Foundry Enigma

Discussion in 'Halo 3 Competitive Maps' started by RedNeck, Jun 5, 2009.

  1. RedNeck

    RedNeck Ancient
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    Enigma
    Created By:
    FSC RedNeck

    Recommended Players: 2-8
    Recommended Gametypes: FFA, Team Slayer, Enigma CTF



    Enigma is a competitive map with an aesthetically pleasing twist. Enigma's aesthetics suggest that it was once a fusion coil production facility. Not much else is known on how the fusion coils are produced but the center peace is where the explosives are condensed into the barrels. Never the less the gameplay that comes along with this map provides for a very intense and fun experience.

    This map uses a few tactics from other Bungie made maps that allow Enigma to have such intense gameplay.

    The sniper spawn is the main vantage point on Enigma. Just like Epitaph's vantage point, controlling this portion of the map will bring you victory

    The shotgun and power drainer spawn is another key part of the map. A lot like The Pit's sword spawn, Enigma's shotgun spawn provides a close quarter sanctuary that will help your team quickly regroup and fight on.

    To help the teams that don't control these key areas I have added in a little beneficial cover that might give you an edge.

    On either side of the sniper spawn there is a diagonal wall connected to the ground and wall that will allow you to recharge and press on. There is also a grenade shield directly in the middle that is difficult to get an effective grenade past.

    In the shotty hut there is several entrances that make it difficult for the controlling team to predict which entrance you will be taking. There are also grenade-magnetized slits between the wall and the ceiling that will allow you to gain an edge on them.

    Weapons List:
    Battle Rifle x8
    Covenant Carbine x4
    Spiker x2
    Sniper Rifle x1
    Rocket Launcher x1
    Plasma Grenade x4
    Fragmentation Grenade x2
    Power Drainer x1
    Regenerator x1
    Bubble Shield x1

    Pictures:

    Shotty Hut
    [​IMG]

    Shotty Hut (Inside)
    [​IMG]

    Sniper Hall
    [​IMG]

    Camo Courtyard
    [​IMG]

    Infront of Sniper Hall
    [​IMG]

    B base
    [​IMG]

    A base
    [​IMG]
    Notice: Pictures are from a previous version of Enigma



     
    #1 RedNeck, Jun 5, 2009
    Last edited: Aug 18, 2009
  2. uF HaVoK

    uF HaVoK Ancient
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    This is quite different than most Foundry maps, and your forging is pretty good. Um it sort of has an arena feeling. But anyway, good job, and try to take the pictures when not in forge mode, the spawns look kind of tacky

    4/5
     
  3. RedNeck

    RedNeck Ancient
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    It can kinda feel like an arena i guess but i took the pics in forge so people could see where the spawn points are.
     
  4. uF HaVoK

    uF HaVoK Ancient
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    Yea i see what your saying. The Geomerging is fantastic too! I just did a relook and i can't believe i missed how well you forged this!
     
  5. F2P Game7ypes

    F2P Game7ypes Ancient
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    nice i like the way you geo-merg you objects.
    very clean.
    maybe you could add some walls add the free spots on your map.
    but i think thats not necessary.
    overall a very well done map.good job
     
  6. last_chaos_7

    last_chaos_7 Ancient
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    Yes the geomerging is sick nasty lol.... I can't wait to try this out it looks like a good map... hope it plays well =)
     
  7. MultiLockOn

    MultiLockOn Ancient
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    Well, the first 2 pics looked nice, but it all went downhill from there. I like the idea of a shotty hut, that's really clever. Maybe make two structures resting next to the central piece.
     
  8. RedNeck

    RedNeck Ancient
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    I would love to add more stuff to the map but i dont have much money to spare
     
  9. MASTER016

    MASTER016 Ancient
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    i was wondering why u didnt place any spawn in the bases were there is more cover in the middle because if u have spawns in the open areas u can easily spawn camp but this map is very well made it is also decently asthetic pleasing also nice job looking forward to ur next map
     
  10. RedNeck

    RedNeck Ancient
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    Actually the spawns are equally distributed throughout the map to prevent spawn camping. And my next map is a jump-based map on the skybubble
     
  11. Meltyourtv

    Meltyourtv Ancient
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    This looks very original. The aesthetics are pleasing, and it seems to play well. The shotty hut is original and looks great. I like that tele arrow, too. Nice job!
     
  12. RedNeck

    RedNeck Ancient
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    Yeah i got the shooty hut outta no where kinda. This map was designed before hand but i decided to name it that when i finished and saw what it looked like
     

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