A year after the Covenant war started, the Covenant learned the human language. They now could intercept human signals. One of the Covenant ships learned of a trip a few human carrier ships were making to the planet Reach - where in a secure underground facility, a special kind of armor was being developed. The covenant quickly entered a slipspace jump and set up in one of the warehouses. The first human ship landed, and walked in, and fell unexpectedly into the Covenants deadly trap. One human, however, survived long enough to send out a short message to the following human ships. And his message read: Gametypes: 2v2 3v3 4v4 Team Slayer, FFA Slayer, One Flag, Team Oddball, Team KotH Recommended Gametpes: 3v3 Team Slayer, FFA Slayer, One Flag Recommended Players: 2 - 6 Weapon List: Power Weapons: (Name:# on Map/Respawn Time/# of extra clips) -Sniper Rifle:1/120 sec/1 extra clip -Shotgun:1/90 sec/0 extra clips -Spartan Laser:1/150 sec/NA -Energy Sword:1/180 sec/NA Regular Weapons: -Battle Rifle: 5 -SMG: 2 -Spiker: 1 -Plasma Pistol: 1 -Plasma Rifle: 1 -Brute Shot: 1 -Carbine: 1 -Machine-gun Turret: 1 Equipment: -Fragmentation Grenades: 11 -Plasma-transmitting Grenades: 5 -Brute Spike Grenades: 2 -Bubble Shield: 1 -Power Drain: 1 -Anti-Vehicular Trip Mine: 1 -Miniature Gravity Lift: 1 -Shield Re-generator: 1 Miscellaneous: -Overshield: 1, 150 sec respawn -Active Camouflage: 1, 180 sec respawn -Ghost: 1 Pictures: Overview: Second Overview: *The wall blocking off the area to the right has been updated, it is now UNESCAPABLE. Blue Base: Red Base: Action Shots: Spoiler All lined up Ima chargin mah Lazaaaa... A swing and a miss Owz0rs mah face Double teamed Pin pulled... EL OH EL BAI BAI Updates since first post: -The wall blocking off some of the original foundry map has been updated, it is now UNESCAPABLE. Final Notes: -It may seem that there is a lot of power weapons, but they all work out very well. -The ghost is not as overpowering as you think, in fact, a BR and a few frags could take it down easily. -The map may not have the most aesthetic feel of any map out there, (lol) but from what I've seen it plays better than most maps. - Have fun on HOSTILE!
ok from what i can see this map has absolutely no interlocking. i also noticed on the weapon list that u have a grav lift well on that wall blocking it off u could easily escape and there are really no structures u need to seriously fix the cove r becuase the walls and fencewalls are really ameturish
Actually, it has interlocking, I only interlocked a few important spots where grenades could spill out. If you would have read the whole post you would have noticed that I said I fixed the wall, it is now unescapable.The cover is VERY good, it may seem "ameturish" but it works VERY well. Like I said, this map looks crappy, but it plays better than most maps. Try it out.
This map is missing a lot of things that make a map great! I just need that appeal, slight aesthetics, and a look of balance to play on a map. This map lacks the above, plus its breakable. You may want to fix that. I really do sound real mean and you are pretty new, but I just felt like I had to share that this map won't get my download. It needs more area to be taken up, more cover, something. If I am mistaken, then post more pics. If I am not, consider a V2. EDIT: *Updates since first post: -The wall blocking off some of the original foundry map has been updated, it is now UNESCAPABLE.* Well, put this under the picture then to avoid confusion.
First, thanks for the edit. No, your not sounding mean, I need good criticism. In between the bases there needs to be that much open space for the ghost. In the actual bases there is plenty of cover, you should dl, and do a forge through to see.
It's ok for your first post, most people like to bring sometihng to your attention to attract downloads but you just made a broing old map, maybe try some new and original next time, and make less jumps with more ramps