Sandbox Olympic Garden

Discussion in 'Halo 3 Competitive Maps' started by Mr Garfunkle, Jun 18, 2009.

  1. Mr Garfunkle

    Mr Garfunkle Ancient
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    Olympic Garden is a smaller map made in the skybubble and 4 box heights above the floor that works great with FFA gametypes, and you can also get a good 2v2 going. It works with KOTH, Oddball, Slayer, Juggernaut, and even plays an OK infection. You may think that it is too small, but it worked pretty well in testing. I know, the naming needs work lol. It is made for 1v1, 3-6 player FFA, and the occasional 2v2. Please don't rate the map on size, it's meant to be the way it is.

    The recommended weapon start for this map is an assault rifle or an SMG, preferably the SMG, due to the small, open nature of the map. The sniper rifle on the map is a good power weapon, there's plenty of lines of sight from the top area. The needler works so well because it is a relatively flat map.

    Weapons:
    BRx4-60s
    SMGx2-60s
    PRx2-60s
    Sniperx1-1clip-120s
    Needlerx1-120s
    Fragx4-20s
    Plasmax4-45s
    Overshieldx1-180s
    BubbleShieldx1-120s

    Now for what you all probably skipped down to anyway, the pictures!

    Overview:
    [​IMG]

    Bottom Level:
    [​IMG]

    View from top:
    [​IMG]

    Side view:
    [​IMG]

    Sniper Spawn:
    [​IMG]

    Needler Spawn/Lift to sniper:
    [​IMG]

    Hallway view (Aesthetics on side added, newer picture):
    [​IMG]

    OS/Bubble spawn:
    [​IMG]

    Underview taken in the skybubble to show the height off the bubble floor:
    [​IMG]

    Hope you like my map, CnC welcomed.
    DL link if you missed it at the top
     
    #1 Mr Garfunkle, Jun 18, 2009
    Last edited: Jun 18, 2009
  2. siberian w0lf

    siberian w0lf Ancient
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    The map looks really great but I have some questions.
    1. Where do the teams spawn?
    2. Why did you make it 4 block heights above the floor? Seems a bit uneccisary.
     
  3. Plan B

    Plan B Ancient
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    Aesthetically this map looks great.
    The tree thing looks cool and the thing surrounding it actually looks like water which is a nice touch.
    This looks extremey small though. Im guessing only a 1v1 would work or it'd get way to crowded thus seeing the respawn screen too much. I really dont see the sniper being too much of an advantage on this small of map unless whoever has it is good at no-scoping. And I might be mistaken from your pics but it looks like the entire thing is a little slanted to the right, but I may be wrong.

    But overall this map is very pleasing to the eye, and why'd you name it Olympic Garden?
     
  4. Gun Down

    Gun Down Ancient
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    The idea is original, or at least ive never seen anything like it. the grass looks cool. you should included team base games like flag an assault by adding on a little expansion. Im DL
    interlock - superb
     
  5. Mr Garfunkle

    Mr Garfunkle Ancient
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    It's not slanted to the right, I am just a very poor screenshot taker =p. I expected people to say it was too small, and hell it might be, but playing it with my friends, we actually had a good time and found that it worked with our five player party. As for the sniper, you will find it has a great line of sight to both of the walkways leading to the OS, and I didn't want it to over power the bottom level so I put it directly above. To be honest the needler is just as powerful here. I do plan a v2, but there is not much I can do about the size. Any suggestions? And I named it that because it had a tree and grass so I thought garden and the columns made it look uhh... Olympicish so yeah lol.
     
  6. UNSC Warden

    UNSC Warden Ancient
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    nice love the centerpiece part in a v2 i would like to see a banshee to take advantage of all the space left in the skybox beneath the map and also a larger playing area to expand from 1v1s. at least 3v3s plz.
     
  7. Mr Garfunkle

    Mr Garfunkle Ancient
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    A banshee on this map would be ridiculous, and the map is not meant for 3v3s. It is meant for FFA, 1v1s, or 2v2s. Please rate the map by what it was supposed to be. To take those suggestions is a completely different style and map.
     
  8. Drumz

    Drumz Ancient
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    Ok if this were a asthetic map it would be good but its a competative map. Also the maps name does not make sense. Although it could be used as a CTF or slayer type slayer maybe 2v2, 3v3, or 1v1. But it looks like you put alot of effort into this map
     
  9. Mr Garfunkle

    Mr Garfunkle Ancient
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    So you're saying it's not good for competitive play? But you also say that it would be good for CTF or 3v3, when it says specifically in the description that it is meant for 1v1 or 2v2 or FFA? The description never said CTF or 3v3. Please make a decent comment that makes sense. **** like this makes me lose faith in forgehub.
     
  10. RackemWillie77

    RackemWillie77 Ancient
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    Ok, so first of all, great forging from what I can tell. The map name DOES make sense it is obviously a tree in a small garden. To Drumz, it can be aesthetically pleasing and still be a good comp. map. Don't judge before playing. A banshee would definitely ruin the map and would not make sense for a small ffa game or 2v2. Overall nice map, and good job. I prolly won't dl since I don't have any room and I'm not too fond of sandbox maps. :p
     
  11. The Stickmen

    The Stickmen Ancient
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    "Overall I think everything looks pretty good. There isn't much cover and the biggest thing would be spawn sniping since there isn't two 'bases' but if you'd played it and said it plays well, who the hell am I to disagree? I'm mean, I'm the only 3 time MVP and former Superbowl Champ....but seriously I think it looks good overall. The center structure is cool. For a V2, I would definately make it a little bigger and add some kind of cover or base structure for smoother gameplay. I think your on to something here though" says former Green Bay QB Brett Favre
     
  12. Mr Garfunkle

    Mr Garfunkle Ancient
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    It's really not meant for team play, but the teams spawn on the two sides with the tree in the middle to limit instant shooting at gamestart. The sniper spawnkilling won't be a big problem, seeing as players spawn all over the map. I know it needs a little more size, but I need some suggestions. I can't add underneath, because the tin cups poles are sticking down. Do you comment as Brett Favre always lol?
     
  13. ShaneZee

    ShaneZee Ancient
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    It looks awesome. I'm downloading it right now. As for being to small, don't worry about it. I have a map smaller then this that plays fine. If people complain about it without even playing it, they don't even deserve to comment.

    The tree looks awesome, actually the whole center piece is amazing. I'll give a better comment once I test it. The only thing that I'm worried about is not enough cover, but that's just me.
     
  14. oFatalAcex

    oFatalAcex Ancient
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    I really like the looks of this map all the forging is very good, but the only thing is it looks like it will play good for 1v1's.
     
  15. UNSC Warden

    UNSC Warden Ancient
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    you could always put blocks over the flags from the tin cups to hide them and then you could build down more.
     
  16. Alienator

    Alienator Ancient
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    First of all, I love that center piece. Great job on it. The rest of it looks nice as well and looks like a playable course with cover and such. two thumbs up.
     
  17. Optic

    Optic Ancient
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    Very nice aesthetically and could be a great FFA map. Only thing that worries me is the lack of floor. The map is predominantly made up of walkways, which is not necessarily bad, just saying, people get annoyed when they are falling off continuously.
     
  18. Mr Garfunkle

    Mr Garfunkle Ancient
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    That's not a bad idea, maybe I will use columns instead to provide separated cover. Thanks for the suggestion.

    EDIT: To optic: There are ledges in the places that needed it most and the floors are wide enough so that you can stay on if you look where you are going.
     
    #18 Mr Garfunkle, Jun 19, 2009
    Last edited: Jun 19, 2009
  19. Meteor

    Meteor Ancient
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    I just had a quick runthrough and even though it is well forged and a cool map, it feels like it needs more. A bottom level would be fantastic.
     

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