Sandbox Frailty

Discussion in 'Halo 3 Competitive Maps' started by Hadokenchild, Jul 1, 2009.

  1. Meteor

    Meteor Ancient
    Senior Member

    Messages:
    258
    Likes Received:
    0
    Only problem with this map that I can find is the missle pod spawn. If one team is heavily pinned down by vehicles and their tele is being camped, they may not be able to make it out to the missle pod. This is still a 5/5 though. Absolutely amazing map.
     
  2. VANILLA GORILLA

    VANILLA GORILLA Ancient
    Senior Member

    Messages:
    77
    Likes Received:
    0
    First off, I really dig the design. I'm not a fan of larger maps, simply because it's hard to find enough people to populate. But I think your work is really good. I also think that you did an absolutely fantastic job at creating a symmetrical level, without making a mirrored level. This adds a professional look that is missing from most symmetrical maps.

    I'm not sure I agree with the laser's placement on the map. The map has enough bases and cover to protect people from vehicle fire. By adding a laser, you might as well never even bother using a vehicle. However, maybe providing both teams with a rocket launcher would be a better choice. This is obviously a small issue as far as gameplay is concerned, and the placement of a laser would help out newbs. But more experienced players would know to go for the laser first. That team would easily dominate, because since the laser is, I presume, in the middle, the the rockets are in the middle. Leaving an opportunity to have one team with both. By giving each team a rocket launcher, you would balance out this issue, and give both, newbs and veterans an equal playing field. Another option would be to delete the missile pod. Then you could give both teams a rocket launcher and keep the laser. I'll admit that this weapon looks to be really cool and fun by your pics, I would simply figure a way for it to not prove too powerful. The missile pod might be ineffective do to the sharp turns around the different structures, making the ability to loose the missile easier.
     
  3. Chicago Jagwire

    Chicago Jagwire Ancient
    Senior Member

    Messages:
    36
    Likes Received:
    0
    Awesome map, It plays as great as it looks and it is a beautiful sight. I love the Blood Gulch and Relic style aesthetics. Very nice job on this map.
     
  4. Hadokenchild

    Hadokenchild Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    3
    In playtesting, the splazer acted more like an offensive weapon for killing defenders on the top of the base where the grav lift ends since the better games to play are one sided objective. The reason the attackers teleport closer to the splazer spawn is not only because the sniper rifles have 4 rounds, but also becomes a secondary "sniper" support weapon since the defenders aren't as likely to be using vehicles. This is also why I didn't put cover by the reciever nodes, in order to balance things out. There also needs to be someone on the defending team who is good at sniping to help cover the splazer tower. And since there are spots the defending sniper can be at without much worry from the attacking sniper, covering the splazer shouldn't be too difficult.
     
  5. I Shadowsth I

    I Shadowsth I Ancient
    Senior Member

    Messages:
    72
    Likes Received:
    0
    I've already expressed my opinion to you about this map so instead I'm going to say this to everyone who hasn't played the map and is just rating by the pictures: PLAY THE DAMN MAP! Not only is it one of the best sandbox maps I've played since Utah Mambo, but it's also one of the prettiest. It just goes to show you that with a little time, dedication, and some imagination, a masterpiece like this will rise from the crowd and set the new standard on what makes a map truly epic. This map deserves all the reconigition it will get and hopefully we will see this in matchmaking one day.

    Congratulations on making such a marvel Hadokenchild. You are a god among men.
     
  6. elondor

    elondor Ancient
    Senior Member

    Messages:
    42
    Likes Received:
    0
    8y8zwaghetpghrtfa83tdshgid567eyh. Sorry, my jaw just dropped on the keyboard. I have to say, this is one of the nicest and best thought out maps i have ever seen. Spawns are set up well, LOS is great, and balance is maintained very effectively. As for some previous comments, the teleporters are fine as they are. The 'problem' of having to jump on the middle structure shouldn't ever be an issue. Your able to jump for a reason, and anyone who won't jump at all has bigger issues. (ie: what would you do on guardian? Or most of the other default maps for that matter?) One of my verry few issues with this is the placement and spawn times of vehicles, which is an easy fix. Overall, i give you a 5/5 and a cookie. Final note: Bungie should be fine with this map in matchmaking. Budget glitching shouldn't be viewed as an issue when deciding if maps of this quality should make it to an online playlist. In fact, restraining people can only hurt the community. Forgers should take advantage of anything they need to when making a map, so long as it is used well. (except modding, which is still bad) Again, great map.
     
  7. XxSpix

    XxSpix Ancient
    Senior Member

    Messages:
    777
    Likes Received:
    0
    Win
    Perfect Forging as far as I can tell from the pictures, gameplay sounds astonishing!

    I'm DLing before I say it's a feature worthy map, but I'm going to go out on a limb and saying:
    If this get's nominated for BoF Spring/Summer I'm behind you all the way!
     
  8. tw khaotik

    tw khaotik Ancient
    Senior Member

    Messages:
    215
    Likes Received:
    0
    This map is easily the best map i have seen on FH to date. Without a doubt in my mind, MM material and it would be a shame if it didn't get FH spotlight. I love seeing maps that not only are well forged but well planned and thought out. I am impressed with this map and hope it goes somewhere. It's a rarity that you truly see a well-balanced aysmetrical map. Weapon placement is great and the overal design is perfect. On top of the layout being superior the forging backs that up. i DL'd and the forging is neat and conveys the map's central theme and idea well. this will be a fun squad battles and big team social map in the near future. 5/5
     
  9. l PATRICK l

    l PATRICK l Ancient
    Senior Member

    Messages:
    195
    Likes Received:
    0
    this map is feature worthy definitely i love the geomerging and the structures which would look like something that came out of a fantasy movie, but i fear the gameplay may be slower because the wonder of the structures, anyways i'm waiting to play, keep up the great work.
     
  10. Meteor

    Meteor Ancient
    Senior Member

    Messages:
    258
    Likes Received:
    0
    I know what you mean... why does it do this? Is there any way to stop it?

    I really, really wish we could have seen this map in Bungie vs World, but I guess it wasn't ready to be submitted in time.

    In regards to the teleporters, I agree that it would be nice to see some form of small, geomerged structure around them, but I also can't think of one piece of the map that I think could be deleted in order to get some cash back. It's just too awesome :(
     
  11. VIBlackDragonIV

    VIBlackDragonIV Ancient
    Senior Member

    Messages:
    140
    Likes Received:
    0
    You definitely now what you're doing when forging these maps. The sheer size is done magnificently. Large maps are always difficult to pull of because they take so many ideas to put together. I always see someone with a really good structure or idea or something but because thats all they were concerned about they leave the rest of the map void or just put filler junk to take up space. You did an excellent job with your hard work. Kudos
     
  12. elondor

    elondor Ancient
    Senior Member

    Messages:
    42
    Likes Received:
    0
    The map has been updated, with added ramps and fixed spawns which further improve the gameplay.

    Never delete? You can always get under the map and delete them. This is done easily by
    1-placing a large immovable object (ie: double block) on a delayed spawn
    2-start a new round
    3-stand as close as possible to the center of the object spawn
    4-when it spawns you need to crouch and move a tiny bit in any direction.
    5-you should begin to be pushed underground, as SOON as you are completely sunk past the floor, turn into a monitor

    if done correctly, you can fly around under the map and delete any left over objects
     
  13. Meteor

    Meteor Ancient
    Senior Member

    Messages:
    258
    Likes Received:
    0
    Ah thankyou very much! Hope it is as simple to do as it sounds. I'll download the updated version now and comment back on the changes.
     
  14. Jacks Frosties

    Jacks Frosties Ancient
    Senior Member

    Messages:
    8
    Likes Received:
    0
    Whoah that look amazing i love the central structure and the bases. 5/5
     
  15. Meteor

    Meteor Ancient
    Senior Member

    Messages:
    258
    Likes Received:
    0
    OK so I downloaded and ran through the updated version... I did could not see any noticable changes? Could you be more specific about what was changed?

    The only thing that seemed diffirent was two blocks at the lower end of the "Relic" spire.
     
  16. squidhands

    squidhands Ancient
    Senior Member

    Messages:
    3,352
    Likes Received:
    1
    I've played one pretty laggy game on this last week. It was enjoyable despite the object flickering and phantom flags. With the amount of budget glitching that's been done to this, I can't imagine how 16 players would be able to play a game on this, or even 10.

    Despite this, the main issue I have is with the grass base. I realize that you were going for a Blood Gulch feel here, but I'd prefer to have some access to the top floor from inside the base, rather than having to risk going outside just to get on top of it (it's one of my major issues with BG). Even something like a portable grav lift would work wonders here IMO.

    I really love what you did with the larger base. It has a great feel to it, and the design works pretty well. I had some problems with getting stuck in the lift, but I accounted that to the lag.

    I am pretty disappointed that this is so heavily budget-glitched, because this would make a wonderful entry into ATLAS. I'd like to play another game or two on it and see if I'm still having issues, and when I do I'll get back to you.
     
  17. Epitomous Nub

    Epitomous Nub Ancient
    Senior Member

    Messages:
    14
    Likes Received:
    0
    This is possibly the best map i have seen from an artistic perspective. the forgery is amazing and you managed to duplicate the forerunner feel of relic and containment while keeping it original. 5/5
     
  18. Hadokenchild

    Hadokenchild Ancient
    Senior Member

    Messages:
    143
    Likes Received:
    3
    Sounds like you had really bad lag issues. This is the first I've heard of it and even with a full room during testing it never lagged. Even the object flicker wasn't that bad, and that was only if you were looking from far end to far end (It's only really awful in forge). It also sounds like your group was too small for this map, even 8 players is stretching it. Anyhow, there is a completely safe way up to the top of the BG base and that's in the back. Both the teleporter and the sniper are easy to get to without being killed (bar a sniper who knows what they're doing). But this map is more single objective based or Team Slayer, so maybe you played an unsuitable gametype for the map. I'm curious as to how you got "stuck" in the lift since it goes both ways (even a mongoose can't stay in the lift for more than a few seconds). So while I'm just as dissappointed at your experiance as you were having it, I'm sure if you got a decent sized group together (and fed some powerbars and energy drinks to the hamster running your dialup connection lol) you should have fun on your next run.

    Cheers.
     
  19. Chronic Fate

    Chronic Fate Ancient
    Senior Member

    Messages:
    126
    Likes Received:
    0
    Looks like an excellently forged combination between Blood Gulch and the Halo 2 map, Relic. The gameplay elements also contrast to both attackers and defenders since each side of the playing field is asymmetrical.

    5/5
     
  20. Short Bizzle

    Short Bizzle Ancient
    Senior Member

    Messages:
    137
    Likes Received:
    0
    I glanced at this post a few times, and I finally took a good look at it. AWESOME!! I know everyone says aestetics dont make a map, but thats what makes them different and fun. I'll probably have a customs game going tonight with this map to give it a whirl.

    I have been trying to find an excuse to shuffle my xbox out of my storage unit. Found it!! brb got to go get something.... [more comments after i find the thing]

    Got that xbox up and running!

    Sick Map... lots of vehicles tho:/. Gonna have to see how that plays out. I'm gonna try to get some people on it tonight. Pretty fun just messing around in it tho. GOOD job man!! I didnt check if it was budget glitched or not, but if you can make a map like that without the glich that would be awesome!!
     
    #60 Short Bizzle, Jul 9, 2009
    Last edited: Jul 9, 2009

Share This Page