Foundry MLG District

Discussion in 'Halo 3 MLG Maps' started by TFx KiLl3r, May 5, 2009.

  1. TFx KiLl3r

    TFx KiLl3r Ancient
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    MLG District


    [​IMG][/URL]

    This is my second posted map on forgehub! I spent a long making this. It is a symetrical MlG based map. On each side there is a base and i have tested this out and the gameplay fows very well and is very exciting. I hope you enjoy!

    Weapons and Equipment:

    6x battle rifle
    1x mauler
    1x rocket launcher
    2x sniper rifle
    4x stick grenade
    4x frag grenade

    Gameplay:

    Plays Capture the flag,
    Team slayer
    FFA

    Pictures:

    [​IMG][/URL]One base

    [​IMG][/URL]The rocket spawn and center of the map

    [​IMG][/URL]Mauler spawn

    [​IMG][/URL]Sniper spawn

    [​IMG][/URL]A plasma grenade spawn

    [​IMG][/URL]A neatly interlocked walkway and slope up to the mauler spawn

    Download MLG Dictrict here
    All contructive critisism positive or negative is welcome!!

     
    #1 TFx KiLl3r, May 5, 2009
    Last edited: May 7, 2009
  2. Icedogd44

    Icedogd44 Ancient
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    this looks really good. i will def download this. But i would take the rockets out, thats just my opinion, but most Custom MLG maps dont have rockets, but MLG variants of bungie maps do ie, MLG The Pit. good map 4/5
     
  3. TFx KiLl3r

    TFx KiLl3r Ancient
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    Thank you for the comment, i partialy agree with your opinion, I was pondering whether to put the rocket in for some time but after tests with some of my friends we found that it spiced up the gameplay and trust me in atleast 4v4 it is very hard to get and it only has 2 ammo and respawns every 120 seconds. So it isnt the only thing people rush for.
     
  4. l ABlindGuy l

    l ABlindGuy l Ancient
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    Looks great, the only problem I have with it is that it is a small map, with 2/3 power weapons. If your team controls those, then the game could be over in 30 seconds.
     
  5. TFx KiLl3r

    TFx KiLl3r Ancient
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    I agree with what you are saying but as I said in the previous post the power weapons have longer respawn time with the smallest clip size thus making it impossible to control them for long. Each weapon is placed in a open area meaning if you reach the weapon you will be battle rifled immediatly.
    And what gametype are you planning to play where it will last 30 seconds?
     
  6. TheDom

    TheDom Ancient
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    Played some 1 on 1s with the OP and it was a great map for that gametype, although it is possible to get out of the map (which you should really fix) the rest of the map is neatly forged and well made. I don't think the power weapons are an issue, as they run out of ammo well before your team can take full control of the scoreboard.
     
  7. l ABlindGuy l

    l ABlindGuy l Ancient
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    It was just a figure of speech, saying the game will be pretty much quick once one team gets all the power weapons, but a long respawn time for each of them is great I guess.
     
  8. ewren3

    ewren3 Ancient
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    you need to make the wall separating your map from the rest of foudry taller because its easy to get over with a nade jump
     
  9. BlackSpartan9t5

    BlackSpartan9t5 Ancient
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    From a glance this Map looks nice . only problem i would have to say is in picture 2, i would suggest lowering the Double Box which is behind the rockets, and then geomerging them to get a nice flow, and it will also patch up the chance of grenades going through. anyway nice work 4/5
     
  10. TFx KiLl3r

    TFx KiLl3r Ancient
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    I thought of this while testing with some friends but i asure tha granades cannot get through the gap if thats what you mean. Lowering the boxes woud be far too difficult as the whle map is built aroud that and its height.
     
  11. IVIAJIK

    IVIAJIK Ancient
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    map looks teriffic but i think there is too much jumping involved from getting from the ground to the first floor. maybe some ramps would be nice and also make more access points to get up. its a good map though
     
  12. Death Panda x

    Death Panda x Ancient
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    it is good but to much space on floor, next time you should fill all the space with atleast something and have more cover overall 4/5
     
  13. Duckman620

    Duckman620 Ancient
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    The map looks good and i would try it out i got the red ring of death. But overall it looks like it would play well. Although from looks i would get rid of those sniper tower things and move the sniper rifles over to the other side of the map, because it seems like everything is focused to one side of the map which you dont want. You want the entire map to be balanced. Overall ill give the map a 3.5/5 keep up the nice work.
     
    #13 Duckman620, May 17, 2009
    Last edited: May 25, 2009
  14. TFx KiLl3r

    TFx KiLl3r Ancient
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    Wow thanks for the amazing comments and thanls for voting my map 5 star! I'm sorry duckman but i do not understand you, the map is symmetrical so how is the action focused on one side. You cleary have not viewed the first pic. There is alot of cover from ground sight but from above i suppose not. Thanks!
     
  15. will2715

    will2715 Ancient
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    this map is something special, i love it. The idea of alt of jumping and then evening it out with ramps up is a great idea! I dl'd this a played with friends and it was great and very fun insane map 5/5!
     
  16. TFx KiLl3r

    TFx KiLl3r Ancient
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    Wow, thanks im glad you like it, im glad you found this insane, the gameplay is quite special and thrilling, I have played this recently with 4v4 and it was very fun and everyone enjoyed it. Seems that the gameplay on this map really is something special.
     
  17. TO Complexity

    TO Complexity Ancient
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    Looks pretty well forged. Although I think two snipers, rockets, and a mauler all on this map might be a little overload.
     
  18. TFx KiLl3r

    TFx KiLl3r Ancient
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    Trust me, with no spare clips and a huge respawn time there is no overloading and the gameplay is soo much fun. After many tests with friends, the weapons are not overloaded or overpowering trust me
     
  19. Duckman620

    Duckman620 Ancient
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    I didnt mean focused on one of the bases i meant the side of the map with the rocket launcher. You have that whole structure and then opposite of that not only is quite empty but that side of the map is very well escapable. So i "clearly" did read the whole post and looked at every single one of the pics. I even downloaded the map and did a forge through and showed it off to a few of my friends. And they seemed to like it. So next time pleas do not assume what i did and did not look at.
     
    #19 Duckman620, May 25, 2009
    Last edited: May 25, 2009
  20. TFx KiLl3r

    TFx KiLl3r Ancient
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    Aah sorry I understand you now, so sorry. I tryed to get the rocket launcher into the dead center so that was stopped, but I understand what you are saying as the other side is fairly open and what not. Wow, im glad you showed it off lol, and i am happy they iked it. Sorry and thanks!
     

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