Cambium Created by: Deathtrap91 MuffIes Download Link: Bungie.net : Halo 3 File Details Gametypes - Slayer - Team Slayer - Assault - CTF - Oddball Weapons 6x Battle Rifles 1x Shotgun 2x Sniper Rifles 2x Smg 2x Spikers 4x Magnum 2x Plasma Pistols 2x Brute Shots 1x Rocket Launcher 2x Maulers Equiptment 1x Overshield 1x Camo 3x Bubble shields 2x Power Drains 2x Gravity Lifts This is our first map and we hope for some constructive criticism to be able to create more complex and better maps. If you can, try to post and give us some advice and feedback on our maps. Also i do plan to edit this map and edit the map link for better alignment and interlocking. Thanks! Always appreciated. ***Down the hole, as you fall, you can grab the rockets, and at the end of the tunnel the teleporter brings you back up to the middle. Overview Blue Base Blue Layout Blue Side Center Outside Center inside Red Base Red Layout Red Side Download Link: Bungie.net : Halo 3 File Details
the map looks like it plays well with close quarters but i notice some issues: the Overshield is incredably hard to see due to seperate red and blue lights almost directly next to it. many walls are uneven with eachother, I recomend using T-walls or double blocks as a guide when lining up walls. nothing on the map is interlocked, so there are many places where bullets or grenades can slip through and become uneffective or unfair. the barrier around the map seems mildly pointless as there are openings in the middle and can be easilly hopped over The crypt hole is open while you have provided no pictures of what is inside the crypt overall 3/5, not great, not bad.
Down the hole is a rocket launcher and at the bottom of the hole is a teleporter that leads you back up to the map. And thanks for the advice/criticism
you have to learn how to interlock then you map looks cleaner and better. just check out forging 101 here in this forum to learn it.
i noticed the teleporter is in the first pic that means u took the pics in forge and if u did there are no spawns on ur map because the teleporter goes away during a real game
well the first pic has a teleporter in it like in forge right, that means u took the pics out of forge ,if u took the pics in customs the teleporter wouldnt be there and since i dont see any spawns that means u dont have any Edit :never mind i just noticed u might have taken the pics in forge and out of forge so nevermind but the map looks great
Oh, i see what you mean, the respawns are based on base sides, in the tube y-intersections for teams and the natural spawns are on the middle sides, although, for slayer, is is able to spawn in the bunkers.
Thanks for reminding me, i forgot to edit the post. Down the hole, as you fall, you can grab the rockets, and at the end of the tunnel the teleporter brings you back up to the middle.
This map is very easily spawn killable. That ruins the whole map and I suggest you go back and spread out spawn points across the map. This isn't going to get you alot of downloads. And secondly I recommend either closing in the map or taking the walls out because it looks like a poor attempt to keep people in
Good point, i see how camping can be a problem and the walls are kind of unnecessary, my intentions was to make it a bit more confined, knowing that you can get out of the map, but ill take that into consideration when editing. Thanks.
It's a good concept with not so good forging mixed in with a bit of getting-out-of-the-map-with-no-effort-ness. I like it. Yeah you need to do something about the spawns. Needs more spread.
Thanks. also i plan to come out with v2 and the spawns will be changed, thanks for the back up on that plan.
I really dont know if this would qualify as "escaping" the map, because it only seems to have boundries in some places and then just lets you walk outside, even the bases you can just walk off and be outside from the wall baracade.
The walls could use some fixing and interlocking of the entire map, as for basic game play is well done. i give this map about a 3.5/5.
I like the barrier around the map, but it´s to small. If it was higher it should be much better. Becuse now you can jump over, outside and back in again. (I have not tried the map, but it look likes you can jump over)