Yes, for all of you people who wondered when it was coming, its now finally here! First off i'd personally like to thank all of my friends in there efforts of testing and using what imaginations they have to good use. This map is going to be the last of Ghostly Tremors (AAARRRRRRRRR).I know its so sad but... DIfferent ideas pop into my head everyday so dont worry (Yaaaaaaay). Ok,here are the screenies: Overview [/URL] Start [/URL] First Jump [/URL] Tremor Section [/URL] steeeeeeeeeeeep climb [/URL] Decent [/URL] Final Jump [/URL] Spectators Box [/URL] Ghostly Tremors v1: Code: [URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74182374"]Bungie.net : Halo 3 File Details[/URL] Ghostly Tremors v2: Code: [URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78133203"]Bungie.net : Halo 3 File Details[/URL] Ghostly Tremors V3 Gametype: Code: [URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78133172"]Bungie.net : Halo 3 File Details[/URL] Please download all 3 and compare rate and mainly enjoy! Created By i2 NINJA 4u
This is a great map. Well interlocked, smooth roads, good design. The only possible suggestion I can think of is to add some walls to the sides of the first and last jump, to make sure people don't fall off after they make it.
I will admit this looks fun, but I think it'll only last for a while because it doesn't look to long. The 110 degree climax looks really cool. Is ghost the only vehicle you can do this in? I'll give your map a try later.
thanks,yes ghosts are the only vehicle capable to do the climb and it maybe short but the buget was all used up.
wow this map looks awsome im going to dl all 3 version to see what was improved and this is the 1st race map ive seen with ghost that was this good 5/5
well well well it came far danny from the first test of v3 i am sorry i couldn't make the final testing but on to what i think. i think it is definately better now and i now like the fact that the jump after the hill is now grav lift assissted. asthetics wise there isn't much but you dont need it on a race map imo. 5/5
That incline is still not 110 degrees. That would go up and over on itself as 90 degrees is completely vertical. Lol, good map though Danny. I'll play it with you later. The other versions were good too. Do you want to film this?
I'm sorry, but this doesn't look like it used all the budget. This could maybe be made on Foundry (if it was big enough). But that said, it's a good thing. It would really help to make this longer. I remember commenting on your V2, and I hated it. But now this looks AMAZING. Nice job.
If you actually downloaded the map you would know that the budget is on zero so do even go there till it been downloaded but thanks for the positive comment at the end. See epicfishfinger this guy knows his angles! Thanks for backing me up
Looks great, much better then V1 and V2. I see that you took out some of the turns that werent really nicely forged... And great job on that giant tall ramp, also considering this a race maps with ghosts which is pretty unique im gonna give it 4/5
thanks,yer i just want people to see the ghosts advantages i see it as the most funest vehicle but also th most challanging.
Yer, i googled incline and it made alot more sense Thanks, yer ghosts was my aim from the start bringing a difference to the race map fourm was my intention!
danny, this is an amazing finale to the final ghostly tremors i like how you moved the ghost spawn and made the hill alot better, and all the turns well made and you never fall on the tremors but i dont like the spectator box tele i walked forward a little in a game and then i was stuck forever!!!!!!! 6/5 *********
The reason for having i way tele is becuase once the spectors are in the spectators box you dont realy want the to be out messing around on the track and i put it ahead because the racers get on there ghosts straight away. once again thanks to all the people who tested all 3 maps and inspired me to create 3
I like this map and all the overs in the "Ghostly Tremors trilogy". The huge hill at the end is a brilliant climax to a lap and its fun to watch people go over it before you go through the tremors. The effect on this map is also cool, it makes it look like a movie or something along those lines. This map has great ascetics and is merged neatly, its a real shame there is no budget left to make the track a little bit longer, but the difficulty of the track makes up for it. Overall the I like this map and all the other ghostly tremors, good job and keep up the good forging! Good points: Nicely merged and good aesthetics. Bad points: A little short (but the difficulty makes up for it) Overall rating: 5/5
I never played yet, but by the looks, it looks really steep on that one jump. And how do you get to the spectating box? In the picture I don't see a pathway.
Sorry I have not posted recently guys i had a holiday, work, more xbox and i nearly forgot my password and just loss interest in making maps but now i visted this post i notice its worth having another shot at making another trilogy of maps with a climax.soooo... Im going to make another attempted at building another trilogy but i have to come up with a new twist first any ideas pm them and ill get back with you Thanks to all who post comments are still very well come and i will cheack this post often and reply to all comments thanks and bye for now I2 NINJA 4U Edit: I cant believe it was april the first time i posted this and the last post was 2 weeks ago wow this looks so bumped =(o)