Sandbox Demise

Discussion in 'Halo 3 Competitive Maps' started by Esorath, Jul 12, 2009.

  1. Esorath

    Esorath Ancient
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    Downlad Demise Here

    Description
    This map is a symmetrical BTB map that consists of two bases encompassing a unique center area. The layout contains medium - short - and long range lines of sight for different combat situations. There are multiple entrances into each base as well as the center area. There is interlocking and geo - merging on this map.

    I would like to thank my testers - Tartan Spartan - Black Theorem - Spawn of Saltin - Donii - and CombatGam3r for all the ideas they gave me. Also a special thanks to Tartan who stuck around to help with some of the fixes.

    Weapon List ect.
    Name x# / Respawn Time / Extra Clip
    Battle Rifle x10 / 30 / 2
    Rockets x1 / 150 / 1
    Spikers x2 / 30 / 2
    Mauler x1 / 30 / 2
    Plasma Pistol x2 / 30 / --
    Brute Shot x2 / 60 / 2
    Carbine x2 / 10 / 2
    Needler x2 / 60 / 2
    Regen x 2 / 60 / --
    Power Drain x2 / 60 / --
    Bubble Shield x1 / 120 / --
    Over Shield x1 / 180 / --
    Frag x6 / 10 / --
    Plasma Grenade x8 / 10 / --
    Stick Grenade x2 / 10 / --
    Mongeese x4 / 90 / --

    And here is a Video intro to my map - it's NOT just pics so watch it
    YouTube - Demise - By Esorath

    And the pics
    Overview
    [​IMG]

    Blue Base
    [​IMG]

    Red Base
    [​IMG]

    Center Area
    [​IMG]

    Building in front of Structure - Mauler Spawn
    [​IMG]

    Inside Structure - Rocket Spawn
    [​IMG]

    Behind Structure - Overshield Spawn
    [​IMG]

    Thanks to everyone who helped with this project!



     
    #1 Esorath, Jul 12, 2009
    Last edited: Jul 12, 2009
  2. Crippled Hobo

    Crippled Hobo Ancient
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    This looks incredible! The centre building looks really impressive and flawlessly forged. I like your use of tube pieces and corners and also the symmetry. The weapon placements look well thought out and I like how you've put the rockets inside the centre building. Awesome map, well done!
     
  3. Prodigious 7k

    Prodigious 7k Ancient
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    I have to agree with the others, i saw the first pic and the first thing that went through my mind was "This is EPIC!" Congratulations, this map is amazingly well made, looks awesome to play on and deserves a download from everyone. Awesome 5/5.
     
  4. Fruitista

    Fruitista Ancient
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    i see you are a new member..you have to post comments about the map what you liked disliked how he can improve it ect.

    this maps original layout will amke for greatgameplay and i like the original structure for the middle. the map looks like you used every little area possible and this will make for nice close quarters combat but not so much long distance. i like the map but it doesnt look like you merged much if at all. 3.5/5
     
  5. Esorath

    Esorath Ancient
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    Now are you talking geomerging or interlocking when you saying merging?
    I know you can't possibly mean interlocking, because the center structure is just about completely interlocked.

    Elsewhere, not much interlocking was needed for gameplay or aesthetics. The map flows well and the lines of sight - if you actually test it - range from short to long in different areas.

    Please give specifics as to where I needed to "merge" objects because otherwise I won't know to change it - if in fact it's necessary
     
  6. oh knarly

    oh knarly Ancient
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    My first thought was 'wow', it looks great and that stands out immediately. The centre stucture is both original and very well constructed. Looks like its got a great mix of open and close combat.

    Your choice of not including any other vechiles than mongooses is spot on, its too clogged up for anything else. Its a shame you didn't submit this to atlas before 7/7, I'm pretty certain it would have been included in the playlist unless you went over the limit...

    Excellent map, superb forging and I really do hope I get to play on it sometime.
     
  7. Esorath

    Esorath Ancient
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    Thanks knarly, this was actually made on a stacked canvas for more objects and not a glitched map in anyway.

    I wish I could have finished it sooner as well. Oh well, we'll see where it goes from here.
     
  8. Skitsofrentic

    Skitsofrentic Ancient
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    Wow this looks like an amazing map! Definitely have to try this one. Keep forging, this is a real work of art. The close quarters are perfect for my Shotty variant. Great job, 5/5
     
  9. MetaLemur

    MetaLemur Ancient
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    this is cool and the overview of the map looks kinda like a spider or reminds me of one. but this is cool and the middle is awesome. my only concern is that the wooden bridges look really tacky and ustraight and uneven. maybe fix those up and ill download
     
  10. Itz May Be A ODST

    Senior Member

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    Wow good map !!! super desing the midle are wow !!! and good job 5/5
     
  11. Meteor

    Meteor Ancient
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    I downloaded this because it looked quite impressive. I know it sounds cliche, but I was dissapointed to find no merging whatsoever :( It is a really cool design, but no where near as smooth as is could be.
     
  12. Scobra

    Scobra Ancient
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    I haven't downloaded yet but judging by the post, the map seems well forged. However there is absolutely no reason to have ten battle rifles. The most you need is six all set to a respawn time of ten or twenty seconds. If you must have ten battle rifles, reduce the clip size to one.

    On a more positive note, I really like the center structure, though the bases look like they could use some more work.
     
  13. Esorath

    Esorath Ancient
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    The only merging that was present as far as geomerging is concerned is the fins into the ground. I grant Tartan Spartan that help as I could not do that.
    As for smoothness goes, I really tried to make everything as smooth as possible, I may do a version 2 with a better bridge system around the structure and beefed-up bases.
    Thanks for your comment and DL, they have helped me alot.
     
  14. Meteor

    Meteor Ancient
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    It is still very smooth, especially for a map that doesn't use interlocking. It just could be a lot smoother. The wooden planks especially, would benefit from being interlocked with the pillers supporting them as they tend to create bumps and gaps.
     
  15. Sand Fisher

    Sand Fisher Ancient
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    I love the really like the apperence of the temple like structure and the mini structures around it.

    3.75/5 because it seems some what congested.
     
  16. AIS Student

    AIS Student Ancient
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    Man! I usually don't download maps from others, but I'ma keep it!! This is an amazing map; I feel it should be in matchmaking in Social Slayer & Big Team Battle! The structures are beautiful, & with very creative use of objects in the Forge. For a Big Team Battle map without vehicles (other than Mongooses.), there sure are a lot of weapons! 10 BR's!? If you ever want to edit the map, what I suggest is deleting, say 4 BR's, then giving them short respawn times (10 or 20 seconds). Then, adjust their Run-Time Maximum to around 10. That will allow room for different weapons. This is definetly a 10/10! I rarely give 10's because nothing's perfect, but this map is one of those miracles of Forge! I'd be happy to help you Forge great maps anytime!

    Also, what are the gametypes suitable for this map? I'd love to play this with my friends!
     
  17. Esorath

    Esorath Ancient
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    Thanks, and THERE IS INTERLOCKING, most of the outside of the structure is interlocked.
    I agree about the wooden planks though, the are rough to handle, esp making them level with everything else, but its way easier and smoother than making it out of walls/double walls.

    about the number of BR's.

    I originally had 6 brs on the map, during the testing of 3-3 and 4-4, there seemed to be a lack of BRs, maybe it was bad placement or something idk, but most everyone suggested more BR.s, so I added four more 1 in the tunnel at the top of each base and one on the bottom floor of each base

    the BR's shouldnt be too much of an issue during gameplay as everyone should have access to one - esp during a 4-4 or 5-5 match. So that is why 10 BR's - I might reduce it to 8 for a version 2 but I'll def be working on smoothing everything out.

    thanks for all your positive responses, this really is one of my better maps and I'm really proud of it.
     

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