Sandbox weetniet

Discussion in 'Halo 3 Competitive Maps' started by benjamin king, Jun 24, 2009.

  1. benjamin king

    benjamin king Ancient
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    weet niet
    download

    map:
    weetniet is asymetrical map that works good with asymetrical game types and team slayer.
    the map has two towers connected by a center structure and tunnels. on top of the towers there are 2 spawn hives and snipers.

    weapons:
    2x sniper - 60 respawn time - 2 spare clips
    2x smg - default time - default clips
    2x spiker - default time
    1x bubble shield - default time
    5x battle rifle - default time - default clips
    1x needler - default time - default clips
    1x power drain - default spawn
    grenades. don't know commes with next post update

    pics and explanation with pics:
    [​IMG]
    a overview as you can see red base is larger and has more cover than blue. to balance this blue base is easier to defend.


    [​IMG]
    on the left side attached to the tower you see a wedge small thats were the sniper is. you can also see the turret. because it is sticking through a wall slit it has limited view and isn't to overpowerd from my test plays. also you are easily sniped.

    [​IMG][/URL]
    here you see the sniper spawn and turret also has limited view and isn't to overpowed

    [​IMG]
    my little 'secret spot' this is the place were you can take a breath and get the bubble shield and needler

    [​IMG]
    the plasma rifle spawn and way into the tunnel

    [​IMG]
    a little bit of gameplay. me at turret spawn and being attacked by blues for my flag

    [​IMG]
    another bit of gameplay were i fail at keeping the blues out
     
    #1 benjamin king, Jun 24, 2009
    Last edited: Jun 25, 2009
  2. RichIBuildJumps

    RichIBuildJumps Ancient
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    Use an image hosting site :S (www.tinypic.com / www.imageshack.com)
    Upload the image to that site and use the [ IMG] code
    I still don't get how people find this confusing.
    Try a more in-depth description into gametypes for example.
    R
     
  3. benjamin king

    benjamin king Ancient
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    pics are now uploaded and i am still testing out the map although it is complete and has effective spawns
     
  4. Ugotgerms

    Ugotgerms Ancient
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    This map looks okay, looks like it could use some interlocking and I don't know about gameplay, maybe some one bomb or something, I don't know.

    And for heavens sake, spell BLUE right
     
  5. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    Ugotgerms, English isn't his first language so lay off the spelling crap please.

    Also nice map Ben, I still think you should have put lights on it to mark out the bases to avoid confusion if you spawn near the center so you know where your going. The turrets are not overpowered as you have said which is a good thing, they have imited view of the middle and are easily snipeable. The tunnel across the middle makes a great, safer way to get across and avoid sniper fire.

    Overall good map, a V2 could work so you can mark out bases with lights a colour pillars to help people navigate the map.
     
  6. whiizzle

    whiizzle Ancient
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    try playing the ****ing map before you say"uhh needs some interlocking from what i can see"..this map has a lot of interlocking and is still being tested for objective gameplay so please just try the map. it is really fun with all the walkways.

    add some lights because it s quite confusing trying to find the right base.
     
  7. benjamin king

    benjamin king Ancient
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    v2 is in the making
     

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