Sandbox Cambium

Discussion in 'Halo 3 Competitive Maps' started by Moglin101, Jun 2, 2009.

  1. Moglin101

    Moglin101 Ancient
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    Cambium

    Created by:
    Deathtrap91
    MuffIes

    Download Link:
    Bungie.net : Halo 3 File Details

    Gametypes
    - Slayer
    - Team Slayer
    - Assault
    - CTF
    - Oddball

    Weapons
    6x Battle Rifles
    1x Shotgun
    2x Sniper Rifles
    2x Smg
    2x Spikers
    4x Magnum
    2x Plasma Pistols
    2x Brute Shots
    1x Rocket Launcher
    2x Maulers
    Equiptment
    1x Overshield
    1x Camo
    3x Bubble shields
    2x Power Drains
    2x Gravity Lifts

    This is our first map and we hope for some constructive criticism to be able to create more complex and better maps.

    If you can, try to post and give us some advice and feedback on our maps.
    Also i do plan to edit this map and edit the map link for better alignment and interlocking.


    Thanks! Always appreciated.


    ***Down the hole, as you fall, you can grab the rockets, and at the end of the tunnel the teleporter brings you back up to the middle.

    Overview
    [​IMG]
    Blue Base
    [​IMG]
    Blue Layout
    [​IMG]
    Blue Side
    [​IMG]
    Center Outside
    [​IMG]
    Center inside
    [​IMG]
    Red Base
    [​IMG]
    Red Layout
    [​IMG]
    Red Side
    [​IMG]

    Download Link:
    Bungie.net : Halo 3 File Details
     
    #1 Moglin101, Jun 2, 2009
    Last edited: Jun 5, 2009
  2. Runic Aries

    Runic Aries Ancient
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    the map looks like it plays well with close quarters but i notice some issues:


    • the Overshield is incredably hard to see due to seperate red and blue lights almost directly next to it.
    • many walls are uneven with eachother, I recomend using T-walls or double blocks as a guide when lining up walls.
    • nothing on the map is interlocked, so there are many places where bullets or grenades can slip through and become uneffective or unfair.
    • the barrier around the map seems mildly pointless as there are openings in the middle and can be easilly hopped over
    • The crypt hole is open while you have provided no pictures of what is inside the crypt
    overall 3/5, not great, not bad.
     
  3. Moglin101

    Moglin101 Ancient
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    Down the hole is a rocket launcher and at the bottom of the hole is a teleporter that leads you back up to the map.

    And thanks for the advice/criticism :D
     
    #3 Moglin101, Jun 2, 2009
    Last edited: Jun 2, 2009
  4. F2P Game7ypes

    F2P Game7ypes Ancient
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    you have to learn how to interlock then you map looks cleaner and better.
    just check out forging 101 here in this forum to learn it.
     
  5. Moglin101

    Moglin101 Ancient
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    We plan to interlock more for future reference, thanks for encouraging us to.
     
  6. MASTER016

    MASTER016 Ancient
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    i noticed the teleporter is in the first pic that means u took the pics in forge and if u did there are no spawns on ur map because the teleporter goes away during a real game
     
  7. Moglin101

    Moglin101 Ancient
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    Could you go into further detail? I'm a bit confused on the matter.
     
  8. MASTER016

    MASTER016 Ancient
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    well the first pic has a teleporter in it like in forge right, that means u took the pics out of forge ,if u took the pics in customs the teleporter wouldnt be there and since i dont see any spawns that means u dont have any

    Edit :never mind i just noticed u might have taken the pics in forge and out of forge so nevermind but the map looks great
     
    #8 MASTER016, Jun 5, 2009
    Last edited: Jun 5, 2009
  9. Moglin101

    Moglin101 Ancient
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    Oh, i see what you mean, the respawns are based on base sides, in the tube y-intersections for teams and the natural spawns are on the middle sides, although, for slayer, is is able to spawn in the bunkers.
     
  10. MASTER016

    MASTER016 Ancient
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    why in the 5th pic is the hole to the crypt open or did u take the pic when it didnt spawn
     
  11. Moglin101

    Moglin101 Ancient
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    Thanks for reminding me, i forgot to edit the post. Down the hole, as you fall, you can grab the rockets, and at the end of the tunnel the teleporter brings you back up to the middle.
     
  12. Aaronator

    Aaronator Ancient
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    This map is very easily spawn killable. That ruins the whole map and I suggest you go back and spread out spawn points across the map. This isn't going to get you alot of downloads. And secondly I recommend either closing in the map or taking the walls out because it looks like a poor attempt to keep people in
     
  13. Moglin101

    Moglin101 Ancient
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    Good point, i see how camping can be a problem and the walls are kind of unnecessary, my intentions was to make it a bit more confined, knowing that you can get out of the map, but ill take that into consideration when editing. Thanks.
     
  14. I NBK Xen I

    I NBK Xen I Ancient
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    It's a good concept with not so good forging mixed in with a bit of getting-out-of-the-map-with-no-effort-ness. I like it. Yeah you need to do something about the spawns. Needs more spread.
     
    #14 I NBK Xen I, Jun 6, 2009
    Last edited: Jun 6, 2009
  15. Moglin101

    Moglin101 Ancient
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    Thanks. also i plan to come out with v2 and the spawns will be changed, thanks for the back up on that plan. :)
     
  16. Runic Aries

    Runic Aries Ancient
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    I really dont know if this would qualify as "escaping" the map, because it only seems to have boundries in some places and then just lets you walk outside, even the bases you can just walk off and be outside from the wall baracade.
     
  17. Moglin101

    Moglin101 Ancient
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    That kind of gave me an idea for the edit, thanks.
     
  18. Ark

    Ark Ancient
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    The walls could use some fixing and interlocking of the entire map, as for basic game play is well done. i give this map about a 3.5/5.
     
  19. T4s Jonte

    T4s Jonte Ancient
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    I like the barrier around the map, but it´s to small. If it was higher it should be much better. Becuse now you can jump over, outside and back in again. (I have not tried the map, but it look likes you can jump over)
     

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