Lotus Islands V2 Reference to the song "Lotus Island" by Buckethead Lotus Island V2- The new Lotus Island is more simple and easier to move from base to base with the 2 new bridges i have installed as well as the 2 banshee's deleted and the ghosts replaced by mongoose's. Here is the new overhead screenshot to give you an idea: Overhead View of The Map As you can see from the picture the map has a totally new way of traversing across the map to each base. *Supports All GameTypes *4-10(12) Players Weapons- X2 Shotguns X2 Brute Shots X2 Maulers X2 Snipers X2 Battle Rifles X1 Rocket Launcher Vehicles- X2 Mongooses Equipment- X4 plasma Grenades X2 Bubble Shields X2 Regenerators Pictures- Red Base Blue Base Main Bridge Bottom Bridges Download Bungie.net : Halo 3 File Details
While it does look much better than the other lotus islands, I really dont suggest posting a version 2 in the same day version 1 is made. find ALL flaws from the first one, test it, fix more, add more, then release a version 2 a little bit after version 1. Just a suggestion, since most version 2's are made later on rather than a few hours later. Great map though, played the first one, this looks better with the new walkways connecting the bases. Ill still download this.
You really haven't changed much of the map, just a mediocre underpass with no cover. Sorry if I'm being harsh. Even with the new wep setup, there is still too much power. The mongooses don't make sense. Try making a v2 and posting it a little more than a couple hours after the v1.
I think the underpass could be more...complex. I mean i like simple maps. But what you have now has no cover or anything. I just think it could be more creative, and not just a quick remedy.
The changes you made are good although i think you could still add more. If your going to have mongooses you should widen either the under pass or the bridge itself that way you diont have to slow down to weave through the bridge. Also you should add railings to the underpass, for three reasons. 1.used as guides so you dont fall off the map super easy. 2.looks better. and 3.provides cover while transversing under the bridge and to the other side. also i still think its a good idea to maybe make the bases a little more intricate by adding a second floor or something. but all in all i think its still a great map. nice job. Oh yea here is an example of an ascetic map. Utah mambo by cosmic rick if you take a look at the map, mainly th red base it looks extremely well made and doesnt look thrown together in 10 minutes. So the entire map while looking perfect also plays perfect. Which goes to show that you can make a map look good and not sacrifice gameplay.
Lol... Ascetics... Ascetic is an armor. Theyre called aesthetics, and aesthetics are... Basically what he just said. PS. If youre calling me a grammer or spelling snob, its better for me to tell you now than when it really matters.
It's pretty good, I like layout, although most people commented on your bases, they didn't take the time to actually look at the other things like the map itself, must've taken a while to get everything floating up so you could get the underside bridges finished. I recommend maybe adding more cover for the bridges, because they seem very open, and maybe add to the complexity of the bases. Other than that, looks like a fairly solid 4v4 to me. And aesthetics are generally the overall neatness, and how it looks.
Thanks for telling me what aesthetics are this will help me a lot with either a modified V2 or just a V3. Thanks everyone
this map needs some man cannons and more cover underneath....... nice map though 4-5 , i really like the center area