Sandbox Contiguity

Discussion in 'Halo 3 Competitive Maps' started by futebolguy45, Jul 18, 2009.

  1. futebolguy45

    futebolguy45 Ancient
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    This is my first map posted on Forge Hub so, go easy. Contiguity is a 2v2 - 4v4 map. It was originally going to be a casual map with it's jail-bars. But that didn't work out to well since it was supposed to be sideways, and I was already done with it AND it took forever to actually make once, so I didn't bother. This map is set up for Slayer, KotH, Capture the Flag, Oddball, and Assault. (In the description it says Bomb because the "Bad Description" thing pops-up. ​

    Anyway, on to the pictures.​

    Overveiw
    [​IMG][/URL]

    Blue Spawn
    [​IMG][/URL]​

    Red Spawn
    [​IMG][/URL]​

    Rocket Spawn
    [​IMG][/URL]​

    Sniper Spawn
    [​IMG][/URL]​

    Camo and Overshield (Hard to get both without someone taking the other)
    [​IMG][/URL]​

    Shotgun Spawns (Both spawn in a temple)
    [​IMG][/URL]​

    Thanks to Dylanpwns u27 for the ideas and forging help​

    Link Here

    P.S. If you have any thoughts about a v2, please post it.​
     
    #1 futebolguy45, Jul 18, 2009
    Last edited: Jul 18, 2009
  2. Fruitista

    Fruitista Ancient
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    first off sry if this is off the topic of your map but wtf are those things in your signature? made up pokemon?
    ok on to the map: very original layout but it could be a lot neater especially with more merging and lining things up better. nice weapon placement too from what i can see in ur pics too good job
     
  3. futebolguy45

    futebolguy45 Ancient
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    Those thing are my brothers. He paid me to put them in my sig. And I don't think that you can really say too much about the map, and don't say you played it, because I havn't put the link up yet. But I did know.
     
    #3 futebolguy45, Jul 18, 2009
    Last edited: Jul 18, 2009
  4. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    I have to disagree with Fruitista. I think the placement of weapons is from bad to poor. I understand that the ovy and camo are placed next to eachother. That doesn't seem like a good idea. You say it is hard to get both, but you can still get both and that is not a good thing. Parts of the maps architecture seem a bit random. Like in the first pic. Some of the stairs off to the left lead to nothing. I mean yeah, you can turn around and jump to the other block, but that is inconvienent and you could get sniped in the act of doing that. Also, this map looks like a map that fits 2v2 and the precense of three power weapons is not a good thing. My personnal opinion is to give attackers a sniper, defenders a shotgun, and make it a mauler in the rocket's place. Get rid of the ovy and camo. That's about all the advice I've got to say.
     
  5. futebolguy45

    futebolguy45 Ancient
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    The stairs lead to 2 floating wall where you can retreat with a sniper. And what your trying to say is take out the 2nd shotgun, replace it with a sniper, Get rid of rockets and put a mauler there? Just another question; what would I put where the sniper is? But thanks for your opinion. It gave me great help for a v2 (Because everyone hates this one)
     
  6. Tortimer

    Tortimer Ancient
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    I like the way Svv33t Sauc3 suggested giving the attackers a sniper and the defenders a shotgun, but you could also fix the problem with the power-ups by giving attackers the over shield and the defenders the shotgun?
     
  7. futebolguy45

    futebolguy45 Ancient
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    That was actually what I had, but dylanpwns u27 suggested that I put the sniper in a high traffic area, because of the being an open map, I had huge changes. I'll post the pics of my first original map.

    Overveiw
    [​IMG][/URL]

    Sniper Spawn
    [​IMG][/URL]

    Shotgun Spawn (Only one shooty for red base)
    [​IMG][/URL]
     
  8. PRS

    PRS Ancient
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    If you want BTW, you can replace Dylanpwns u27 with PRSplayer42, because that's my GT.

    I remember testing this and helping you after with Jorgy411. This really needed revamping. But I still think that this came a long way and in the end, it turned out alright. There are some things you need to fix, like the missing ramp from that wall in the rocket spawn picture, and I want to take a look at spawns as well. And weapon placement. SVV33T SAUC3 did bring up a good point with the OS/AC, and I didn't do anything about that because this is your map, but I didn't really like that either too much. But nice job for your first map.

    -Dylan
     
    #8 PRS, Jul 18, 2009
    Last edited: Jul 19, 2009
  9. futebolguy45

    futebolguy45 Ancient
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    If you guys could stop with all the "the weapons are bad" and "there are no interseting features" stuff. I would really appriciate positive feedback and kind suggestions.
     
  10. Limeology

    Limeology Ancient
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    The layout is decent to good but there are a few problems. The weapon spawns aren't equal or very good at all. IMO too many power weapons as well. A few occasions of bad spawns but not too big of a problem. Could use a bit more interlocking but overall good aesthetics. Not a bad map, but could use a few things fixed.
     
  11. futebolguy45

    futebolguy45 Ancient
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    Thank you for some positive feedback Limeology. I will be making a v2 that will fix most to all of the 'problems' with the map. If you have any other suggestions, please PM futebolguy45 or submit a post with your ideas.
     

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