Pinnacle

Discussion in 'Halo 3 Competitive Maps' started by Novak, Apr 7, 2008.

  1. Novak

    Novak Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    0
    :: Pinnacle ::

    [​IMG]


    Taking over 10 hours to create, it shows a striking resemblance to Construct. Trying to stick with an MLG weapon theme, it has few power weapons. With 3 levels and just enough space to duke it out, it makes a great FFA map. Made only for slayer. 2-8 players

    Update on 4/12:

    :: Weapons ::

    6x Battle Rifles
    2x Carbines
    2x Maulers
    1x Sniper Rifle
    2x Frag Grenades
    2x Plasma Grenades


    :: Pictures ::

    [​IMG]
    Above Sniper

    [​IMG]
    Below Sniper

    [​IMG]
    Above Main Lift

    [​IMG]
    Side Lift

    [​IMG]
    Mosh Pit


    :: Notes ::

    Don't be afraid to post any suggestions. As I said, there's few weapons right now but I may consider possibly adding rockets to the Mosh Pit and maybe some BR's by the side lifts. I'm open to anything.

    *I know there's a space to jump off by snipe, I left it that way on purpose.

    *Also if anyone could show me how to upload videos from your file share to the Internets I'll have your kids.

    Download Pinnacle
     
    #1 Novak, Apr 7, 2008
    Last edited: Apr 13, 2008
  2. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    well, good sir, i rather like your side lift, also, good use of interlocking, but it has been suggested by others, and so i will suggest to you, that next time use pics from testing (assuming u did) and not in forge so as not to see respawn points.
    aside from that, i think i'll give it a dl simply to enjoy the view

    i will get back to you on my full opinion after i test it out, but i must get some sleep soon, so prolly tomorrow
     
  3. whitelime

    whitelime Ancient
    Senior Member

    Messages:
    178
    Likes Received:
    0
    Looks nicely done with all the interlocking and stuff makes it look clean, i like the way you used lifts to get up the top and i like your choice of weapons very balanced.
     
  4. McNab 1

    McNab 1 Ancient
    Senior Member

    Messages:
    99
    Likes Received:
    0
  5. DeathDriver86

    DeathDriver86 Ancient
    Senior Member

    Messages:
    93
    Likes Received:
    1
    Great use of forging abilities. Well done.
     
  6. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    sooooo ya...my full opinion...it was...ermm really condensed, and i found that getting outside the map was waaaay too ez to do, tho i see that you did recognize that, with your teleporters. the sniper placement is good and bad, because where it is located you can pretty much camp out the whole map, and if you see someone coming to the teleporter, you can just turn around, and bam...ouch...but ya, good use of interlocking, and mancannons, maybe a v2 soon???
     
  7. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
    Senior Member

    Messages:
    1,579
    Likes Received:
    3
    You can upload videos to GeeVee.

    Go here for a tutorial on doing so.

    *Note: At the OP of the thread it says that GeeVee is down, but if you look at the last page on the thread it says it is back up.

    So how many kids do you want to have? ;)
     
  8. Novak

    Novak Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    0
    However many you want

    Yeah, I know what you mean, but its really the only power weapon, so if you control it you should be able to rack up the kills. And about seeing people come up to the teleporter, you really cant. If you're up standing where snipe spawns you can't see below you at all, and people will spawn down there and easily come up from behind you through the teleporter.

    I had considered putting it down low, but where dyou think would be a better spot?
     
  9. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    its funny you ask, i thought to answer that prior to your asking, but i couldnt think of a place ^-^ i suppose its in good position, but i just havent had the opportunity to play test with multiple people
     
  10. Paralyzed King

    Paralyzed King Ancient
    Senior Member

    Messages:
    308
    Likes Received:
    0
    I'm going to give this map a download! I was sold on the amount of interlocking used in this map, I can't really give accurate feedback until I play it, So with that being said.. I will be back.

    *Edit* Ok, So I've gone through your map.. Your use of interlocking is good, and the map seems to flow really well. My only problem with the map is that it's a little to small for my taste. I'm not opposed to small maps but there really isn't much to it besides the teleporter to the sniper rifle, and the man-cannon lift. I will say you did an excellent job putting this map together and only see bigger and better things to come from this. Oh one more thing, you might want to put up some walls to prevent people from getting outside the map, Containing people to where you want them to play in a must, It can be done.. you had about 160 bucks left in your budget.
     
    #10 Paralyzed King, Apr 7, 2008
    Last edited: Apr 9, 2008
  11. Critical Ghost

    Critical Ghost Ancient
    Senior Member

    Messages:
    225
    Likes Received:
    0
    looks cool but from the pics it looks like there r some places to jump out of the map from.
     
  12. Gravedigger5454

    Gravedigger5454 Ancient
    Senior Member

    Messages:
    938
    Likes Received:
    0
    From the picture of it, this looks good. Why did you only set it up for Slayer though? You could have easily set it up so we could other modes if we wanted as well.
     
  13. A Nasty Fresh

    A Nasty Fresh Ancient
    Senior Member

    Messages:
    298
    Likes Received:
    0
    Interlocking is nice, looks clean and has nice gameplay!
     
  14. Novak

    Novak Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    0
    Yeah you're right I could have, this was my first map though so I really wasn't thinking. It's pretty small, so CTF games would definitely be fast paced and exciting. I guess I really didn't think about it though. Now that you meantion it though, I guess I could set it up for some ball, KOTH and maybe CTF. Ill try and incorporate those in a V2 if people are interested.

    Believe it or not, I actually wanted that. The only thing is I don't know how to glitch the teleporters out side the map so it kills you when you go through them, so I just made it send you back up to snipe. This would be another thing I'd fix in V2.
     
    #14 Novak, Apr 8, 2008
    Last edited: Apr 8, 2008
  15. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    Very nice layout, I like the look, it reminds me a little of Ivory Tower in the way it seemed it rose up. I don't know, I guess I'll have to wait till I actually play it.
     
  16. Novak

    Novak Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    0
    Yeah I see what you mean it looks like Ivory Tower. I'll try to incorporate some more features from it in V2, like some side rooms or the underground sword area.
     
  17. Secnateb

    Secnateb Ancient
    Senior Member

    Messages:
    46
    Likes Received:
    1
    looks pretty intresting, i'll check it out later
     
  18. Supergooseberry

    Supergooseberry Ancient
    Banned

    Messages:
    232
    Likes Received:
    1
    This map is very intimidating... except for the house in the background. I think it takes away from the feel of the map
     
  19. Novak

    Novak Ancient
    Senior Member

    Messages:
    670
    Likes Received:
    0
    Haha, so you think that was a bad idea? Me and my buddy thought it was funny. Its just kind of like .... wtf is that a house?
     
  20. WildDeuces22

    WildDeuces22 Ancient
    Senior Member

    Messages:
    2
    Likes Received:
    0
    The roof was my idea!!!!!!!!!!!!!!! lol.
     

Share This Page