Crematoria MaX

Discussion in 'Halo 3 Casual Maps' started by MallardQuakson, May 25, 2009.

  1. MallardQuakson

    MallardQuakson Ancient
    Senior Member

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    Download Map: Bungie.net : Halo 3 File Details
    Download Gametype:http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=69744983

    Yes, I was watching the Chronicles of Riddick when this idea came to me. You know the part where Riddick is in the prison which looks like a giant mineshaft (Crematoria), well, its based on that. Whilst Riddicks in the prison, there comes a moment where all the prisoners start to run around screaming "feeding time!", locking themselves in cells and hiding in holes in the ground. Moments later, these red rat-tiger things come charging out, trying to eat them. This map is based on that.

    Zombie/Feeder Traits


    Shields & health
    • Damage resistance = 200%
    • Shield multiplier = 2x Overshields
    • Shield recharge rate = 110% (faster)
    • Shield vampirism = Unchanged (NO!)
    • Immune to headshots = Unchanged (NO!)
    Weapons & damage
    • Damage modifier = Unchanged
    • Primary weapon = Energy sword
    • Secondary weapon = None
    • Grenade count = None
    • Infinite Ammo = Enabled
    • Weapon pickup = Disabled
    Movement
    • Speed = 110%
    • Gravity = 50%
    Sensors
    • Motion tracker mode = Enhanced
    • Motion tracker range = 150m (yes, thats admittedly a bit large)
    Appearance
    • Active camo = Unchanged (NO!)
    • Waypoint = Unchanged (NO!)
    • Forced colour = Red
    Human Traits


    Shields & health
    • Damage resistance = 100%
    • Shield multiplier = Normal
    • Shield recharge rate = 100%
    • Shield vampirism = Disabled
    • Immune to headshots = Disabled
    Weapons & damage
    • Damage modifier = 100%
    • Primary weapon = Magnum
    • Secondary weapon = None
    • Grenade count = Unchanged (representing custom made charges)
    • Infinite Ammo = Disabled
    • Weapon pickup = Enabled
    Movement
    • Speed = 100%
    • Gravity = 150%
    Sensors
    • Motion tracker mode = Off
    • Motion tracker range = Unchanged
    Appearance
    • Active camo = Off
    • Waypoint = Visible to Allies
    • Forced colour = Off
    Scoring
    • Zombie Kill points = 3 (if you manage to kill a feeder (unlikely))
    • Infection points = 1
    • Last Man Standing Bonus = 5
    • Suicide Points = -2 (everyone in Crematoria is too hardened to commit suicide)
    • Betrayal Points = -1
    General Settings

    • No. of rounds = 10
    • Time Limit = 1 min
    • Lives Per Round = 1
    • Friendly Fire = Enabled
    • Betrayal Booting = Disabled
    • Next Zombie = Random
    Weapons on Map

    (It stands to reason in a triple Max Security prison there'd be a few guns)
    • Assault Rifle x1 - Respawn = 60s, Spare Clips = 0
    • Mauler x2 - Respawn = 60s, Spare Clips = 0
    • Shotgun x1 - Respawn = 60s, Spare Clips = 0
    • SMG x1 - Respawn = 60s, Spare Clips = 1
    • Sentinel Beam - Respawn = 60s
    ~~~

    The Cells

    There are (as far as I can remember) 9 cells on the map; 4 on the bottom floor, 3 on the middle floor & 2 on the top floor. These all close after a certain amount of time, to represent the prisoners sealing themselves in. THIS IS HOW YOU SURVIVE. If you try and kill the Feeders, unless they are completely useless, YOU WILL DIE.
    • The cells on the top floor close after 20s.
    • The cells on the middle floor close after 30s.
    • The cells on the bottom floor close after 45s.
    The closed cells are closed by fence walls, though, so the Feeders can still get you through them if you aren't careful.

    Pictures of the Map

    Overview 1 (bridges removed)
    [​IMG]

    Overview 2 (bridges removed)
    [​IMG]

    Human Spawn
    [​IMG]

    Feeder Spawn - the Feeders spawn right behind the Humans. You have about 2 seconds to run. This is intentional - it adds to the suspense. ie RUN! RUN FOR YOUR LIVES!

    [​IMG]

    The Starting Sprint
    [​IMG]

    The Hole - this is a hole. Feeders can jump out of it but humans cannot. Don't fall down.
    [​IMG]

    The Sideways cell - this is a "crowd favourite", so to speak.
    [​IMG]

    Safe! - this is the glorious scene when you have escaped the Feeders - especially a Feeder as annoying as the Feeder in the picture.
    [​IMG]

    The Beam in action - the only weapon which could possibly hope to kill the Feeders. I'm not telling you where it is though. Too easy.
    [​IMG]

    Action Shots

    He's chasing you!
    [​IMG]

    Cut down...
    [​IMG]

    Stupid Zombie no.1
    [​IMG]

    Stupid Zombie no.2 - this human actually survived
    [​IMG]

    Stupid Zombie no.3 - trapped. This happens more often than you'd expect.
    [​IMG]

    Stupid Nubcake pt.1
    [​IMG]

    Stupid Nubcake pt.2 - This is why you run.
    [​IMG]

    Show no Mercy pt.1 - A teabagging zombie with the last human...
    [​IMG]

    Show no Mercy pt.2 - the human makes a break for the tunnel cell...
    [​IMG]

    Show no Mercy pt.3 - the human escapes! The Feeder hangs his head in shame...
    [​IMG]

    ~~~

    Testers
    Michael L999
    alexs inferno
    I Shaun Spurs I
    xXxWO0DYxXx
    IoI Gazza IoI
    DrAgOn LoRd 101
    nazothedragon
    JshadowknightP

    ~~~
    If anyone spots any escape routes, or glitches in the map, message me, anf I'll happily make a v.2. Thank you for reading, and uhm, download. Yeah, I've run out of things to say. Run along now.

    -MallardQuakson
     
  2. notanoobforger

    notanoobforger Ancient
    Senior Member

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    looks a bit messy, but a good idea though. Maybe clean up the forge a it for a v2?
     
  3. MallardQuakson

    MallardQuakson Ancient
    Senior Member

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    @notanoobforger: It was meant to look messy, A) because it was messy in the movie and B) I can pretend that I did this on purpose and that I'm a good forger really ;). Yeah, I will eventually do a v2 (after exams finish in a few weeks), as long as I don't press End Game instead of Start New Round accidentally- that happened an infuriating amount of times...

    -MQ
     
  4. Mischgasm

    Mischgasm Ancient
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    OMG I know what you mean. Anyway I really love the idea for this map. For infection I personally don't care if it's perfectly made, as long as its easy to move around in. The perfectly forged thing applys more to competitive maps because people tend to blame the map everytime they die and perfectly forging it makes it so they can only blame themselfs.
     
  5. Flying Dice

    Flying Dice Ancient
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    Looks interesting, I've always loved maps with timed safe areas. Maybe make a v2 at some point on Sandbox, possibly with another level? If I ever get my 360 back, I'll DL.
     

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