The map is pretty cool and fairly well made but there is little structure to it, you could expand on the buildings as you probably have alot more budget left. Will dl and check it out though!
This is a good looking map, I dled it and played on it about 10 minutes ago and it worked well. There is plenty of cover on the Bases and center and the symmetry is good. To improve on this I would maybe expand on the empty space around the side, or some vehicles. In case of vehicles, add some grenades too, for balance. Otherwise this map is very good, I'd give it a 4/5.
The structures and weapon set look nice enough, but there is one glaring problem with this map: Not enough map. In other words, you have three structures, with nothing else, not a single piece of cover or decorative block. There is nothing aside from three buildings. Anyone caught outside of one of the three structures will most likely be slaughtered, and the the probable tactic of players would be to simply camp inside, with a sniper on the dunes, gunning down anyone who leaves cover. I'm sure you have plenty of budget left, use it. Add minor focal points and small bits of cover, as it is, this map simply looks incomplete. Apart from that it appears to be well built, but that one flaw is so glaringly obvious that I can't overlook it. 3/5 for now, but if you add more substance to it, I'll raise that up.
Forge wise this is a pretty good map. There is nothing wrong with it that i saw from walking around in it. However i do have to say that this map is pretty lifeless. There is nothing that really stands out at me. Try to make it more unique and as others have said expand it and make it larger.
it looks okay, ill explain why: openess: it seems that their is nothing on the map beyond the main bases and the central area, so people could basicly "leave" the map and snipe people from beyond the wanted area. forging: i see no interlocking whatsoever, however, that does not make it a bad map, but it does look sloppy in some minor places. Aesthetics: there are not a lot of aesthetics on the map, but i can see how the map might be fun for specific gamemodes, such as: CTF, Snipers (without running away from the map to far) assault, possibly some objective and specific slayer gamemodes. However, i do appreciate the fact that you EMBEDED YOUR PICTURES CORRECTLY, as well as creating a map that does not have any major flaws. good job, welcome to forgehub 3.5/5
Awesome, we both appreciate your help, guys. I was just curious, what's the easiest possible way to keep everything aligned, other than using T-walls for the walls?
Looks well made it's just a bit small... Not that there is anything wrong with small maps I'd just suggest you add a bit more. Expand on this map, use more of the area, and it could be a really good map.