LIMA 74-T11 created by DieHardAssassin System overide...standby...accessing data from Deep Space Probe (DSP74). MAYDAY...location...22.6...atitude...by...fired...advancedtech...MAYDAY...MAYDAY...____ERR[Transmission Lost] Journal Entry for Team 74 Its the 43rd hour of our flight to Lima, and nobody is positive on the time of our arrival. We do however estimate the time to be within the next hour, and are traveling at light speed, so we won't see the exoplanet Lima 11 until we are entering the atmosphere. Our mission was stated as a simple Recon mission, along with some rock samples, and geothermal readings. --------------------------------------------------------------------------------------------------------------------------- We just entered the atmosphere, and experiencing more turbulence than expected, we also spotted some type of movement near the planet's surface. --------------------------------------------------------------------------------------------------------------------------- We are currently being fired upon by goliath sized superheated plasma howitzers. We need to ditch before we collide with the planet. We will report back once we have crash landed on the surface. --------------------------------------------------------------------------------------------------------------------------- Journal Entry for Team 75 Our mission was clearly stated, to find Team 74, dead or alive. We will likely experience the same firepower put up against Team 74, however, our upgraded plasma shields should hold up long enough for us to beam to Team 74's crash site. --------------------------------------------------------------------------------------------------------------------------- You are Team 75, and you will try to survive against all odds. The Game Info Zombies will spawn with needlers, and enhanced speed Humans will spawn with battle rifles and SMGs other game info is irrelevant. You will find yourself spawning in Team 75's DSP, and will be able to beam down to the surface after 10 seconds of calibration. Its easiest to explain with pictures. Map Overview Zombies Spawn and are launched out of the Crypt This is your DSP from the outside Spawning as a Human in the DSP Getting fired upon by the Guardian Towers Looking out from the DSP to 74s Crash Site Team 74s Crashed DSP After 10s Watch yourself So how long can you survive? Goodluck as the last man, you'll need it Construction of the ramp to the Rocket Going into the Rocket Inside the Rocket Teleporting from the Rocket, and once again, Good Luck DOWNLOAD GAME DOWNLOAD MAP
I love the idea of of the tower building itself and leading to the rockets. I also think this is a refreshing change from the games where the zombies have no chance or vice versa. The pink Lima zombies with pink ammo is a little different too but in a good way. Excellent job on your work. Kudos
This looks great. I love how you have that the ship crashes and the timed map events such as the tower. Great job! Just maybe one or two more building that you can go inside. Just a suggestion. 9.6/10
Wow really good I like how the ramp is built up to the tower, and the crashed ship, keep forging. Add more buildings and youre golden 4.5/5
Whoever that xPuRpL3CoBrA3x is, he seems like a pretty cool guy. It was really fun testing with you. This game is way diffeent than all the other infection i've played. Good job.
Aha! An interesting change from the standard infection game! I like the premise behind the map, and it looks well thought out as well. Only thing i could think to ask about, how balanced is it for the zombies vs. humans? seems needlers might be a bit overpowered. And might there be a version 2? If so use the original map objects to increase oln and budget glitch it to have infinite money. Overall, 4.5/5
Humans have a fair chance at survival if they stay together, if they split up, they will, more likely than not, die. The needlers are not overpowering, because humans have 300% damage resistance, and the zombies only deal 50% as much damage. Then, the humans have a slow shield recharge, so they can't survive wave after wave after wave. Its a quick game if the zombies are good and know how to stay hidden. Zombies should be used as a guerilla tactic, attack suprisingly and quickly with force, then you will have success as a zombie. Humans should stay together, and watch each other's back. Zombies kill just as much with needlers as they do with assassinations.
Had a blast play testing this one, and thanks for taking my suggestions into consideration! The map plays awesomely when the Zombies have Needlers, it stands out from the crowd of Zombies with Swords. It shakes up gameplay, and Needlers force players to stick together, for one person to lock onto is easier than 4 or 5. Best decision you could've made for the game. I also love the last room, simple, but with Needlers, you got to appreciate the thought put into it. Close Quarters is Needlers weakness, so it's cool how your working towards a tactical advantage. When it comes to balenced, creative and random infection maps, this one takes the cake
Speed e cake: Thanks for the comment. Unfortunately, it seems the only kind of infection people care for is when the zombies have swords. I also agree that it is harder when the humans stick together, for the zombies. Dont split up.
You know, bungie is definitely paying attention to what people are doing with forge. And I think they would be really exited about this map and the kind of stuff you are doing.
It's times like this you wish you could have infected destination zones. anyways, good job on the map, the aesthetic parts are awesome and I like how you have to wait for the stair things to spawn. It'll be a challange.
this map looks sexy i really like the whole timed events ive always be a fan of timed event maps plus the spiral walkway is a very nice touch i think im going to delete some maps i have to make room for this because from the looks i should play well. the only thing i see that you could make better is adding more cover down on the floor level but ill have to see for my self. also might want to add a wall in the back of the ship instead of a shield door because you know people will probably be stupid and just walk out of the back of the ship.
This looks pretty nifty. There's alot of scenery, and I'm pretty sure you'll get a new experience every time. I think the rocketship idea is pretty cool, but is that gun worth it???
+ Very cinematic experience + Great forging + Interesting zombies (who knew pink could be so scary?) - The end result in the rocket is rather dissapointing and suddenly turns the game into a typical "lets see who can get an invincible!" competition Score: 7.5/10