About a month ago i decided to put a killball in the sky bubble, and my map was on the ground level. I finished the map and realized I had money to spare, so I decided to put a wraith in the killball. When i started the new round, I heard a large explosion and the wraith fell down. I know I'm not the only person to ever do this. But then, I moved the kill ball off to the side and filled it with vehicles. Everyfew seconds, the explosions sound from off in the distance, and some destroyed vehicles fall onto the battlefield. It adds a really cool effect to maps and makes it sound like a battle. I suggest y'all try it out on your maps and i hope it helps add that battle effect.
It's awesome to have banshees start in the outer parts of the skybubble. They fall and make loud explosions. If timed correctly, if gives the map an entirely different mood, combined with (for example) the Gloomy fx.
I already posted this on one of the other "Sound Effects" threads, but still. You can make a great constant sound by setting a killball to constantly destroying pallets set to instant respawn. As they hit the ground they make a noise, I honestly think it sounds a bit like rain, it's quite relaxing. You can spread it over quite an area too if you set them to be destroyed in the sky bubble. Another way to do it (someone else's idea) is to interlock a pallet inside a structure and trap it within a casing, which creates a different sound. Hell, I should make a map that shows a sample of all the different sound effects.
Do that! Try to make different rooms/buildings with different sounds, and spread'm apart, and place mongooses nearby for a quick way from building to building. Post it in Aesthetic maps, or something. EDIT:By the way, killsballs make sound too. That annoying buzzing sound. Could come in handy in machine-rooms for aesthetic (Do sounds actually count as aesthetics?).
This sounds like a really good idea. And STWOW, I'm assuming he means rubble falling near the players, not on them... But I might give it a go.
Man cannons make an blowing air sound. I remember a map on Foundry which was set in air vents and the man cannons were a nice effect, they were all outside the map so you could only hear them. You can also use them for lighting effects, turn them upside down and you get a nice blue glow.