Conduction Created by chrstphrbrnnn Recommended Players: 6-12 Recommended Gametypes: Team Slayer, Team Snipers, One Flag, Multi Flag Conduction expands upon the qualities that made Adagio a success in Foundry. The combination of linked rooms, severity of height variation, and open areas prove to enhance the maps fluid feel. The walled off rooms make each part of Conduction feel separate from the rest. Conduction layers its height levels in such a way that the map feels massive. With more than eight different gametypes, there is something for everyone. Inspired by Xyience, Damnation, and Hang 'em High, Conduction successfully shares the same big complex map feel the inspired maps achieved. The blue and red upper walkways are great areas of control with an added height advantage. Player transitions from lower to upper elevations are smooth and consistent. Weapon placement and distribution is well thought out, giving both teams ample opportunity to overthrow their opponents. Crack open an energy drink and be ready to play Conduction for hours on end. Download Conduction Original FH Thread If you have any thoughts on this article, or the front page in general, that you would like to share with us then we invite you to post your opinions in the Front Page Feedback thread.
YYYEEESSSSSS Very well deserved chrst. I knew it were to be featured soon after it was used in the humpday against the 7th wonder. Congratulations!
I can actually see the influences of some these maps. I can see the Damnation influence with the teleporter leading to the top level. I can see the Hang 'em High influence with the sword walkway. I will give a better review after testing the map.
Congratulations chrstphrbrnnn! I knew this would be a feature the first time I saw it! Most maps that have been released for the crypt so far have been base versus base combat, but this brought back the thrill of those enclosed Foundry maps we used to play. I don't even know how you pulled it off so well! Although it's asymmetrical it feels symmetrical. I played a couple team flag games and FFA slayer on it and had a blast! The power weapons are perfectly placed, and I see nothing wrong with the map. I'm also quite glad none of those hyped up maps were featured, for that I thank the moderators of the website for thinking things out before featuring a map rather than going with the members of the site and featuring something that looked nice, but had horrible gameplay! I wuv you guyz!
Well deserved. Weapon balance is way above par compared to most Sandbox maps today, and the line of sights implied are absolutely spotless. Something unique about it is that even though its not completley symmetrical, the map offers extremely fair advantages to both teams; no group has much power over another at the dawn of a game. This is a great example of what a competitive map should look like.
Wow this map looks awesome. Great open spaces and really spatial movement. You could have some nice BR fights on this map.
Didn't expect this to be featured, but oh well! It's a great map either way. Conduction has this "Xyience" feel (Not the word. The map.) Observing it's layout, I figured that this would be a nice map to play MLG on. I really wish this was an MLG map. Hope to play it soon and congrats on yet another feature!
dude good job chrstphrbrnnn this is a nice map and i have not seen something like this yet on sandbox this map is really nice and smooth. love the catwalk by the way.
This map is definitely worth the feature. Chris has worked very hard hard on this. Congratulations. This the first Sandboc map that I truly enjoyed. The feel of the map is absolutely amazing. I never feel like I'm in a hold under the sand. I feel like I am on a map. The gameplay is spectatcular. <3 map. Conduction for Atlas 09
I looked at the original post to see it in more detail. Definitely feature-worthy, and that's saying something. But one of the pictures in this thread doesn't work. Might wanna fix that...
wow this is awesome. This is honestly the first map in the crypt that I like. And I really hate the crypt. Interlocking absolutely amazing! The geometry is well thought out to improve gameplay
Yeah, this is truly a great map. I really liked the Foundry version, but it was better in the crypt. It just seemed like you had the right items to make it the way it should be. I will not download though... Cuz I already have it on my hard drive . Good job and gratz to you my friend.
How Do You Get Your Map Featured Cause I Have Like 4 Of My Maps In Mind For Posting Here Just Need Pictures
The map has to be extremely good. It must have outstanding gameplay. Also, aesthetics count. It must be out from the rest. FH Staff decide which maps are featured.
Just saw this and took a walk/fly around and I like it a lot, feels very very Halo 1 to me. This map, in my opinion, would be better to have in matchmaking then some of the other custom Sandbox maps I've played online. Again, awesome map.
Congratulations on the feature! I missed out on this map when it was released. Now's my time to give it a try : ]
Do They Look At The Map Before It Is Posted To Figure It Out QUOTE::: What A Scope? The map has to be extremely good. It must have outstanding gameplay. Also, aesthetics count. It must be out from the rest. FH Staff decide which maps are featured. :::QUOTE