(**** Zombies) The Night

Discussion in 'Halo and Forge Discussion' started by patt06snipe, Apr 18, 2009.

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Do you like the new map so far?

  1. Not Good

    2 vote(s)
    11.1%
  2. Ok

    4 vote(s)
    22.2%
  3. Great

    7 vote(s)
    38.9%
  4. Excellent, but doesnt' beat the original

    5 vote(s)
    27.8%
  1. Eternal Reconnaissance

    Senior Member

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    I tested this again today, although only for 2 games, but I think the map has improved from the previous version. With weapons on the walls, it makes the map seem more like **** zombies and the improved random weapon box is neater but still evil (lol getting assassinated cause I'm too desperate for a weapon). I don't have much to add from my other post because really the map is just... better, nothing much to add.

    My only issues with the map are how the humans always started at the top during the testing, not sure why but they never spawned on the ground level, which I just believe they should spawn from. That and the warthog "fun road" which isn't a problem actually, just I think that some zombies would rather mess around and drive the warthogs rather than play the game. But whatever you want to do for that.

    Good job with this map, can't wait for the post. Right now, from testing, I'd give the map a 9.5/10, only because of the spawning. Otherwise it seems to work well. Really keeps the **** zombies in Halo 3 feel.
     
  2. Devil95

    Devil95 Ancient
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    Wow This Doesnt Look Like Any **** Zombie Map Like the last one. The Random Box Aint Looking so good. Active Camo? Really. So Now Zombies Or Humans Can Be Invisable. Thats Not a good idea. But I Love The Seperate Human Spawns. Thats an Awesome Idea. I Would Like to test it but Master Debayter Didnt Let Me. Oh Well. I Will Be Posting My New **** Zombie Map Before June/July. I have to make changes.
    Nice Map. 4.1 / 5.0
     
  3. Master Debayter

    Master Debayter Ancient
    Senior Member

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    Yeah, patt still needs to fix the things I mentioned to him, and if you joined the teams would be uneven. XP

    In the meantime I still need to check out your map Devil. I was actually playing with my friends all day yesterday and I didn't really get the chance, although I did invite you and we played some games (sorry that the party was full so you couldn't join).
     
  4. patt06snipe

    patt06snipe Ancient
    Senior Member

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    Thanks.

    The problems with the map are being fixed today. I already fixed the warthog problem...the zombies could get out by going through a teleporter at their spawn and then by going back through it again, only backwards, and they were out of the map....so I just switched some teleporters and they cannot escape now.

    I am going to fix the spawn problem today...not really sure why it isn't working right..it worked perfectly a couple days ago...I'll look in to that.

    The problem I am most concerned with right now are the doors...people can get stuck in them for 30 secs after they are opened. Example -- The doors cannot be opened until the game hits the 6 minute mark. When they are opened there is a tiny gap that players can get sucked into by the man cannons, so the players have to go to the far left of the mancannons to not get sucked in. I fixed the problem, but it only works after 30 secs have passed because there is a wall that spawns at 90 secs which keeps players from getting stuck. So for 30 seconds basically people can get stuck into that hole.

    Also, I am going to replace certain asthetics in the map...move them around basically...see what looks the best.

    If anyone has any other problems they know please let me know. I am hoping to get in one more thing of testing in today once I am done with all of my homework and yardwork....just for people online.

    So, anyone who is wants to play get some people who might would like to play...this is the big game...10-16 players if possible. The post for the map I hope can be completed late tonight...around 8 o clock central time.
     
    #44 patt06snipe, May 10, 2009
    Last edited: May 10, 2009
  5. Eternal Reconnaissance

    Senior Member

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    I agree with the no invisability as well, just forgot to mention that. It doesn't match the **** zombie theme. The map still has a few glitches as well, but he's still working on it to finish for good. And the random weapon box has been fixed a bit, so it's a lot better. I'm sure he'll finish this with the true **** Zombie feel though.

    Oh yah, sorry about no mic during testing, I lost it and just found it this morning, apparantly my brothers took it.
     
  6. patt06snipe

    patt06snipe Ancient
    Senior Member

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    :(...nevermind guys, the map won't be released until next weekend. Probably on Saturday night or noon on Sunday. Sorry for the false update. WE NEED TO GET A BIG GAME GOING EITHER FRIDAY NIGHT OR SATURDAY AROUND NOON-AFTERNOON. IF YOU ARE INTERESTED IN PLAYING LET ME KNOW.
     
    #46 patt06snipe, May 10, 2009
    Last edited: May 10, 2009
  7. ewren3

    ewren3 Ancient
    Senior Member

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    i wanna play on this map! ive been watching this thread for days now!

    so can i play?
     
  8. patt06snipe

    patt06snipe Ancient
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    Yes, infact there is a thread in the testers guild for the testing taking place this friday. Check it out. Just put your gametag on there along with saying that you'll be abel to make it. My GT is (xFall3nShaDoWx).

    Edit - The thread has "The Asylum" in the name....you'll find it.
     
    #48 patt06snipe, May 10, 2009
    Last edited: May 10, 2009
  9. Master Debayter

    Master Debayter Ancient
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    Wait, testing when TGIF is going on? That's a pretty bad idea IMO. People aren't going to want to test then because of TGIF. Including me, I'm officially a TGIF regular now and will be joining in on the fun this Friday.

    Maybe if you released this like tomorrow or Wednesday (at the latest), we could get this into TGIF. Otherwise, whatever. It's your call man.
     
  10. patt06snipe

    patt06snipe Ancient
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    What is TGIF and how could we get it into TGIF? That would work better...a lot better. Let me know. Does the map have to be posted to be played in TGIF? If so then there won't be any action screens of the map for a post by wednesday or thursday because I can't get online during the week. Only friday saturday and sunday..until summer, which is in like 2-3 weeks...so I don't know if TGIF will work out...what ever it is.
     
    #50 patt06snipe, May 10, 2009
    Last edited: May 10, 2009
  11. Master Debayter

    Master Debayter Ancient
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    TGIF is the community bi-weekly game night. Later on in the week you'll see the sign-up thread posted on the home page. You've never heard of or seen it? Really?
     
  12. patt06snipe

    patt06snipe Ancient
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    I've seen things on it, but never really cared to read or look in to it. How would I be able to get my map in the TGIF thing? If I can get the map in the TGIF thing then I will post the map tmrw or wednesday. If not then I am going to wait until saturday to post it.
     
  13. Master Debayter

    Master Debayter Ancient
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    You shoudl probably just wait to post it. If the map gets popular, they will play it in TGIF. But I'm not sure it will happen so soon as this week.
     
  14. R3pentance

    R3pentance Ancient
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    hey dude, basical skimmed thruogh this thread from whre i left off and it seems to be finished except for a few minor issues, sorry i couldt test but i'm not llowed to play during the week :(, be able to play tmoz if u want but it doesnt seem like theres much left really.
     
  15. ewren3

    ewren3 Ancient
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    omg i forgot about testing the map!!!

    sorry about that but my friend was over and yaaa.....
     
  16. cowboypickle23

    cowboypickle23 Ancient
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    great well done its a great grasp of the actuall game
     

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