Sandbox MLG Havoc

Discussion in 'Halo 3 MLG Maps' started by MLG Swipeshot1, Jul 3, 2009.

  1. MLG Swipeshot1

    MLG Swipeshot1 Ancient
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    MLG Havoc
    Created by: MLG Swipeshot

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    Download LInk Bungie.net : Halo 3 File Details
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    Supported Gametypes
    MLG Team Slayer
    MLG Oddball
    MLG KOTH
    MLG CTF
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    Weapons and Equipment

    Battle Rifle - 4
    Sniper Rifle - 1
    Carbine - 2
    Plasma Pistol - 1
    Rocket Launcher - 1

    Frag. Grenade - 6
    Plasma Grenade - 6
    Custom Powerup - 1

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    MLG Havoc apears to be big from an overview inside of forge mode, but once actually played several games of the supported gametypes on it, its not as big as seemed. This map contains a red base, a blue base, a blue tower, a red tower, and a triangle tower.

    IN the middle of the bases is the rocket launcher spawn and a plasma grenade walk up ledge, which also is "HILL" for KOTH gametypes. The Red Base is slightly smaller then the blue base. In the back of red base it drops down to a lower level with a small walkway leading into to red tower. At the top of the red tower contains the sniper rifle. ON the second floor of the red tower, u have 2 options. Option 1 - Go up to level 3. Option 2 - Walk across the catwalk into triangle tower. Once at level 3 of the front side of red base, you may walk down into the basement area of red base, which is also another HILL for KOTH Gametypes. The basement is the first floor of this tower, and also leads out to plasma street, which contains the only plasma pistol on the map, this street connects to the lower part of triangle tower. ON the top level of triangle tower there is the mauler spawn. This tower area is fairly small compared to other parts of the map, and isnt much to it. Now back to blue base. BLue base is slighty bigger than the red base. At the back of the blue base is a walkway down to blue street. BLue street leads 2 ways. 1 way is - Blue tower/ Custom powerup spawn, this tower gives an amazing view of the whole map. The other way is up onto the porch or a jump across to triangle tower if u take level 2. or a walk on blue street to level 1 of triangle tower.

    Overview 1
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    Overview 2
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    Overview 3
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    Blue Base
    [​IMG]

    Blue Street
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    BLue Tower/Custom Powerup
    [​IMG]

    Mauler Spawn
    [​IMG]

    Red Base
    [​IMG]

    Red Tower/Sniper Spawn
    [​IMG]

    Red Basement
    [​IMG]

    Plasma Street/Plasma Pistol Spawn
    [​IMG]

    Rocket Launcher SPawn
    [​IMG]
     
  2. abc geek

    abc geek Ancient
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    I would fix the rocket spawn. (correct me if I'm wrong) usually when you have walls as the floor it will through you up when your walking.
    Also the blue base looks a little small. I think it would be better if it were bigger.
    Other than that the map looks great. 3.5/5
     
    #2 abc geek, Jul 3, 2009
    Last edited: Jul 3, 2009
  3. Combat P3nguin

    Combat P3nguin Ancient
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    this is a very weird style and design of mlg the map it'self looks very plain no cover no real athertics it doent really impress me dont take it personaly.

    On the other hand it would play very well becasue there are a heap of routs for players to get to points of the map. 3/5 for me
     
  4. MLG Swipeshot1

    MLG Swipeshot1 Ancient
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    ABC geek. i think u might mean that red base is to small. bc blue base is bigger than red base, and the blue tower. is small bc blue base is "bigger" then red base. Red base is "smaller" than blue base bc red tower is bigger than blue tower. And david 250. have u actually played matchs on this map? there is plenty of cover and it was designed to have 2 bases and 3 towers off to the side. i intented to have plenty of routes to each place on the map for suprise. Thanks for your honest opinions
     
  5. Fruitista

    Fruitista Ancient
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    wtf r u talking about this map has a very original layout great aesthetics and looks like it will have great gameplay. as it is a definate download for me i will dl it and get back to you but also i agree with the first guy that said blue base is a little small and that is the only problem with it
    lastly: the only problem i see with this post is that for the txt at the begining make it smaller, im pretty sure everyone using forgehub are not seniors and we can easily read lol but nice forging
    edit: if this map is supposed to be MLG it should be symetrical as of now i think it should be just a competetive map
     
    #5 Fruitista, Jul 3, 2009
    Last edited: Jul 3, 2009
  6. MLG Swipeshot1

    MLG Swipeshot1 Ancient
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    Haha sorry about the text size :p But i wasnt aware the MLG Maps required syymentry. on my future maps i will follow that guideline more. But the layout is original and i wanted to create something not seen at all or at least very often
     
  7. tw khaotik

    tw khaotik Ancient
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    Not bad at all. I like it. My only complaint is it seems like the flow of the map might be ruined by too much jumping but i could be wrong. well done 4/5
     
  8. The Stickmen

    The Stickmen Ancient
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    "Without playing it I would say this map is great. Very similar to some of the map ideas we see in matchmaking. Overall the layout is great and the aesthetics are good enough for me. As long as it plays smooth that's all I care about. Weapons are a little scarce and that could be bad or good. I'll just have to play it and get back to you. Nicely done. 4.5/5" says former Green Bay QB Brett Favre
     
  9. Laxer

    Laxer Ancient
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    From my perspective this map looks good. Like you said, it does look big but hopefully it won't play to big. Your cover and structures look nice and have interesting aesthetics. Spawning looks like a problem though. A lot of open areas may lead to spawn killing. Also for a larger map I would like to see a little more Battle Rifles. But thats just my opinion. Looks good though.
     
  10. MLG Swipeshot1

    MLG Swipeshot1 Ancient
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    Everybody mentions the problems with the limited number of weapons on the map, and theres nothing i can do about it. Ive already set as many pieces as possible, and dont get me wrong, i would love to add more br's and carbines but i cant. and as for the spawn killing. Ive played plenty of matches on it and i havnt spawn killed or been spawn killed, bc of its size
     
  11. tanks

    tanks Ancient
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    I think this map looks pretty cool and unique. I might give it a DL and run around on it.

    Two suggestions at first glance: you need a tad bit more interlocking, especially of floors. Also, you need some more options for paths to the "bases" on the map; as it stands now, its nearly impossible to be sneaky or to flank in a lot of places on the map. For example, the red base seems to only have 1 entrance; this is bad. The overshield definitely needs another path going to it, right now I can tell just from the pictures that it would be way too chaotic whenever the custom spawns. I also am not a big fan of its placement... the blue team would have a huge advantage whenever it spawns because it is right next to their base.
     
    #11 tanks, Jul 4, 2009
    Last edited: Jul 4, 2009
  12. MLG Swipeshot1

    MLG Swipeshot1 Ancient
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    After i get enough replys about what i should correct on my map, but ive placed custom powerup on blue tower bc. if the other team is set up on red side of map, blue team is going to have to go through mauler,plasma pistol, and a sniper, i thought it was somewhat balanced, but im going to work on v2 with more interlocking and the rearangment of weapons
     
    #12 MLG Swipeshot1, Jul 4, 2009
    Last edited: Jul 4, 2009
  13. The Cheat

    The Cheat Ancient
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    "lokks good, but MLG iz symetrical and ur map isn't symetrical so it's not MLG. it could use more interlocking and geomerging, and dun use walls 4 floors u noob! map not pretty, make map moar pretty. 4/5."
     
  14. tanks

    tanks Ancient
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    False. Guardian is not symmetrical.

    ...Geomerging? In the skybox? Geomerge with what?

    I agree, but sometimes its impossible to avoid using walls for floors.

    Way to be specific and helpful. [/sarcasm]

    Also, grammar is your friend.
     
  15. l PATRICK l

    l PATRICK l Ancient
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    the streets and the bases are remarkable and very expertly built. however, i agree with david250 that this map is wierldy made, to where its very spread out, and seems to open with the streets and un-protected walkways, iwould suggest more barriers or cover.
     

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