Triplex Download Triplex HERE Triplex is an asymmetrical, competitive, unique, and overall fun map. It is well built and well planned out. There are roughly 3 main areas all connecting to each other in various ways. The most noticeable red area which is the highest elevated and arguably most aesthetically pleasing contains a few weapons such as a sniper rifle, flame grenades, and a carbine. The blinding white light area is also very unique. It is susceptible to the red area's overhang but has battle rifles, spike grenades, a power drain, and other tricks. There is also a long hall connecting these 2 areas with a bunker and an overlook of windows perfect for sniping. Lastly, the blue area is a close combat "maze" area. In some game modes it will take you away from the action a bit, while in others in can make for a great hiding place, and in others yet it can be the center of the action. The blue area contains many weapons such as smg's, a shotgun, and plasma grenades. Triplex is best with Slayer game modes but can also be suitable for objective game modes such as CTF and other fun game modes like Oddball and Infection. It is a medium/small map and is best played with about 3 - 10 players. Weapons Battle Rifle X4 (30 sec respawn, 2 spare clips) Assault Rifle X1 (30 sec respawn, 2 spare clips) Sniper Rifle X1 (120 sec respawn, 1 spare clip) Shot Gun X1 (120 sec respawn, 0 spare clips) SMG X2 (30 sec respawn, 2 spare clips) Plasma Rifle X1 (30 sec respawn) Covenant Carbine X1 (30 sec respawn, 2 spare clips) Equipment Firebomb Grenade X2 (45 sec respawn) Plasma Grenade X2 (45 sec respawn) Spike Grenades X2 (30 sec respawn) Energy Drain X1 (60 sec respawn) Quick Walkthrough YouTube - Triplex Overviews (Ceiling and higher walls deleted) Action Shots Download Triplex HERE *Feel free to comment and rate.
Wow, this map looks amazing. I love the different elevation in it, and the rooms are just big enough for some good firefights. Definite download, great job.
Thanks for the feedback. I really tried to mix it up a bit with the large rooms and small passageway areas.
So i like the map. however i think that the maze like structure you have is a bit unneeded. for one, the first person in there will most likely grab the shotgun (which im glad 6 shells only) and completely own the maze. second, it doesnt really match much with the otherwise well built map. If you create a v2, my suggestion would be to try and make either a courtyard feel to the space occupied by the maze, or possibly make a rotational symmetrical shaped map with the other side you have. I really like the white light room i was like Oooooooooooooh silhouette. hehe, overall a 3/5 from me . keep up the forging
THis map is awsome. It really reminds of halo1 maps. Looks like it would be really good for infection and competeive play. Qued for download. nice job.
I see what you are saying but 2 things. First, I like how the maze area kind of counters the larger room and gives the map a close quarters area. I know you don't have to agree with me on this point but that is just my opinion. Second, I have hit the item limit and am not sure what I could really build in that rather large area with only 10 or 15 items from deleting the blocks used for the maze.
This looks uncannily familiar. I think this map has already been posted. Trisport or something like that. A ton of the structures look the same and I know the lighting is exactly the same. I'll check on that and I'll be back. EDIT: Nice try lol. Instead of bumping it you just renamed it... This is the former "Triplesort." Link http://www.forgehub.com/forum/competitive-maps/72667-triplesort.html
Um... there is a ceiling, please read, the map can't be escaped. Lol this isn't the same map. I edited a bunch of it and instead of naming it Triplesort V2 I named it Triplex.
Very cool map. Yeah I noticed that it was similar to the other one he posted but I guess making a v2 and not calling it v2 isn't against the rules. Anyways good job. I like the open areas and the maze is much better built and original.
It looks very nice. I haven't downloaded it yet, but I noticed something....in some areas, it looks like the boundary walls are only 1 wall high. If so, a simple grenade jump will allows player to get out of your map. However, if this isn't the case, then ignore what I just said. Again, it looks like a very good map though.
There are ceilings on all parts of the map. They are just removed for the overview pictures, like it says above them.
You do realize that he has put walls and ceilings on his map... You'ld know that if you actually took the time to read through his description, and not just look at the pretty pictures. Also, this shows that you have obviously not downloaded the map, which is against the rules if you're going to comment on what he can improve on the map.
This seems like it would function better as two maps, with the side structures, and maze separate. The maze appears to have many fewer spawnpoints (?) so the only people in there will likely be those who are lost and cannot get out. Despite the item limit, this may be so bad for your map that I would suggest placing teleporter reciever nodes to point towards the main structure at intersections. Each part of the map looks good alone but I am not sure about gameplay as a whole.
Great desing its remind me the old halo map ! Maybe add more AR and carbine for a better gameplay ! Maybe play with the lights effect ! If you want i could join your game and show you where you could do change !
Nice map. I like how you tried to vary gameplay by having a maze and larger rooms. Unfortunately the maze seems a little... thrown together. If you could improve the maze aesthetically somehow (I know there's a space issue) then I think that would help. I'm also not a big fan of the red and blue merged light (pink light) but to each his own. Overall it looks like a lot of fun, I especially love that structure made out of stone platforms.