 'Halo 3 MLG Maps' started by b0b43, Jul 29, 2009.

  1. Riff

    Riff Ancient
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    Forging looks top notch.
    Looks like it would play amazing default slayer.
     
  2. b0b43

    b0b43 Ancient
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    Thanks to TaK, I'm starting to work on a version 2. Changes will include:

    -Rockets in nuetral position
    -Green Hill with normal Bottom Height
    -Map completely blocked off around Wood Bridge to prevent escaping
    -Numerous items switched to save budget
    -Numerous aesthetic changes
    -A few spawn tweaks

    Testing went well today (apart from lag) and I'm glad that people enjoyed it. Feel free to run customs without me and tell me how it plays and any issues you encounter, and I will probably start inviting people once I get V2 ready.
     
  3. Conkerkid11

    Conkerkid11 Ancient
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    Oh my god b0b43... I have played so many maps built in the crypt of Sandbox, and not one of them has amazed me as much as Chromatic. From the beautiful custom powerup structure, to the amazing geomerging, Chromatic does not disapoint! I strongly advise everybody to give Chromatic a chance, although the pictures might not impress you the map surely will. The walls enclosing Chromatic are geomerged neatly, along with the flooring. I love the layout, and the green room made out of tin cups is amazing. My favorite part however has to be the area directly to the left of red base. All the different lines of sight and height differences change gameplay in the most amazing ways. b0b43... Don't you quit making maps ever...
     
  4. Mander

    Mander YOU WOKE THE DRAGON
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    Wow, this is definately an impressive, and stand alone map. It's clear that you really took your time with this as the geomerges, and map design are both extremely smooth. I can definately tell that the gameplay on this map would be outstanding. My only concerns are:
    -What map canvas did you use? Was it OLN and did you use the default items? (this would allow you to build a bigger map and make it less laggy as default items don't take up memory)
    -If you did use an OLN canvas, why didn't you prepare the map for all gametypes, as utilizing the default spawns would have allowed you to decently set the map up for every gametype without using up extra items that would count towards the object limit.

    I'd appreciate it if you could answer these questions, but other than those concerns, this is undoubtedly a great map, and gets a well-deserved 5/5 from me.
     
  5. b0b43

    b0b43 Ancient
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    I just used the Crypt Stacked Canvas made by FoMan. I used about 10-15 items off the canvas (not including spawns and weapons - all of those are OLN too)

    The reason why it isn't prepared for all gametypes is because it is an MLG map. If you want to play MLG Infection or MLG Juggernaut on it be my guest, but you'll have to set it up for yourself. The only other gametype I could have set it up for is Assault, but because it is asymmetrical and the map doesn't play well to symmetrical gametypes I stayed away from it.

    The starting points for the other gametypes as well as the remaining spawn points are underneath the double box used to 'support' the ramp up from Rockets to Wood Bridge. The objective items for other gametypes are over outside the map too (just randomly thrown down lol).

    As this was my first Sandbox map, I didn't want to screw around the OLN items because I know of the 'ghost' items and when they return to their original point, their weird tendencies with run-time max, etc. I didn't want to make it difficult on myself unless I knew what I was doing. As a result I just deleted most of the OLN items, and as long as I conserved a few I knew I would be fine for OLN in general.

    Another reason was I didn't have a definitive layout for the map. It was build-as-I-go. If I had of known earlier what objects go where I would have used many more OLN items. Again, to keep it easy for myself and knowing I would only need a few items I decided to delete most OLN items.

    Hope that answered your question :)
     
  6. Meteor

    Meteor Ancient
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    I was able to play some customs on this last night at lan, only FFAs though sadly. The map itself is extremely smooth though and possibly even worthy of being in the playlist; have you posted it on the MLG forums or in Atlas at all?

    Can't wait for v2
     
  7. b0b43

    b0b43 Ancient
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    Yeah, I'm a well-known member on the Forge Forum of the MLG forums which is why I have a relatively low post count here but over there I'm on about 680. I've seen countless maps over there and here and many of them have given me inspiration for forging. I'm also organising the map pack on the MLG forums that will be posted later this month, so expect 15-20 odd maps at the end of this month, each with feature-potential within them. I would suggest checking it out =D

    As for Atlas, I don't think the map would play too great with AR starts. Currently, I have too much stuff to work on (in and out of Halo) to be thinking about how to get this to work for MM. Version 2 is already taking up heaps of my time. Maybe in the future, but not right now.
     
  8. Solo

    Solo Ancient
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    I was lucky enough to watch this map go from about 50% to complete. I remember you always telling me "no, I didn't really get anything done on it" when I asked. However upon joining I would regularly notice around twenty new things placed. Well done on being consistent in your build. :D

    The map itself is everything one could ask for in an asymmetrical map. Hight variation, multiple routes and good LOS are all present. What is so noticable about Chromatic is that you don't ever feel that you're stranded in a vulnerable area of the map. Even when transitioning to another area through the lower portion you are protected by a platform above. What I mean is that cover is not heavily geared towards one section. It is distributed proportionally to the layout, and lies where it needs to.

    Visually, I wouldn't say Chromatic is a master art piece. But, lack of flashy flamboyant sculptures does not mean it's a stale graveyard either. What is absent aesthetically from most peoples' perspective is made up with creative structures and a damn good layout. Having that meaty, solid foundation to work around is far more superior to whoring unnecessary details. That is the most important aspect of map design to me, and I'm glad you presented that.

    On a side note: In my experiences, the custom powerup archway structure resembling an open banana peel has been the greatest way to retrieve an overshield yet. Once again, excellent job on the map and I hope to see more from you in the future. :D
     
  9. Beeny95

    Beeny95 Ancient
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    this is the kind of map that I tend to idle. It is purely magnificent, the forging on this map is from my heart, probably the best i've seen. I can't judge this map properly as I havn't yet played it. But the gameplaylooks amazing asswell. I love the idea of the rooms, you know blue, green... BTW if your not in a forge group yet, I suggest starting your own, because this is in a league of it's own. Very good job mate.
     
  10. MLG

    MLG Ancient
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    That geomerging made me beat myself in the head thinking of how much effort you spent in a map. Anyways, I ABSOLUTELY love the Obelisk design and Green is still quite original. Though if one thinks its not, I'll help to prove them wrong. 5/5, already downloaded and put into my fileshare. No, I'm honored ='D
     
  11. UnderlineFlyer

    UnderlineFlyer Ancient
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    forging looks epic. With a map this complex its hit or miss. looks like you hit it.
     
  12. Meteor

    Meteor Ancient
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    Wow! Another 15 to 20 MAPS! Safe to say I am drooling at the thought :)
     
  13. ONeill117

    ONeill117 Ancient
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    EXpertly forged and well thought out
    CONGRATS
     
  14. b0b43

    b0b43 Ancient
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    Version 2 is now up! Download HERE

    Change List:

    Release to Version 2:
    -Ramp from Top Blue to Green Room through Blue to help balance Green/Blue setup (helps make Green less overpowered, adds a new attacking route, is greatly beneficial for Hill and makes Oddball a lot, lot better)
    -Tube in Green replaced with Tube, Y-intersection and ramp added from tube to Green street (for more cover, to look better aesthetically and to link up with Top Blue better)
    -Rocket position slightly altered (Moved slightly closer to red due to increased accessibility to Rockets from Blue at start - if you don't believe me I will be more than happy to prove you otherwise)
    -Jump-up from Bottom Wood Bridge to Rockets (to give an escape out of Bottom Wood Hill, allows easier access to Rockets)
    -Obelisk on Wood Bridge lowered to prevent escaping (Rocket jump could previously be used with OS to escape)
    -A few items subsituted to save budget (self-explanatory)
    -Objective Ramp moved slightly closer to Objective Room (to save budget)
    -OS structure moved half a block towards Objective Room (to help avoid melee-fests in the area)
    -BR Run-time Max. changed to 7 (for more access to BR ammo)
    -Minor spawn tweaks (self-explanatory)
    -Aesthetic changes in Green, Objective (self-explanatory)​

    I would like to thank the two main people that helped in Version 2 - namely Tak and Someguy343. I would also like to thank the many people who posted feedback - almost every concern has been addressed. Finally, thanks to everyone that help test Version 2 and put up with some epic lag on my host. ​

    Enjoy playing Chromatic v2 :D
     
    #34 b0b43, Aug 5, 2009
    Last edited: Aug 5, 2009
  15. Meteor

    Meteor Ancient
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    Downloaded V2 and the changes seem to be fantastic (havn't actually played on it yet). Great idea for the ground floor to rockets tactical jump!

    One thing I thought of in regards to rockets though is maybe you could merge two weapon holders with the wall where rockets are currently positioned (so that you can't see them) so that the rockets appear to be horizontally attatched to the wall. This obviously wouldn't work if the weapon holders were not strong enough to stop the rockets from falling to the ground as they need to be on drop spawn and all.
     
  16. HezbollaHector

    HezbollaHector Ancient
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    I couldnt have said it better. The v2 changes sound great, sorry i didnt come to testing ive been a COD4 addict the last week or so.

    I will make a write up for this in the want to see a map featured thread.
     
  17. Caucasion Tift

    Caucasion Tift Ancient
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    Wow this has to be one of the bestly forged MLG maps on Sandbox... and its asymmetrical!!! I smell a feature!!! 5/5 great job... I'll definately download this one
     
  18. 12 inch winner

    12 inch winner Ancient
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    doesnt look to cramped or wide open and thats nice in a mlg map because one of my biggest pet peeves about mlg maps is when there way to open but this map looks good i really like the grassed area im defiantly going to download and come back with a bettered opinion.
     
  19. MLG

    MLG Ancient
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    I'm on the testers guild, and I tested your map with 7 different friend, and then 3 so I did a 4v4 Slayer and KOTH and a 2v2 Slayer and KOTH Here are my evaluations:
    What I like:
    ·1 Aesthetics on this map are amazing
    ·2 Map isn't Over weighed on either side
    ·3 It isn't hard to find your way around
    ·4 Not to many power weapons

    What I dislike:

    ·1 Map is a little bare in some spots
    ·2 Not many Spawn points
    ·3 Hill placement on the "grass"

    Suggestions:

    ·1 Put some more small blocks or Barricades in some spots, for more places to get cover, put a place for cover in all the Hill spawns
    ·2 Put some more spawn points in the base and in the middle in some spots so you don't get constantly spawn killed
    ·3 On the hill placement in the grass, make it so you can see half of it from the middle of the map, make it bigger too.


    On a Final Note I love your map, I suggest doing the things I told you should be changed, even if you keep
    this map the way it is now, I would still give it a 9/10, but if you make those simple changes, I think you'll be looking at a featured map, Great Job, Keep on Forging!!!
     
  20. HarryGoss

    HarryGoss Ancient
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    I Downloaded And Tested And This Map Is One Of The Best I've Ever Seen. Great Job.
     

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