Battle Grounds! v1.2

Discussion in 'Halo 3 Competitive Maps' started by Spitfire288, Mar 26, 2008.

?

What do u think of the overall gameplay?

  1. its AWESOME

    31.6%
  2. it needs work

    68.4%
  1. poopiedeloopie

    poopiedeloopie Ancient
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    Re: Battle Grounds! (v1.2)

    Ya rockets are'nt very useful when you are UNDER the people, explosive are supposed to be shot at walls, roofs, ground....so it wouldnt really help...I just personally think you have to make the bottom way stronger... thats the same problem I am having with my map. You need more ways from the ground to access the power points on maps (example: on your map, the catwalks) and deffinately put more cover for above the players downstairs, you just have barriers, they wont really help you from someone who is right above you, the barriers wont even effect the guy upstair's vision.

    Dont worry, Im having the same problem, just PLAYTEST, keyword, get chummy with some forgers, and maybe twice a week get together and playtest eachother's maps.

    Kinda like, you scratch my back, I'll scratch yours.
     
  2. Spitfire288

    Spitfire288 Ancient
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    Re: Battle Grounds! (v1.2)

    you wann help make V2
     
  3. Spitfire288

    Spitfire288 Ancient
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    Re: Battle Grounds! (v1.2)

    thanks, sounds like u like it
     
  4. Rejecting You

    Rejecting You Ancient
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    Re: Battle Grounds! (v1.2)

    It looks sloppy. Clean it up a bit.
     
  5. Spitfire288

    Spitfire288 Ancient
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    Re: Battle Grounds! (v1.2)

    i know, on saturday im gettin my 360 back then im going to make v2
     
  6. b3ware

    b3ware Ancient
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    Re: Battle Grounds! (v1.2)

    Looks like a map I would like. The bunker ideas are great; having 4 guys hold up in there firing on everyone else would be fun.
    Seems like this map would work best with 10-12 people. Good job
     
  7. Spitfire288

    Spitfire288 Ancient
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    Re: Battle Grounds! (v1.2)

    thanks dude, i tried hard. Im working on v2 as we speak
     
  8. Bottlecap

    Bottlecap Ancient
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    Re: Battle Grounds! (v1.2)

    Now that I think about it I think I'll have to try some MLG on this, I'm just a little worried it isn't flexible enough for MLG...
     
  9. evan12075

    evan12075 Ancient
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    Re: Battle Grounds! (v1.2)

    u gotta be more neat and careful when u forge. think ur maps out and take time on them. all of that pays off
     
  10. Spitfire288

    Spitfire288 Ancient
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    ya thx dude, i know... but im making v2 and its turning out better... ALOTbetter:D
     
  11. MNM1245

    MNM1245 Ancient
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    Looks good! I like the sniper towers
     
  12. edox54007

    edox54007 Ancient
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    nice map

    ok i would like to say that this is a well designed map i give it a 5 out of 5
     
  13. Spitfire288

    Spitfire288 Ancient
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    thanks dude, i tryed hard
     
  14. mrod009

    mrod009 Ancient
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    thats cool how u got on top of the roof beams...map looks nice but u should try strraightening out some walls...
     
  15. Spitfire288

    Spitfire288 Ancient
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    ya i got alot of complaints bout that, but im fixing it
     
  16. Spitfire288

    Spitfire288 Ancient
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    srry for the double post, but how do i post a new map??
     
  17. EL173 R3Ap3r 257

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    Some great ideas, nice work.
     
  18. Spitfire288

    Spitfire288 Ancient
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    thx dude, v2 is turing out nicely
     
  19. LOL zombie

    LOL zombie Ancient
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    Personally, from the pictures, it looks really sloppy. It looks like you rushed it, didn't add any interlocking/merging or any forging 101 techniques for that matter. Im not saying its a bad map or anything its just nothing orginal. You should also flipp the boxes/bridges for a more smoother layout.
     
  20. Spitfire288

    Spitfire288 Ancient
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    ya i know, thats y theres v2, lets say this is a "beta" version
     

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