Sandbox Asgard

Discussion in 'Halo 3 Competitive Maps' started by xHBxSOLO, Jul 13, 2009.

  1. xHBxSOLO

    xHBxSOLO Ancient
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    ASGARD
    By IxSOLOxl
    Hey wats up everyone this is my first map on sandbox nothing to do with scandinavian mythology I just like the name. I realize my flaws in it I know it's a lil bumpy and a few other things but I hope you all still like it.
    Map supports Team Slayer, Capture The Flag, Free for All, Assault, and possibly Team Doubles (might be too big).

    Weapons on map:
    6 x Battle Rifle
    2 x Carbine
    2 x Mauler
    2 x SMG
    2 x Plama Rifle
    4 x Plama Grenade

    Control Weapons:
    1 x Sniper Rifle
    1 x Rocket Launcher
    1 x Sword

    Power UPs:
    1 x Active Camo
    1 x Overshield
    1 x Regen
    1 x Bubble Shield

    A lil Info on the Bases

    Red Base is basically the defensive Base rising above the map giving it a birds eye view on almost the whole field.
    Blue Base is more on the offensive side real compact and covered with access to the Active Camo.


    Lets Start with the overview
    [​IMG]
    Overview from other side
    [​IMG]
    Red Base
    [​IMG]
    Red Base Watch Tower
    [​IMG]
    Inside Red Base
    [​IMG]
    Overshield Spawn
    [​IMG]
    Middle Area Directly below Sniper is the Sword Room coming up that middle ramp
    [​IMG]
    Bridge to Middle Area
    [​IMG]
    Sniper Spawn
    [​IMG]
    Rockets!
    [​IMG]
    Blue Base
    [​IMG]
    Blue Base Interior
    [​IMG]
    Blue Base Camo Tunnel
    [​IMG]
    Action Pics coming soon sorry everyone!
    [​IMG]

    DOWNLOAD:.
     
    #1 xHBxSOLO, Jul 13, 2009
    Last edited: Jul 16, 2009
  2. TheClubhouse

    TheClubhouse Ancient
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    This map looks really fun. I like the fact that you took some time and elevated some parts, so its not a perfectly level playing area. That turret spot is cool too. The one complaint I'd have is the fact that you can see the flags on the tin cups you used. Just doesn't look good. Awsome map though!
     
  3. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    Who gives a **** if it looks bad? I'm sure this wasn't meant to be an aesthetic map.

    Anyways, great job on your first Sandbox map. I also have never seen that curving tunnel you made with the tube pieces used before. Thanks for the idea tho. This, in my opinion, would come a little close to a feature. But, it could still use some polishing. No map is perfect. 4/5.
     
  4. xHBxSOLO

    xHBxSOLO Ancient
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    I agree with the both of you I know the map is a lil bumpy I need better techniques for making everything smooth. I wasn't shooting for aesthetics but I tried to throw a few designs into the map and Im not very fond of the flags showing either. I would cover it if I could I was at the Object Limit. Thanks tho I apprieciate the artistic view I will impove on my later maps.
     
  5. RebelCow

    RebelCow Ancient
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    Well, the flags are a simple fix. Just cover with a block or column.

    Anyways, good map. I like how almost everything seems balanced. Everything is well interlocked and the buildings look nice. My only complaint is that the rockets should be in the middle, not on the side like that. But 4/5 for originality and interlocking. :)
     
  6. xHBxSOLO

    xHBxSOLO Ancient
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    Thanks I tried to be as original as I could but as you can see there are some things that resemble other maps In my original layout I didn't have Rockets but and when I put then in they were just laying on the bridge it looked so plain so I put it up against the wall :D
     
  7. TheClubhouse

    TheClubhouse Ancient
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    Don't listen to what foxxeh Squirrel has to say about those tin cup flags bieng visible. The guy is obviously an idiot. The map looks great, and I think you spent too much time on it to have something that requires a couple of minutes to correct. Rebel Cow is right, obviously a simple fix is to cover them up with something. Everytime I go into a testing where those tincup flags are visible (EVERYTIME), its always one of the first complaints. Anyways, I still think regardless, it's a great map!
     
  8. xHBxSOLO

    xHBxSOLO Ancient
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    I see I my friend just told me I should of use the Sandbox OLN Canvas. I use the regular one and deleted the starting objects like a noob He said I could of had like 100 more objects to use D:
     
  9. Runic Aries

    Runic Aries Ancient
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    Question: Why is blue base the one thats normally on defence when the blue team is classified as the attacking team? doesnt that kinda screw with objective games?
     
  10. Hank102938

    Hank102938 Ancient
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    I like the layout. It is very original. And the bases are an orginal design as well. One problem that I encountered was that the pathways with the grass going to the middle area didn't have enough cover. This was especially a problem when there was a sniper. The middle area is good left open if you put cover on those pathways. I would also say that the red base is more defensive. Because red base has the two paths to enter or exit the base from the middle area, it would make something like 1 flag or 1 bomb better if that was the defensive base. If you changed it so that path went to blue base insted of red then I would agree that blue base was defensive. And Idea on that would be to connect the two bases by that path, but leave it very open and have no cover. This way a game of 2 flag would be more equal if you wanted to play that.
     
  11. xHBxSOLO

    xHBxSOLO Ancient
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    Kinda but I just think of blue being more defensive and red being an attacker that's why I made it that way but as far as starting spawns It's a blower that blue team spawns in the red base and vise versa I wish I could make it so blue team would always start first in blue base

    Yea looking back on the grass areas I could use some more cover and now that I look at it red team is more defensive than the blue and the blue seems to have an edge on getting to the middle faster I think I should change that in my post


    It only sounds like that if you say it like that but that's not wat it is thx for the DL
     
  12. PwnsauceAddict

    PwnsauceAddict Ancient
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    This map attracted me because i just posted a map called ragnarok, because i liked the sound of it. But on to the map the interlocking looks smooth and time consuming, and i really like how there is more than one way connecting the two bases. There are too many maps in the skybubble like that. It looks to be pretty balanced but id have to download it and check it out. 4/5
     
  13. xHBxSOLO

    xHBxSOLO Ancient
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    Yeah on some of the inclines it was time consuming for the most part it's pretty smooth. lol Im working on a map named Ragnarok as well it's gonna be in the crypt.
     
  14. jakob hunter

    jakob hunter Ancient
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    this map is beutiful in my opinion i really like both of the bases and it has near perfect interlocking the gameplay looks to be promising i will dl and might play some games on this map i really really like the curved tunnel it looks sooo good i sadly would have to give it a 4/5 because i saw a few places that could be neater but who really cares what a competitive map looks like its the gameplay that matters and this looks to play really well so 5/5
     
  15. Benzu Akamaru

    Benzu Akamaru Ancient
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    This map is a keeper. It has good aesthetics, rails to keep stupid people from falling off, terrain and elevation, and fancy green walkways. I also dig the circling tubes, that's epic. I'd say this map deserves a feature (or even bungie's favorites, which is more popular but less triumphant than a feature). Keep on forgin' 5/5.
     
  16. xHBxSOLO

    xHBxSOLO Ancient
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    Wow, Featured I didn't believe I did that well thanks I will do better and use the money glitch and canvas next time.
     
  17. xHBxSOLO

    xHBxSOLO Ancient
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    Thanks unfortunately I'm at the Object limit for the map but I'm gonna remake it and fix my mistakes add on a few things with an OLN canvas.
     
  18. Chronic Fate

    Chronic Fate Ancient
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    The map itself is beautiful and looks extremely fun to play on. The only problems I would have to have problems with is the lack of light in some of the main locations of the map. I'd suggest adding lights if you had any left.

    5/5
     
  19. Kiwinator 777

    Kiwinator 777 Ancient
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    One thing I like about this map ( And Sandbox forged maps in general.) is the floating walkways just like the Sniper Spawn one portrays.

    Anyways, I think I'll give this a try and maybe play a game on it if I can find the people to play one.
     
  20. FUFHA

    FUFHA Ancient
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    first, i must say that this map has an amazing name that brings back some very fond memories of spiritusro.

    now onto the good things about the map. the originality is very pleasing along with some of the aesthetics, but what grabed my attention was that litle bridge thingy in picture 8. i love bridge type things for some reason. this map plays well for prettymuch all of the ffa games ive played on it(being only ffa slayer atm). and is alright for team based games. it has a great deal of originality that separates it from the average base vs base maps that i seem to see alot of. i would give this map a 4.75 and a recomendation to all of my friends.
     

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