I personally think that DuneScape is your best map to date. The unique and eye-catching structures make it such a symmetrical beauty. You have officially been known to me as one of the most creative forgers when it comes to building structures. The middle tower is amazing. The weapons list seems okay, but I am a very concerned about not having any frag grenades on the map. Exactly why didn't you put any? In a BTB map, having an overshield on the map isn't such a good idea in my opinion. It just doesn't feel right because it would be more balanced. But that's just me. Overall, great map. It looked like you put a good attention to detail here.
From the pics it looks pretty plain....but this map is however, Coventrys symmetrics little brother. the middle purple section is not used much in my experiences, people are always on top when im on bottom, but anyway, this map is GREAT with vehicles however did you budget glitch this bull cocky?? if i look at the shield wall for too long (IN A CUSTOM GAME) every item flashes and flashes like it would in Forge on a glitched map...yea pretty ugly, it happened to everyone if anyone doe sit...UHH...but yea this map is great with objectives. however are you trying to get it to ATLASS cuz if it budget glitch its OUT however it does play pretty funly only thing is do you recommend br stats or what. .i thoguth there was enough cover to not need it, and its easy to get a scoped weapon so i never used br starts so yeaaaaaaa
Thanks, guys. You both had similar concerns about the weapons. The weapon count is Default Sandbox with only one deviation. One of the Missile Pods has been removed and two snipers have been added. We have the same vehicle count as default Sandbox as well, so changing the weapons and equipments around too much didn't make sense to us. I'm sure the default layout has been tested into the ground and we didn't want to mess with something that is already working. I never usually add frag grenades to any of my maps, especially on a bigger team map. There are always plenty of bodies laying around with two grenades on them. It would be overkill to add any more, imo. I also don't like more than two grenade types on any map. Again here, we kept the exact grenade count from default Sandbox.
good map, overall the layout is ok.maybe a little bit to open. but i think if you want to use gooses and so on at your map its ok. i like ow you interlock some objects
Wow his maps are amazing 5/5 all of his maps need to be featured not to sure about Attic but all of makisupa007 maps are mind blowing pieces of art.
I hope this isnt a necro bump because this map is too beautiful to pass!! I would get down and dirty with this map if it was an actual human being! I love this map instant download, i hope gameplay holds up because it would be such a shame if it sucks. I have one problem with the two warthogs and only one missile pod, i know you were going for the whole control thing, but it needs to be addressed. Every other map with warthogs and missile pods have a 1:1 ratio to avoid spawn camping like the other guy said. Thats my only problem hope this gets featured!
Very cool, seems to have a strange look of a medieval castle mixed with the tahq mahal - its aesthetically brilliant. Everything flows great, the warthogs have room to move but you dont have to walk for ages and ages. 5/5.
I like this map, it looks good, but a little simple on the layout. I have had problems with block flashing like it was mentioned above. It may be a bit overloaded. Only negative for me is that you couldnt get on top of the center tower. It just begs to be a sniper perch, bummer.
nice map... not only does it look really cool it looks like it plays really well. 5/5 good weapon placement, good overall forging
Good job. This is the fifth time you convinced me to downoad one of your maps. Anyone counting how many hes made? I am going to say the say thing I say every time you post a map; WOWROFLROFLROFLROFLZOMG!!111!!!!!!!!!!1!!!!!1!!!!!!!!!!!AMAZINGMAP!!! Now, seriously, like all of your other maps you managed to provide amazing asthetics with great gameplay. My only dislike; Vehicle maps are lame. Especially when all your teams vehicles are either driven by dumb****s or blown up. When that happens, the only thing to do is cower for 2-3 minutes while the other team gets rampages and untouchables. Quote of the Day: WOWROFLROFLROFLROFLZOMG!!111!!!!!!!!!!1!!!!!1!!!!!!!!!!!AMAZINGMAP!!!!!!11!!!CANIHAZRECNZ~!!@!!1!!!!!!!!1!!!1!!!11!!!!!!URGOODHOWDOUFORGELIKJESUSURAWESOME!@#$%^&*(_+^@%+%@(&!!!!!!!1!!!!!!!!
Not even close to a necrobump. Halo Forge Maps Forums: Approximately 3 weeks. You were way within living thread limits. We wanted to drive people into the underneath middle section and having one missile pod there draws both teams in. With the amount of rockets, stickies, energy drainers, and quick spawning vehicles, it's been pretty easy to overturn a team's vehicle run. We talked a lot about whether or not to let people up there. The only way to do it would be a teleporter. We pictured too much focus on everyone trying to get up into the tower, and it would detract from the intended purpose of vehicle battle and infantry battle through the center tunnel. It was a tough call though because sniping up there would be awesome.
I see your point. The tower would be the focus if you could get up there. I guess thats a whole different map.
congratulations on getting the title of Forgehub Favorites, Anyways the map looks really beautiful and for some reason just feels right in a vehicle, i don't know what it is it just flows. (as long as your in a vehicle). But as for on foot you feel like your making really slow progress, i mean really slow... But overall i would say its a 4.5/5. Good job and keep up the good work.
Amazing job, the tower is awesome, and just that ramps that allow the warthogs to keep going is a small detail that I think makes me want to download. 5/5
i love this map i have downloaded and played many games on it but my only problem was that the underloft area was so big and only blocked off by walls it just didnt fit the bases and all of the other weapons and gameplay the stair idea of them upside down made for a huge bump but the gameplay was well and i absolutely love your post and the pics good work keep it up
The vehicles spawn pretty often, but it can feel like a long trek across if you decide to hoof it. The upside down ramps are what I think you are talking about. We actually interlocked wedges on both sides of the ramps so that the launch would be more gradual. There's a little bump, but I think it's as smooth as it gets. Glad you enjoyed the map.
Sorry for the long absence. I am overwhelmed by all the support and kind words for this map. Maki and myself really poured everything we had into this. And, a special thanks to Maki for taking the load on replying to all your criticisms and compliments. I have been working my ass off for a little over a month now. So much so that I have barely even been on Halo. Hopefully that will change in a couple of weeks though *fingers crossed*. Keep on playing guys. Have fun.
Awesome map! I had an idea to put the tube pieces together to form a tree, but this is far superior to anything I could ever do! It looks well balanced and gameplay should be fun! 5/5