Confirmed: At least 3 of each grenade in ODST

Discussion in 'Halo and Forge Discussion' started by Grif, Jul 30, 2009.

  1. Grif

    Grif Na'vi Tits
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    For those of you may not have noticed this in the latest vidoc:

    [​IMG]
     
  2. Rifte

    Rifte Ancient
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    Bungie could be bringing 4 grenades back. But holding 16 might be a little much, so it might just be 12.
     
  3. Katanga

    Katanga Ancient
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    16 grenades would balance the lack of recharging sheilds. In fact, in a pinch you could throw 16 grenades out like a madman, and prey to whatever god they have in the 2500's that one doesn't go off near you or a team-mate.

    Works in Matchmaking. XD
     
  4. DimmestBread

    DimmestBread Ancient
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    I'm pretty sure at E3, they had a moment where an ODST had four frags or maybe it was three like this one. Still cool though.
     
  5. Aschur

    Aschur Wubba lubba dub dub
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    :) yes... Finally four grenades again! I spam the almighty sixteen grenades at you mr brute chieftain! Just because I think it will be virtually impossible to kill them any other way.

    This is great news!
     
  6. Loscocco

    Loscocco Ancient
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    ..... you just found this out....?


    More than 2 of each grenades have been confirmed ever since the gameplay trailer was released at E3....
     
  7. Awkward Silence

    Awkward Silence Ancient
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    ..... you're a ****....?

    Anyway, this is pretty cool. Can't wait to be carrying a suitable amount of grenades again. I just wish that Bungie could have figured out a way to have Flame Grenades in Matchmaking without causing lag. It's really disappointing, because it's basically a part of the game that you never get to play with, except when you're screwing around in Forge or Custom Games.
     
  8. Rifte

    Rifte Ancient
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    Doubt it, it'll probably just be limited to ODST campaign/firefight. H3 MM will still only have 2 limit.
     
  9. Loscocco

    Loscocco Ancient
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    Well I do own one.... So I guess so....

    But, I never really was dissapointed by the fact that all grenade limits were divided. Because they introduced the Spikes which is still 2/3s of the grendades that you get in Halo CE/2. And if there are firebombs in gameplay, thats still a total of 8/8 grenades. Besides, players still find a way to constantly spam them- if there were spikes and firebombs and a player held 4 of each- 16 grenades will wipe out an entire team in BTB if its 2 grenades each person...
     
  10. DunkinMyCookies

    DunkinMyCookies Ancient
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    What would it matter? It's campaign and firefight strictly. It's not like we're packing 16 for multiplayer. Aside from that 3-4 each for an ODST would be ideal as they're weak; allowing a larger grenade belt would give them an edge in a fight.
     
  11. Rifte

    Rifte Ancient
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    -.-

    I never said it mattered, I'm just pointing it out. and I already mentioned it wasn't going to be available in MM.

    Move to ODST discussion?
     
    #11 Rifte, Aug 1, 2009
    Last edited: Aug 1, 2009
  12. EpicFishFingers

    EpicFishFingers Ancient
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    God, I can't wait to see the grenade spamming! I guess it's a good thing ODST doesn't have its own MM...
     
  13. halo kid

    halo kid Ancient
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    quoted for the truth. I bet it only takes one frag to kill you now,so that would be seriosly unbalanced.
     
    #13 halo kid, Aug 16, 2009
    Last edited: Aug 16, 2009
  14. lemonlime

    lemonlime Ancient
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    16 grenades man thats alot to hold for 1 person bring the rain of grenades
     

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