[/URL] Story There was once a small organisation who worked and were based high in the sky. There was one unusual thing there was a constant sunset. So the organisation named there headquaters Sundown and during the war their rations of food ran low and eventually everyone living staved. However, explorers recovered the seen and have now got it up and running again. Description SunDown is an assymetrical map. It is fairly well armed with a few power weapons and multiple battle rifles and grenades. In the map there is a great variety of long corridors to open spaces to fairly cramped spaces, these provide great gameplay aswell as the use for different types of battles; long battle rifling or close combat shotgunning. This map is set up for the best of capture the flag, team slayer, FFA and oddball. This map is now version 3 because of the many suggestions I had on the sersion 2 thread because: [/URL] I added a stone block at the end of the ramp, after I moved it forward because of comments saying there was little room to walk and you had to jump and so on. [/URL] Comments said that it was too easy to get out of the map here but this is now impossible, I have placed a huge block in the way! [/URL] Comments said that in this area you could get stuck between the stone and the wall and I simply stood the stone up against the wall. [/URL] This corrdor was in dyer need of redoing as it was very bumpy and one comment said "you have two jump once and even twice." So here we are the new and improved corrdor with a ramp at the top onto the other floor. [/URL] I have replaced the shotgun with a single clip, 60 second respawn rate mauler, to reduce overcrowding in this area for the weapon. A Very special thanks to spirit798 for all his help and advise on making version 3! Here are some quotes about version 2: [quote/]I love this map, aswell as being well forged and well executed i love the gameplay that the map provides. Top marks 5/5![/quote] [quote/] This map is awsome, the floor of tin cups just blew me away, so neat! I love it! However one problem with this would be your use of walls as floors although you did tell me that you did not know and it was too late to change, but otherwise insane! 4.5/5. [/quote] As one of the quotes states this was one of my first maps on sandbox and so i was not fully aware of the "wall as floor" glitch, otherwise it is very neat and hopefully in those parts it is not too bumpy! Weapons: 2x Sniper 2x SMG 1x Needler 4x Battle Rifle 1x Assault Rifle 2x Brute Shot 1x Mauler 2x Spiker Equipment: 1x Bubble shield 1x Regeneration 1x Power drain 5x Frag grenade 4x Plasma grenade Improvments/ Testing After playing on the map with every gametype with friends we found that every gametype was fun to play on especially FFA, I would recommend atleast 2v2 to 4v4. It is a bit too big for 1v1. FFA in a big party of 8 is extremely fun, and all of my friends thought so too. As the map goes it is completely unbreakable and holds little bumps other than some walls on the floor. From version 2 to 3 i believe that version 3 holds a better sort of gameplay on 1v1 with the change from shotgun to mauler. It is now a completely secure oddball map. As well as taking away a few of the bumps you can no longer get stuck anywhere! Pictures [/URL] One side of the map with a wooden bridge floor and the sniper spawn. (Red room) [/URL] To the right of the red room. Brute shot and plasma grenade spawn. [/URL] Tin cup flooring and battle rifle spawn and capture the flag spawn on scaffoding. [/URL] The long corridor with sniper spawn. There is the tin cup room on the left and on the right another room. [/URL] This is a spawn room with a tin cup flooring. [/URL] A picture of what the room used to look like now the shotgun is a mauler and the ramp has been moved forward and a block has been merged into the wall in line with the ramp to give walking space. [/URL] The blue room [/URL] Second flag spawn on scaffolding and bubble shield. [/URL] Brute shot under scaffodling. [/URL] Route up to red room [/URL] A overview of the map. [/URL] A picture of the side alleyway on the tin cup flooring [/URL] The good ol' camping spot however the half way is no longer there it is an open gap, not there to reduce mauler camping! Well there we have it! All contructive critisism, positive or negative is welcome! Please rate, comment and download. Once again a massive thank you to spirit798 for inspiring version 3! Download Here
It looks great I love the improvements good work. I downloaded the second version and disliked that bumpy corridor too. It looks much better now, and I think the mauler swap was a good one!
5/5. It looks awsome and the pictures are fantastic. I seem to thoroughly enjoy your maps TFx KiLl3r, you are a great forger and I will looking out for any maps you release in the future.
Are you that stupid, did you even read the post? Its a version 3. The title clearly states that, you obviously did not read a thing about it. Thank you for the other comments that have been said.
I'm loving the pics dude, looks pretty cool and I could imagine the gameplay to be sick especially capture the flag. If it really is unbreakable then thats good. Nice map 5/5.
I think that this map is really good, I think that the pictures to their just cause and show off the excellence of the map. I downloaded last night and when I played with a party of six it was most enjoyable. The only problem is the walls on the floor, which were quite bumpy in parts but that doesnt really matter 4.4/5
Thanks for the amazing replies so far guys! I have said a million times on the version 2 thread about the walls. I would ahve changed them but this was my first map on sandbox and so I had no idea about the glitch and it was to late by he time my friends told me as the map was complete. Yes capture the flag is very fun especailly with 3v3. Thanks once again
pretty safe map man, looks brilliant. I love the look of this map and it looks well forged and neatly interlocked, cant see any geomerging, doesnt matter lol. Anyways great map 5/5
The map is really awesome - the design is slick, the aesthetics are above the current average. I haven't played with more than 3 people yet, but I intend to. I'll try some other gametypes than Slayer too - but Slayer practically is win on this map. Now, regarding the changes: The mauler is still pretty strong, but it's a lot better than the shotty. Removing the Half Wall really does help against camping, you have a way smaller spot to camp, and if someone throws a stick there, you only have one way to go: The abyss. The other improvements have been done nicely and they really make the gameplay flow a lot better (the ramp, the stairs), although there are some minor (read: really minor. Yes.) things that can be done even better. My extra feedback will be in your inbox rather soon. Also, thanks for the extensive mention! I hadn't expected that, and it's really great to be rewarded for your efforts. So, thanks ~Spirit
Always a pleasure thanks spirit, will possibly update the map when i get the time. Thanks for the comment!
You've really outdone yourself here on this map. When playing some 1 on 1s with you the atmosphere of the map was great and there were practically no annoying bumps to contend with. The grass aesthetics look really great and add a lot of colour to the map. Overall, I would describe this map as an "organised mess" really (I mean this is a good way) as the layout and structure is unlike anything I've seen and feels a bit random, but it still fits in very nicely with the level. The only issue I have is that it is unfortunately still breakable, but only in one or two spots and in actual gameplay it'd be difficult to get out without dying (and I know you've hit the item limit). Despite this, it's still a 5/5 from me!
This one of the few skybubble maps that i enjoyed playing. One of the reaasons is because of the sweet grass flooring. In any map thats cool. Preety fun gameplay but that little camping room i didnt like it. Great otherwise.
Wow, thank you for the reply, i greatly appreciate all i get, anyway thank you for hte comment the camping spot was just a bit of fun really but thanks still!
nice looks perfect for slayer but the red room looks a little unclean . but maybe u designed it that way.
I've been watching this map evolve and its come along way. I like all of the things that you corrected from v2 to v3. I have one suggestion. In the second pic you posted (showing the four ramps), have you tried merging those to create a smoother transition into the double block they lead to? And btw, excellent job with the tin cups.
I have to say that i did not purposely design in that way,i had an idea of the room and what it was going to lok like but then i found it had a certain nice feel to it when it accidently appeared after mucking around for a while forging the room. Thanks for complementing the tin cups foor although fairly easy to do it does look good. I improved the map of the comments posted on v2
me loves dis map yo, this map is awsome. I dont think it would go well with team slayer might with team flag or oddball but FFA is bloody amazing no jokes here you have to try it! 5/5
Yes FFA is the recommended gametype and after many tests on this map i found it most enjoyable aswell! Thanks for the comment!
This map is insane, overall well made and the gameplay is brilliant. I personally love your choice and placement of weapons around the map. I love close no-scoping so the snipers were much fun. 5/5
Your map is incredibly easy to get out of. It was so bad that it got to the point where almost everyone in my game was on top of the map... If you fixed this your map would be good, but there are many escape points and I don't know if you have any objects left.