Made By Frogger CS About The humans spawn in the center ring (made of pallets) and the zombie spawns on the outer ring and throws grenades to break the floor to kill the humans each round is 3 minutes long. The zombie gets 2 points per kill and the last man standing gets a 5 point bonus. Falling Tiles General Overview [/URL] The Zombie Spawn Area [/URL] The Human Spawn Area (Look it's Jelly I3elly testing the tiles!) [/URL] Now For Some Action Screenies [/URL] [/URL] [/URL] Here's The Map Download Link http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=80643560 Here's The Game Variant Download Link Bungie.net : Halo 3 File Details P.S. Special Thanx to Jelly I3elly for the idea and testing it. Please Leave Comments and Reccommendations for anything you think could improve the map.
sweet post..........the pics turned out good except next time jus start up a custom game to take the overview pics because a lot of people dont like to see the lines....but who cares
to me it just looks like a spin off of hobo showers, but not done as well in my opinion, although maybe the ceiling would make it a little more hectic feeling. Otherwise the basic idea is not that different
This is a very basic idea, but seems to have been implemented well. With lots of people this looks insane. I'm guessing that you can't die from being stuck if im correct. The map itself isn't very well forged, but the great gameplay is still there. You also may want to make it more than one zombie so that it is a little more hectic. This is what we call spam here at forgehub. You have to include thoughtful reasoning as to why a map is good and an actual review. Saying-"Nice interlocking and geomerging, DL from me!"-is also spam. You may want to read the RULES. Oh and the first thing that the rules say are: General Rules 1. No spamming.
wow great idea i like this.. its very different ha and looks really fun do im dowloading and next time take ur pics in custom games
Simpl idea, but it works. Kinda like that one hoboshower game... although this does introduce a new conept. I'm going to guess that the pallets have instant respawn right?
I'm pretty sure that the pallets aren't on instant respawn just because if they were the people couldn't fall down. Trust me, i've messed around in forge enough to know that in the skybubble if you have the pallets on instant respawn it's almost impossible for people to fall. And also if the zombie throws grenades, the people will be shot up in the air, and by the time they come back down, the pallet has already respawned. I hope that i answered your question well enough.
There are 16 pallets on the map the runtime minimum is set to 8 which means half of them are on instant respawn but you never know which one will pop up next this means that there can only be 8 pallets at a time after they are destroyed
Wow that is another way to look at hobo heights. I've seen something like this in slayer form...Lava Hop. It's a great idea. I don't really have anything against this map, but I do think that it would be sweet if you landed on something geomerged into the skybubble after you fell. Maybe like columns to make it feel like a confined kind of thing. Just an idea, the game still looks fun and I'm going to dl this.
The zombie also has regenerating grenades in case i didnt mention and the humans dont do any damage so they cant break the floor themselves
this is a sweet map and i think it should be a featured map the new falling tiles is definitely a step up from this one looking forward to a v3 one day (if it can even get any better EVER)