ODST and REACH news thread.

Discussion in 'Halo and Forge Discussion' started by Mace, Jun 1, 2009.

  1. cakeChart

    cakeChart Ancient
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    I like the names. Romeo fits the character, if you've read his bio, and it goes with Bungie's love of Shakespeare. Although Dare, no one knows about her.
     
  2. Glasgow

    Glasgow Ancient
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    Maybe she is Daring.

    Or maybe her last name is Dare, like Buck.
     
  3. iRaynne

    iRaynne Ancient
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    I'm pretty sure DARE has nothing to do with her actual character. It seems like more of a codename to me. In her bio, everything was classified except for her sex including her name. If DARE was part of her name, it just wouldn't be classified on the bio.
     
  4. Pluvialis Aquila

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    The fall of Reach is at an early time period, so I expect that the Elites will be the Covenant henchman. And I agree, I like them a lot more than Brutes.
    It's actually pretty simple. Analogous to a Spartan's shield, ODSTs have stamina, which is their ability to endure something before it starts taking a toll on their actual health. Once your stamina gets low, you should seek cover so it can go back up (just like a shield recharges).
    I'm considering the possibility that DARE could be a well known character from the Halo series and that we'll discover her identity in the game. It's just a thought.
     
    #84 Pluvialis Aquila, Jun 4, 2009
    Last edited: Jun 4, 2009
  5. Mace

    Mace Old Tyme
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    Hasely perhaps? There could be info on the spartan 2/3 project in the oni facility
     
  6. mavrick145

    mavrick145 Ancient
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    perhaps DARE is made after a bungie employee that is a woman. she is in recon.....
    also i hope that we'll get to meet buck in Fall of Reach. it says he was there. BTW some of you were saying that Bungie seemed to misspell fall when they say "Falls 2010" this infact is spelled correctly. if you look at the book it says Fall of Reach, so in other words reach will fall in 2010 when we get the game and play it.
     
  7. Hari

    Hari Ancient
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    i saw the full intro scene and one of the characters looks suspiciously like Joe Staten >.>
     
  8. Rifte

    Rifte Ancient
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    Haha, doubt it Halsey would be pushing her 50's at the time.
     
  9. Hari

    Hari Ancient
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    nope. watch the releases on bnet. DARE is young, hot, and blond.
     
  10. Glasgow

    Glasgow Ancient
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    ONI hires cheerleaders out of high schools now?
     
  11. superguh007

    superguh007 Ancient
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    Maybe I'm the only one geeking out about this, but I'm pumped that the Firefly voice actors are taking such a prominent role. If you watch the opening cinematic (the Gamespot feature #2) you'll notice that not only is Nathan Fillion (Malcolm Reynolds from Firefly) voicing Buck, but Buck is actually directly modeled after Fillion. Dutch is clearly voiced by Adam Baldwin (Jayne), and presumably that means Alan Tudyk (Wash) is also voicing one of the main characters (Mickey perhaps? His voice isn't as distinct as Buck or Dutch, so I can't tell). Again, I'm probably one of the few people here who's a big enough Firefly fan to care, but all three of them are fantastic voice actors, and Fillion really has the quintessential captain vibe about him.

    Also, the opening cinematic looks flippin' great in general. The slipspace rupture looks so cool on the Halo 3 engine.
     
  12. Rifte

    Rifte Ancient
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    Charachter or actor? I know the actor is, and also I was referencing what I knew from the books, because Halsey was described as graying already BEFORE the 1st halo event... and I'm pretty sure that someone that old and without training could be Dare.
     
  13. mavrick145

    mavrick145 Ancient
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    i say its linda : she can has Rec0n. lol, no i don't know whom it is but i hope to find out soon.
     
  14. Glasgow

    Glasgow Ancient
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    Firefly FTW. Maybe Bungie will make Serenity as a map in Halo: Reach.
     
  15. mavrick145

    mavrick145 Ancient
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    i hope they make a mission out of the part in the books (for Reach) where the kid-spartans are talking about the time their sarg. left them on an island with busted scuba tanks, and they have to attack the guards guarding the pelican to get out. or the part in Onyx where they had to invade a bunker and steal a flag, while only useing dart guns and smoke grenades for weapons.
     
  16. Mace

    Mace Old Tyme
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    I posted in another thread about this, I'm sooooo happy

    It could be the squad was modeled around the characters, and who better to voice them than the characters themselves?
     
  17. Blazeinator

    Blazeinator Ancient
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    I was surprised the ODST's could rip off turrets, that was supposed to be something only spartans were capable of doing...I smell plot holes (not really)
     
  18. Mace

    Mace Old Tyme
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    NEWS UPDATE

    FireFight
    If you’ve listened to our post-E3 Halo 3: ODST podcast, or been paying close attention to word from the show floor, then you might already have a pretty good idea of what Firefight is. You've been asking for it. September, you'll get your hands on it.

    Built on top of Halo 3: ODST's campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of Halo and experience traditional Halo sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most "harmless" enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw gameplay modifying skulls into the mix and you'll find that the combat can become even more interesting and intense.

    The Load Out

    [​IMG]

    Each game of Firefight begins in a familiar lobby. This is where the party leader and up to three of his friends set everything up. You can see that outside of some visual treatments, nothing's been removed from Halo 3's campaign feature set. You can still mix and match players over System Link and Xbox LIVE, and of course, if you don't have four Xbox 360s and televisions at your disposal, two-player splitscreen is still in full effect.

    From the Firefight Lobby players can choose from the standard Halo difficulty set (Easy, Normal, Heroic, and Legendary) and decide which level they want to drop into. At the outset, you’ll noticed you have a select number of missions for Firefight play. You’ll be able to unlock several more by completing the corresponding encounters from Halo 3: ODST’s campaign mode, each tuned with their own unique layout, weapon placement, and when warranted, vehicles to bring a variety of combat spaces and situations to the Firefight experience.

    The two missions we've already put on display for you are Crater (Night) and Security Zone, seen below.

    [​IMG]

    Crater (Night)

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    Security Zone

    If the party wants to tailor the experience even further, they can elect to enable some secondary skulls straight away. There are four familiar skulls to choose from at the outset: Blind, Cowbell, Grunt Birthday Party, and IWHBYD. These skulls do exactly what you expect them to. Blind removes the HUD elements, Cowbell increases the physics impulses, Grunt Birthday Party (cake is delicious) turns Grunt's heads into confetti when you pop 'em with a headshot, and IWHBYD lets you hear rare dialog much more often (You killed FlipYap!).

    It’s also here that you’ll also be able to fiddle with the various character models you’ve unlocked if you haven’t already customized your player model (yes, there are custom armor permutations for use in Firefight), mix and match your armor's color accents, emblems, and backgrounds, and make sure your Service Tag is set exactly how you like it.

    If you were eager enough to pre-order Halo 3: ODST through select retailers (thank you, very much), you can swap over to Sgt. Johnson and impress any ladies you happen to have on your squad.

    [​IMG]

    Don't they teach you kids to swear in basic anymore?

    You should pay special attention to the difficulty setting. Though most of you are going to want to go in balls to the wall on Heroic or Legendary, you might want to tone it down and give Normal a spin to start. Get your legs underneath you before you ratchet it up. And if you decide to go in with a squad less than four strong, you’re really going to find that in Firefight, the odds are definitely stacked against you.

    There is no cap to the time or the number of Waves you can experience in a single game of Firefight. The mission will only end when you’re squad depletes its pool of lives. Since that stockpile is shared collectively, you’ll only be as strong as your weakest link. Make sure you set your difficulty accordingly.

    We realize that plenty of you are going to disregard this warning, taking it as a challenge to your Halo prowess. All we can say to you, dear friends, is good luck. That said, you’ll have much of the full Halo sandbox at your disposal and you’ll be duly rewarded for excelling in Firefight with a dynamic scoring system, heaps of shiny medals, and some all new achievements.

    Skulls and Scoring

    [​IMG]

    Heads Up

    Initially, no matter which difficulty you choose, Firefight will automatically enable the Tough Luck skull. If you have an enemy in your sights, you can be sure they’ll get out of the way double time should you lob a grenade at their feet.

    As you progress through each Set, new skulls will automatically be enabled, forcing you to alter your tactics and giving the Covenant a sharper edge in combat. Think Legendary isn’t difficult enough? Wait until Black Eye kicks in. Or Famine. Or Mythic. And they won’t just kick in one skull at a time. They’re layered, not only increasing the overall difficulty of Firefight, but more importantly, making your Covenant opponent’s more dynamic and cunning, forcing you and your squad to adjust combat tactics on the fly.

    And if you can stay alive, you’ll be rewarded with higher scores and heaps of medals. Though each enemy class is worth a base number of points, earning medals can modify your tally as you go. Stay on a lengthy streak without dying, and your points will be augmented by a hefty multiplier.

    Sets, Rounds, Waves

    Firefight begins with Set 1, Round 1, Wave 1. Each Set is made up of three Rounds. Each Round is comprised of five Waves, the base increment in Firefight. In the image above, the players are on Set 1, Round 3, Wave 4. Each time you dispatch a Wave you’ll see new enemy reinforcements dropped into the battlefield, each more combat ready than the last.

    The Waves are completely dynamic – you won’t be able to plan your assault – but if you’re lucky, you’ll only be staring down some Grunts and Jackals to start. Then perhaps you’ll see some Brutes with Active Camo and Flame Grenades, followed perhaps by a pair of Hunters.

    When the drums begin, you’ll know you made it to Wave 5. Your reward? Chieftains.

    [​IMG]

    Drums. Drums in the deep.

    Once you and your squad have completed Round 1 (again, comprised of 5 Waves), you’ll be rewarded with a brief respite. Link back up with your squad, check your gear, and grab some of the ammo that’s now been lovingly replenished. You earned every bullet. You’ll get some extra lives as well to give you a little bit of confidence going into the next Round.

    Repeat the feat three times, and you and your team will have completed a full Set and we’ll layer on a new skull to make the next Wave even more interesting. How far can you ultimately make it? Well, that depends on your skill, the mettle of the soldiers you bring into the Firefight with you, and whether or not you remember to feed yourself during lengthy play sessions. The Sets will ratchet up ad infinitum. (And that's a really big number.)

    Bungie.net Stats Integration

    If all of that seems a bit much to concentrate on during a round of Firefight, no worries. Every last kill, medal, and Set, Round, and Wave will be preserved via Bungie.net’s stat tracking. And of course, you’ll be able to track your Firefight specific achievements online too. Enhanced even further from Halo 3’s award-winning suite, players will be given unprecedented insight into their career performance with graphs, charts, and leaderboards to pour through after the mission comes to an end.

    And if all of this information on Halo 3: ODST's new gameplay mode, Firefight, seems a bit much to concentrate on amidst all the other E3 coverage, don't worry about that either. We're still spoon feeding you. Stay Tuned - in the coming months, we'll have much more to say about Firefight and Halo 3: ODST.

    [​IMG]
     
  19. cakeChart

    cakeChart Ancient
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    G R E N A D E S !
    [​IMG]
    ohai
     
  20. Rifte

    Rifte Ancient
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    Fire fight looks like a win, although I must say that a large proportion of the screen is used for information. I don't think we REALLY need to see the skulls on the screen, perhaps have them show up when you press the back button to see the score.

    Also, the hunters armor looks cool in the light, it's probably a new skin?
     

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