The Longest Yard

Discussion in 'Halo 3 Competitive Maps' started by TexturedSun, Apr 3, 2008.

  1. TexturedSun

    TexturedSun Ancient
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    The Longest Yard
    by TexturedSun

    About a week or so ago, i posted a Map Testing thread for this exact map. After not many responses and my Live disconnecting during several play-tests, i am finally releasing the map :D


    Description

    Longest Yard is a 2-6 man enclosed map built in Foundry. Its fast-paced close quarters action. This is how i described the map layout in the testing thread:

    To further that description, i've created a very basic interactive Flash layout of the map. I initially designed this to be embedded into my post ... but since it doesn't look like i can do that here, i'm just gonna have to post a link.
    Click Here to view the Interactive Layout
    Note: The flash document was meant to be embedded into the page, therefore it would have had sizes constrained upon it. When you click this link, the document will resize to the constraints of the page. It shouldn't pose a problem though ...


    Compatible Gametypes

    Slayer - 2-6 man FFA, or two teams of 2 or 3 players.
    King of the Hill - 2-6 man FFA, or two teams of 2 or 3 players.
    Oddball - 2-6 man FFA.
    Territories - The built in gametype Land Rally works with two teams. I was going to create a custom gametype built around this, but i haven't really had a chance. I may update with one, but not many people like territories that much.
    Team SWAT - Again its a case of two teams of 2 or 3 players.

    I recommend turning the radar down to 10m for all gametypes and starting with 1 or no frag grenades.


    Weapons/Equipment

    The weapons are all displayed in the flash layout ( click here ) but for those who don't have Flash (wtf?) or are too lazy (you fail), here is a list:

    1x Rocket Laucher - Spawns after 3 mins with no spare rounds.
    1x Shotgun - 2.5 min respawn, no spare rounds.
    1x Mauler - 90sec respawn (i think, i actually can't remember), no spare rounds.
    4x Battle Rifle
    2x SMG
    2x Spiker

    2x Spike Grenade
    4x Plasma Grenade
    4x Frag Grenade

    1x Regenerator
    1x Bubble Shield

    The main reason i listed the details of the first 3 weapons is because a lot of people are either:
    1: You saw the power weapons and immediately were judgemental, thinking that 'this can't possibly be balanced'.
    2: You saw the rocket launcher and shotgun and went 'waahooooo, i <3 teh powah wepunzz'.
    Seriously though ... i've given this some thorough testing and the weapons are well balanced enough with the powerups and grenades so as not to give one person a clear advantage.


    Screenshots
    Here's some in-game action ... if you want to know where abouts on the map each screen was taken, look at the Flash File which i have linked to several times

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    Download Here


    Credits
    xThakila - for trying to get out of the map (but failing).
    Cushti 1993 and his cronies - helping to test the gametypes.


    Thanks for your time :) let me know your criticisms etc.
     
    #1 TexturedSun, Apr 3, 2008
    Last edited: Oct 20, 2008
    Shock Theta likes this.
  2. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    Looks great already! I can see some inspiration from that H1 level wit the 2 halves (sorry, forgot the name)
     
  3. whitelime

    whitelime Ancient
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    What WhiteLime thinks

    I wish i could have help play tested. :( red ring came that day.

    But the map looks really well done and i have to say that i really! like the look of the 'gallery' i would have to say that it looks jsut the right size so you could get a few nades in there. but there is only one thing i'm thinking about, the spawn points.. were would these be located and could anyone spawn camp. I like that you have also used underneath and that the whole outside is interlocked.
     
  4. TexturedSun

    TexturedSun Ancient
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    In all the time we playtested, no-one managed to spawn camp and there was only 1 in 10 times when anyone spawned close to someone else.

    There's plenty of spawn areas to ensure when you do spawn, you're placed far enough away from the action to allow you not to be insta-killed.
     
  5. Mallet

    Mallet Ancient
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    Argh I said i would help test this and have you as a friend.. sorry I missed it.

    Anyway it looks to me like we have another forger of higher skills and win with the likes of Matty, Draw the line, Cosmic Rick, etc. Looks very nice indeed, I shall download and investigate it moar. Kind of reminds me of Chill Out, which is a god thing of course. Also that flash pic is awesome, you should make the link bigger or bolded or something cause I very really missed it.

    Great work.
     
  6. TexturedSun

    TexturedSun Ancient
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    there we go ... i've made it more prominent :p although, i kinda hoped people would read the text, cause its got explanations and stuff in ... oh well ... glad people like the Flash thing ... its nothing excessive, just simple and to the point ... i'll probably put some more detailed ones on my future maps.

    also, thank you for the kind words :) i really appreciate it
     
  7. squidhands

    squidhands Ancient
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    Looks pretty nice, sir. I'll get back to you after a Forgethrough.
     
  8. Revenant

    Revenant Ancient
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    Looks great TexturedSun, 8.5/10 on the pics, cant wait to play it.
     
  9. Ty

    Ty Guest

    Looks good, I'm sure some people will cry "lack of interocking!" But it looks pretty damn good to me. WHen my queue is cleaned up i'll give it a whirl if you remind me.
     
  10. TexturedSun

    TexturedSun Ancient
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    ...lack of interlocking? :( i think the only items that aren't interlocked are the weapons, the two signs and any random immovable scenery.
     
  11. TXGhost

    TXGhost Ancient
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    Looks very nice, I really like it. You definitely have my Download on this one. I will try to leave comments once I play it.
     
  12. Atheos23

    Atheos23 Ancient
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    Lack of interlocking? Are you serious?
     
  13. LEGION

    LEGION Ancient
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    great map im dl
     
  14. Shock Theta

    Shock Theta Father of 4chub
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    Incredible post. I'll check this out.
     
  15. Matty

    Matty Ancient
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    Looks incredibly well put together. And very professinally presented. I will also take a thorough look. I love that gap you made with the walls. I have seen it done a few times but never as good as this.
     
  16. TexturedSun

    TexturedSun Ancient
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    thanks for the comments guys :)

    let me know what happens when you's test it out!
     
  17. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    Looks beautiful! Good job!
     
  18. JASONYO

    JASONYO Ancient
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    i really like the idea of having a peep bunker hole type thing like the one in ur pic
     
  19. American10

    American10 Ancient
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    dude it looks cool it has the different map feeling.
     
  20. TexturedSun

    TexturedSun Ancient
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    thanks for the replies and support guys :)

    What did people think of the Flash Layout i put up? and has anyone played the Map ... what did you think?


    also ... 100 posts ... win win win
     

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