Thank you I did try close to my best on this map unlike most of my maps. LOL If only I would have done everything on the map to perfection instead of slaking off a little bit. LOL
Just tested this today, and it was fantastic! Nothing is too overpowered, and it is tons of fun. As I played CTF on this map, it went very well. Team Slayer might be a different story due to the ability to jump on top of the map, but CTF worked very well. The turrets weren't a problem, and the weapon spawns were great. two thumbs up and now onto the Executions grading scale: Appearance 1.8/2 Center Piece - colors worked well, but sometimes you can't see what's going on. Gameplay 1.8/2 Exciting- Very fast paced, and very hectic, but in a good way Originality .3/.5 Resource- Did i hear this was a remake from somewhere? Presentation .5/.5 Entertaining- you always present your maps in a great light and there we go with a total of 4.4/5!
The map is great. A bit spawn campy, especially with the turrets. However, you can jump on the blue light, and jump right out of the ceiling (no grenades or anything). Might want to fix that, just elevate the blue light a bit more. Other than that, good map for CTF. Wish there was less spawnkilling but I like it. Good job.
LOL, I actually like allowing people to get on top of the map it mixes the game up a little plus i give some teams more of a challenge when there targets are not right in front of them. I am glad to see you like the map though. PS: I just got a video for Conker EVO up!
This looks like a blast! I have a feeling it will be in some good party games of CTF. EDIT after playing: But to correct you, i did play it a few times, and it did get boring >.< Sorry to tell you, and your post quite frankly, is freaking annoying! Don't have so many alternating colors and weird spacing...
What Boring are you sure we are talking about t the same map? Its cool I did not spend to much time on my maps thread like I did my ForgeHUb teams Thread.
Very nicely made map and it looks good too! The problem with this is that it has been done before and quite similarly (Almost exact same layout, only one side way not two) on foundry and it had turrets facing down the hall and a deployable cover in the center with a sniper at the side near the back of each base. Also same spawns, protected by sheild doors just like yours. If I can find this map I will link it to you. Maybe that guy had this remake in mind also. The other issue is that the whole map is one big chokepoint, with the only escape is back in your spawn or off into the sides at the center. However I have yet to play it so that little bit is only theory for now. Overall, it's an awesome looking map and seems very action packed. 4/5!
LOL, think you might be talking about my original conker map. That I made on foundry. Everything you just said sounds just like it. LOL The only difference between the spawns with the foundry one that I mad was that you could spawn from the side rooms if your team got spawned trapped. Thanks
I never put it onto forgehub i only had it on my file share but I think I still have it saved. I will have to check when I get back on xbox live.
Well, Im not sure you played the right map, this map was pretty sweet, that line of sight was great and the re spawn times were awesome for the weapons just get a good group together, maybe it was your group that just didnt have fun with it
I edited the map and I ould like to show it to you, not any major changes but some I think you might like. My GT is Andys Mongoose, send me a FR and ill show you it.
wow this is the greatest map i have ever played it has 3 characteristics i love -fun long games -great welding -and very good weapon layout you should download and play now!
Juicylicious!!! Straight up duel. Awesome in it's simplicity. We switched out the machine gun turrets for plasma turrets. The tracers look cool. 5 stars for you sir. ManRayX SIETCH HAIL MARY SHADOW-ASSAULT
It looks good, but easy to spawn kill. Maybe more cover and another ship or something next to it. 3.14/5
I think i know what the problem is. I play my map all the time and I make sure the teams are even so there is no stronger team and by doing this it should stop spawn killers from even getting a chance to last longer then 6 seconds close to your base. Next time you play the map if you do play it again. Take to of your best players and separate them to make them captains of each team then have them take turns picking there teammates. After the are done you should have even teams making the map play like it should and not become a Base of blood. I am very happy that you are liking the map and the tracer thing gives me an idea thanks.